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I was going through my modeling folder and found two threads posted on /3/ a few months ago. I have cleaned up the formatting, arranged the links and am reposting it.
>Official /3/ Readme
http://freetexthost.com/nzjanyanw0
>How to set up blueprints to model from
http://www.the-blueprints.com/index.php?tutorials/3dmax/
>Hard-surface Modeling
http://www.moddb.com/tutorials/beretta-9000-video-tutorial
http://www.simplylightwave.com/movie_pages/tutorial.mhtml?tut_id=504
http://www.escalight.com/tutorials/3dsmax-tutorials/modeling-a-cartoon-pig.html
>Understanding why topology is fucking important
http://www.guerrillacg.org/home/3d-polygon-modeling/subdivision-topology-artifacts
http://www.subdivisionmodeling.com/forums/showthread.php?t=8000
>Character modelling
http://www.3dtotal.com/team/Tutorials_3/Unreal_tournament_tutorial/Unreal_tournament_tutorial_01.php
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
http://www.bakaneko.com/howto/computer/3d/character/page01.html
http://lounge.ego-farms.com/showthread.php?t=213
http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
>Sub-division
http://www.subdivisionmodeling.com/forums/showthread.php?t=907
http://www.subdivisionmodeling.com/forums/showthread.php?t=2806
>Face texturing
http://www.hapzunglam.com/txt_tutorial2/txt_tutorial02.htm
http://www.gameartisans.org/gamecon/tutorials/tut_4.htm
>UVW Mapping
http://www.bakaneko.com/howto/computer/3d/pipeTut/
>Rigging
http://www.youtube.com/watch?v=DJhMJhnFtxk&feature=channel
>Texture Librarys
http://www.mayang.com/textures/index.htm
>Official /3/ Readme
http://freetexthost.com/nzjanyanw0
>How to set up blueprints to model from
http://www.the-blueprints.com/index.php?tutorials/3dmax/
>Hard-surface Modeling
http://www.moddb.com/tutorials/beretta-9000-video-tutorial
http://www.simplylightwave.com/movie_pages/tutorial.mhtml?tut_id=504
http://www.escalight.com/tutorials/3dsmax-tutorials/modeling-a-cartoon-pig.html
>Understanding why topology is fucking important
http://www.guerrillacg.org/home/3d-polygon-modeling/subdivision-topology-artifacts
http://www.subdivisionmodeling.com/forums/showthread.php?t=8000
>Character modelling
http://www.3dtotal.com/team/Tutorials_3/Unreal_tournament_tutorial/Unreal_tournament_tutorial_01.php
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
http://www.bakaneko.com/howto/computer/3d/character/page01.html
http://lounge.ego-farms.com/showthread.php?t=213
http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm
>Sub-division
http://www.subdivisionmodeling.com/forums/showthread.php?t=907
http://www.subdivisionmodeling.com/forums/showthread.php?t=2806
>Face texturing
http://www.hapzunglam.com/txt_tutorial2/txt_tutorial02.htm
http://www.gameartisans.org/gamecon/tutorials/tut_4.htm
>UVW Mapping
http://www.bakaneko.com/howto/computer/3d/pipeTut/
>Rigging
http://www.youtube.com/watch?v=DJhMJhnFtxk&feature=channel
>Texture Librarys
http://www.mayang.com/textures/index.htm