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Complete guide to not sucking so bad at 3d.
Let me just first state that I do this as a job. I consider 3D, Animation and Games to be art. Don't agree with me?
Go into a Games/Film production company, everyone working there is a fucking artist with fundamental art skills (LIKE DRAWING). Now I see the shit that gets
posted here and it makes me sick. So here's a list of tutorials you guys can follow and hopefully learn from.
Pro tip: before you look at any of the links find and get andrew loomis figure drawing for all it's worth.
>Character modelling
http://www.3dtotal.com/team/Tutorials_3/Unreal_tournament_tutorial/Unreal_tournament_tutorial_01.php
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
http://www.bakaneko.com/howto/computer/3d/character/page01.html
http://lounge.ego-farms.com/showthread.php?t=213
>Understanding why topology is fucking important
http://www.guerrillacg.org/home/3d-polygon-modeling/subdivision-topology-artifacts
>Face texturing
http://www.hapzunglam.com/txt_tutorial2/txt_tutorial02.htm
http://www.gameartisans.org/gamecon/tutorials/tut_4.htm
>How to set up blueprints to model from
http://www.the-blueprints.com/index.php?tutorials/3dmax/
>UVW Mapping
http://www.bakaneko.com/howto/computer/3d/pipeTut/
>Texture Librarys
http://www.mayang.com/textures/index.htm
>Rigging
http://www.youtube.com/watch?v=DJhMJhnFtxk&feature=channel
Let me just first state that I do this as a job. I consider 3D, Animation and Games to be art. Don't agree with me?
Go into a Games/Film production company, everyone working there is a fucking artist with fundamental art skills (LIKE DRAWING). Now I see the shit that gets
posted here and it makes me sick. So here's a list of tutorials you guys can follow and hopefully learn from.
Pro tip: before you look at any of the links find and get andrew loomis figure drawing for all it's worth.
>Character modelling
http://www.3dtotal.com/team/Tutorials_3/Unreal_tournament_tutorial/Unreal_tournament_tutorial_01.php
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
http://www.bakaneko.com/howto/computer/3d/character/page01.html
http://lounge.ego-farms.com/showthread.php?t=213
>Understanding why topology is fucking important
http://www.guerrillacg.org/home/3d-polygon-modeling/subdivision-topology-artifacts
>Face texturing
http://www.hapzunglam.com/txt_tutorial2/txt_tutorial02.htm
http://www.gameartisans.org/gamecon/tutorials/tut_4.htm
>How to set up blueprints to model from
http://www.the-blueprints.com/index.php?tutorials/3dmax/
>UVW Mapping
http://www.bakaneko.com/howto/computer/3d/pipeTut/
>Texture Librarys
http://www.mayang.com/textures/index.htm
>Rigging
http://www.youtube.com/watch?v=DJhMJhnFtxk&feature=channel