Update 2024-03-27: Greatly expanded the "Samples" page and renamed it to "Glossary".
Update 2024-04-04: Added 5 million mid-2011 posts from the k47 post dump. Browse (mostly) them here.
Update 2024-04-07: Added ~400 October 2003 posts from 4chan.net. Browse them here.

Welcome to Oldfriend Archive, the official 4chan archive of the NSA. Hosting ~170M text-only 2003-2014 4chan posts (mostly 2006-2008).

Threads by latest replies - Page 3

[1386268721] Orgasmic

No.56581 View ViewReplyOriginalReport
How to To please your girl with the most amazing orgasms every single time : http://www.orgasmicaddiction.com/1sc/oa97
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[1364282857] Bloodhound SSC

No.55771 View ViewReplyOriginalReport
8 posts omitted

[1392247770] help...

No.56692 View ViewReplyOriginalReport
could someone explain this shit to me?

679193.63 = x + 3x/1.135

x=186.419,21 but I don't fucking know why

[1391948904] Machine

No.56686 View ViewReplyOriginalReport
If clever machines divide us, they will conquer

By MARTIN WOLF

WITH one rub of his lamp, Aladdin could command an intelligent being to fulfil all desires. His genie was a spirit. But the dream of powerful and intelligent artificial servants has also encompassed physical beings. Now, it is becoming a reality built of silicon, metal and plastic. But will clever machines prove beneficial? Or will they be Frankenstein monsters?

   This is the question raised by The Second Machine Age, a new book by Erik Brynjolfsson and Andrew McAfee of the Massachusetts Institute of Technology (MIT). This predicts that we will experience experience "two of the most amazing events in human history: the creation of true machine intelligence and the connection of all humans via a common digital network, transforming the planet's economics". "Innovators, entrepreneurs, scientists, tinkerers, and many other types of geeks will take advantage of this cornucopia to build technologies that astonish us, delight us, and work for us."

   What distinguishes the second machine age from the first is intelligence. The machines of the first age replaced and multiplied the physical labour of humans and animals. The machines of the second age will replace and multiply our intelligence. The driving force behind this revolution is, argue the authors, the exponential increase in the power (or exponential fall in the cost) of computing. The celebrated example is Moore's Law, named after Gordon Moore, a founder of Intel. For half a century, the number of transistors on a semiconductor chip has doubled at least every two years. Similar progress has occurred elsewhere.

   The authors argue that after half a century of progress we are seeing leaps in machine intelligence. As computing power grows exponentially, computers are managing tasks deemed beyond reach a few years ago. Soon, they predict, machine intelligence will be everywhere. They offer as a parallel the story of the inventor of chess who asked to be rewarded with one grain of rice on the first square of his board, two on the second, four on the third, and so forth. Manageable on the first half of the board, the reward reaches mountainous proportions on the second. Our reward will grow similarly.

   Yet, to paraphrase a celebrated 1987 quip about computers by MIT economist Robert Solow, a Nobel laureate, we see information technology everywhere except in the productivity statistics. Trends in output per hour in the US are quite mediocre. Indeed, after an encouraging surge in the 1900s and early 2000s, growth has subsided again. Recent performance in other big high-income economies is worse.

   One possible explanation is that the impact of these technologies is overhyped. Not surprisingly, the authors disagree. Indeed, they argue that far from being exhausted, the possibilities are boundless: "Digitisation makes available massive bodies of data relevant to almost any situation, and this information can be infinitely reproduced and reused."

   If so, why are measured increases in output so modest? The answers offered are: the plethora of cheap or free services (such as Skype or Wikipedia), the scale of do-it-yourself entertainment (Facebook, for instance), and the failure to account fully for all the new products or services. Before June 2007, an iPhone was out of the reach of even the richest man on earth. Its price was infinite. The fall from an infinite to a definite price is not reflected in the price indexes. Again, the "consumer surplus" in digital products and services - the difference between the price and the value to consumers - is often huge. Finally, measures of gross domestic product also underestimate investment in intangible assets.

   It seems quite plausible that the proliferation of new gadgets and the rise of the digital economy with its uniquely low marginal costs have had a far bigger effect on welfare and even GDP than current measures indicate.

   Yet, worries remain. The information age has coincided with - and must, to some extent, have caused - adverse economic trends: stagnation of median real incomes, rising inequality of labour income and of the distribution of income between labour and capital, and growing long-term unemployment.

   Among the explanations are: fast-rising productivity in manufacturing, skills-biased technical change, the rise of global winners-take-all markets, and the role of rental income, particularly from intellectual property. Think of the difference between the cost of developing Google's search algorithm and its value. Globalisation and financial liberalisation are also at work, both also boosted by new technologies.

   The book says this is just the start. Much routine brain-work will be computerised, as happened to clerical work. Middle-income jobs could hollow out further. The outcome could be still more polarised incomes, with a tiny group of winners and a vastly larger group struggling below. In 2012, for example, the top 1 per cent of Americans earned 22 per cent of all incomes, more than double their share in the 1980s.

   There are good reasons why people should be disturbed by this. First, the lives of those at the bottom might get worse: The authors note that the life expectancy of an American white woman without a high school diploma fell five years between 1990 and 2008. Second, if income becomes too unequal, opportunities for young people dwindle. Third, the wealthy become indifferent to the fate of the rest. Finally, a vast inequality of power emerges, making a mockery of the ideal of democratic citizenship.

   In the distant future, thinking machines may even overwhelm our sense of ourselves, just as the best human chess players now know they are not the best on earth. But well before that, the authors suggest that income inequality is likely to increase further, tarnishing the silver age of opportunity the book also promises.

   Big challenges arise, then, both now and in the future, if we are to ensure the new machines do not become our Frankenstein monsters. These have big implications for public policy on property rights, education, taxation and other government measures that aim to promote human welfare.

FINANCIAL TIMES

[1369796760] Psychology

No.55959 View ViewReplyOriginalReport
PEANUTS

PSYCHIATRIC HELP 5¢ THE DOCTOR IS IN

Charlie Brown is having counselling session with Lucy.

Lucy : "I THINK I KNOW WHAT'S WRONG WITH YOU...

WALK UP ONTO THAT PITCHER'S MOUND...DOES YOUR STOMACH HURT NOW?"

Charlie Brown : "☆ YES!! ☆ OW! OOO!! YES! ☆"

Lucy : "ALL RIGHT, NOW COME DOWN OFF THE MOUND...THERE...HAS IT STOPPED HURTING?"

Charlie Brown : "YES...YES, I THINK IT HAS!"

Lucy : "THERE'S YOUR TROUBLE...FIVE CENTS, PLEASE !"


www.snoopy.com

© 1990 Peanuts Worldwide LLC. Dist by Universal Uclick
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[1375557663] Vehicle

No.56207 View ViewReplyOriginalReport
Hands off this car!

A car that drives itself may seem to come out of a science fiction movie or novel, but in actual fact, the possibility of it is very real. And with all the research being done, it's something that may happen sooner rather than later.

The drive towards progress

Scientist and car manufacturers have come up with a few prototypes of self-driving cars, and these vehicles are being tested in the United States and Europe.

For example, according to a BBC report, an autonomous car that was able to drive itself was shown at an event at Oxford University in February 2013. Likewise across the Atlantic Ocean, a team of engineers from tyre and automotive systems group Continental successfully conducted a two-week test in Nevada early last year.

Continental believes fully automated driving can be achieved somewhere near 2025. But by 2016, cars with partially automated capabilities - using sophisticated cameras, infrared and radar systems - may be a reality. Some of the big names that Continental is working with include BMW and Ford.

One of the most widely publicised driverless car projects is the one undertaken by Google. Google has said it won't make cars, but will work with other partners to bring its technology to the marketplace instead. Since 2012, Google has been testing such cars in some parts of the United States.

Asian car makers are not being left out. Rather than developing self-driving vehicles, Toyota Motor Corporation is focusing on improving current autonomous safety technologies to create a virtual "co-pilot" in vehicles that helps drivers avoid accidents.

Japan's Land, Infrastructure, Transport and Tourism Ministry also has a project on an "auto-pilot system" to guide motor vehicles on expressways without human assistance.

The case for driverless cars

While the driverless car is not perfect yet, its advocates believe it is a better alternative to human drivers who engage in dangerous driving. It can also be a form of transport for those who can't drive themselves, such as the blind and the disabled.

With an array of sensors and systems which can't be distracted, driverless vehicles can significantly reduce collisions and fatalities caused by human error.

There are benefits in terms of productivity too. Drivers can spend their time doing tasks such as answering e-mails, instead of using the time commuting. Parking will be a breeze too. Instead of going round in circles looking for an empty space, the car can park itself.

The hurdles ahead

Many issues relating to legality, liability and insurance were debated by Silicon Valley technologists, legal scholars and government regulators at a symposium sponsored by the Law Review and High Tech Law Institute at Santa Clara University last year.

The biggest obstacle to self-driving is legislation. Licences may have to given to machines instead of humans; and road and traffic laws may have to be changed to address liability issues in an accident or traffic offence.

Some symposium participants also brought up technological risks since these vehicles will rely heavily on global positioning satellite data and other computing systems, which could be hacked into.

Drivers themselves also have to be convinced that driverless cars are a good thing; especially those who love to drive, don't trust a robot or drive for a living. Costs must also come down to make such cars more widespread.
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[1382586756] Cryptograms

No.56527 View ViewReplyOriginalReport
CRYPTOGRAMS

A cryptogram is a sentence or quotation in which different letters are substituted for the correct ones. The solving of these secret messages has been appealing to many famous people in history. Lord Bacon was one of the most renowned cryptogram solvers in his day and Edgar Allan Poe featured a cryptogram in his story "The Gold Bug."

SOLVING HINTS

Start by searching for short words like "an," "the," "a," "I,"and "is." Contractions like "can't," "didn't," and "there's" are usually easy to spot. Look for the word 'people," which has 2 p's and 2 e's in distinctive positions and other words with repeating letters. The frequency of letters in the English language is also a guide: E T A O N S and I are the most common. (Did you know that the letter E is used on average 60 times for every Z in our language?) Be on the lookout for "ing," "tion," and "ed" at the ends of words.

As with any puzzle solving, there is nothing like a little practice. Even if you have never before solved a Cryptogram, by the time you reach the 300th Cryptograms puzzle, you will be an expert. Once someone try to demonstrate on how to solve cryptograms. After discussing vowel-consonant patterns and letter frequencies, he proceeded to substitute letters until he realized that he had everything wrong! You can never get expert enough! Cryptograms are challenging and also relaxing. When one is done, you enjoy the quotation and you take with you the satisfaction of breaking the code and finishing the puzzle!

CRYPTO-CLANS

Each Crypto-Clan is a list of related words in code. Look at the title and then example. Then, try to identify words in the list by their letter patterns. There are seven groups of puzzles in any exercise, with six puzzles in each group.

Each puzzle uses a different code. If the title were "PRESIDENTS," you'd look for "WASHINGTON," "TRUMAN," and "OBAMA," for example, in the list.

VARIETY CRYPTOGRAMS

There are other cryptogram puzzles in any exercise, each with its own set of instructions, given on the puzzle's question.

DVJK QWX CPTJBXY GDKCK OWFFTKC !

HAVE FUN SOLVING THESE PUZZLES !

[1376810421] Sex Science

No.56328 View ViewReplyOriginalReport
This diagram show you EXACTLY which spots give women the most pleasure

Also it discuss the two techniques of girl's pleasure - One is a foreplay technique and one is a penetration technique : http://2girlsteachsex.com/twotechniques.html
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[1374636243] Architecture

No.56106 View ViewReplyOriginalReport
DRAWINGS

A set of drawings is not always needed to build a house. However, drawings are useful to discuss and explain layouts or our ideas to others. Sometimes they are required to apply for financing, to obtain technical advice from a city building department, or to build public buildings such as schools. Therefore for several reasons it may be necessary to put our ideas on paper.

THE PLAN OF A HOUSE OR BUILDING

There are three basic ways to represent a building design in drawings

* the view of a house when cut horizontally through the walls at a given height.

* the view of a house when cut through vertically.

* the view of a house when seen from the front or side.

These drawings must show sufficient details to know exactly which steps to follow during construction. The sizes and dimensions of each space and building part must be clearly indicated. On the elevation drawings and the sections, show the heights and dimensions for the floors, roofs, windows and stairs, and provide descriptions of the construction materials.

More detailed drawings are required for the builder. These are called working drawings. They contain the location and description of the water and piping distribution system with its fixtures (sinks, showers, taps) and the electrical and wiring system with. its components (switches, light outlets).

The drawings of a house are drawn at a reduced size and have a scale. A scale is used to create a relationship between the drawing and the real building where the proportions stay the same. For example, if the real window size is one meter high, it is drawn on paper as one centimeter. This scale is one to a hundred (1:100). In other words, when using this size scale, every centimeter on the drawing is equal to one meter of the building.

The types of building materials are also described on the drawings.

* The elevations show the locations of doors and windows and all other project constructions and components that are seen from the exterior.

SITE PLAN

A site plan is another type of drawing. it shows the buildings and houses of an area, and the location of the surrounding elements including streets, streams and parks. The site plan uses symbols to indicate the manmade structures and the natural elements on the property or in the town, such as the ones below.

building

highway

house

bridge

street

borders

railroad

ducts

river

hill

meadow

trees

HOUSE FORM

In rural zones with hot climates where people spend most of their time outdoors, the roof often covers only two areas of the house: the kitchen area and the bedrooms. The bathroom is sometimes located outside. The interior walls are usually made with the same materials as the exterior walls, but are thinner and lighter. Built-in floor-to-ceiling cabinets or closets are sometimes used as room dividers. The entrance doors face the street or, in hotter climates, they are orientated towards the prevailing wind direction to cool the interior spaces when they are open.

HOW TO DESIGN A HOUSE

The following article explain how to make a plan of a house and to combine all the necessary spaces.

There are three basic layouts:

1. Living room with a kitchen at the back

or

2. With kitchen on the side

Note: The drawings only show the walls at half the full height, as if the house were under construction, in order to better understand the location of the door openings.

The third layout shows a roof covering the central area between kitchen and living room. This open room can be used as an area to have meals and as shelter in the long periods of rain.

Using the first layout (1), extend the roof towards the back to create a covered area protected from sun and rain.

Using the second layout (2), there are two ways of providing more sheltered space:

* In front

* On the side

Using the same basic layout, add a bathroom:

* By extending the side walls, you can design a house with two bedrooms.

A further step would be to provide a separate kitchen by dividing the cooking area from the living room.

* Separate the living room from the bedrooms and add a covered outside area, such as a veranda.

Note: The windows are not shown on these drawings. Their locations depend on the orientation of the rooms to sunlight and wind direction.

Actually every successful space layout should be different, since every design is based on a set of unique conditions, including climate, landscape, vegetation, size of family and their lifestyle, available construction materials and regional construction techniques.

Rectangularly shaped rooms are easy to build and furnish. On the other hand, irregularly shaped areas can provide pleasant surprises when moving from one room to another.

* a simple rectangularly shaped room

* a room with a large bay window to let in more sun

* an L-shaped room to enjoy the view of an old tree

* a room with a curved wall which follows the shape of the hill

The shape of a house is influenced by the land and vegetation of the site.

If the land is on a slope, place the rooms on different levels, and connect these levels with stairs.

Related spaces should be placed on the same level. Later the kitchen next to the dining area, and the bedrooms near the bathroom. On a flat site create differently shaped spaces by changing the heights of the ceilings. This improves the airflow through the house, an important consideration in humid tropical zones.

In an urban setting, where the sizes of the lots are much smaller, a house layout is often distributed on two or several storeys.

The characteristics of the spaces in a house are determined by the lifestyles of the occupants. For those who enjoy preparing meals, a good-sized kitchen is very important. Other people might like the cool night air, so their bedrooms should have a deck or terrace towards a garden, or a large balcony on an upper floor.

When working on the space layout, imagine the way of life of the future inhabitants, and consider the kind of furniture and equipment they may use in their rooms.

The most important outcome of a design is that the occupants enjoy being in their spaces. There is no need to imitate houses from the area, other regions, or cities. The home must be built to satisfy the occupants' own requirements and tastes, without necessarily seeking admiration from the neighbors.

A good layout can save space. For example, well-positioned corridors can take up less space and facilitate access to many rooms. With this saved space there is more area left to make other rooms larger, while still maintaining the overall dimensions of the house.
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[1386005851] Art

No.56578 View ViewReplyOriginalReport
The art of wood sculpting

Theme :

Artists were invited to interpret the theme "Second Nature" as they create their sculptures.

Two ways to sculpt :

1. Work along the form of the tree.

2. Carve something new from the wood.

Physical workout :

Wood sculpting can be strenuous because of the the constant hammering and chiseling needed. Strength is also needed to wield heavy tools such as chain saws.

Sculpting tools :

Bigger tools such as chain saws are used to create the general shape of the sculpture quickly. Smaller tools like chisels are then used to fine-tune the sculpture.

• Chisel

• Sander

• Mallet

• Brush

Type of wood used :

Hardwood is commonly used for sculpting and can be obtained from the Dalbergia, Yellow Flame and rain tress.
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