>>1240250Hey dude, here are some more redlines for ya! Hopefully they help out. Some general notes though: 1) Stop cutting the backs of their craniums off! The human skull is a lot longer than you'd think. I'd suggest doing some skull studies from various angles so you can get a handle on the skull proportions better. 2) Don't be afraid of pushing the overlap of your shapes more. Many people are initially hesitant to do this because they're afraid of covering up whats behind it. However, pushing the overlap will make the silhouette read much better and help sell the illusion of 3D space. 3) Try simplifying your construction lines a bit more.
>>1240668Funny, I was doing Biology before switching to Art haha. Anyways, I went to Concept Design Academy and the Animation Guild for school. However, if you can't make it out here to LA for school there's plenty of online reference (lemme know if you want me to post it here / in a separate thread). Other than that, draw your ass off as much as you can. I drew 10-12+ hours a day and pushed myself to fill up at least 1 sketchbook a month (in addition to classes and homework). Also, take a ton of life drawing but be cautioned, most life drawing teachers are full of shit so don't listen to them. Instead, find Kevin Chen lecture notes or buy the Hampton book and learn from them instead. Also, do a lot of master copies of classic /contemporary artists you like, like A LOT of copies. Also copy from the books, any exercises and examples they give will be super helpful to copy as long as you are ANALYZING and deconstructing how they drew that image. Hope this helps, if not, please ask and I'll try to elaborate.