>>3079524Possibly. If I had a long enough of an attention span - before I get bored. frequent gaming pretty much fixes that - I'd easily make a campaign better than those books, no problem.
Hard mode would be only using the stuff introduced in the books. Easy mode would be, like I said before, using actual good/decent Vampire stuff.
From what I hear, the big problem with Twilight books is the complete lack of conflict in it. RPGs thrive on this, and the vampire genre whenever it goes beyond a head vampire and his posse will usually entail it to some degree. It'll usually be an important main theme. Even Twilight books seems to fall back to this at the end (badly), in some kind of screwed up Dune reference.
Anyway, while you can do emotional writing and fill space with that, it can be really egocentric, which works with a book, but with an RPG group, this gets old fast, even if you switch the object around. I _would_ be interested in an RPG which handles it more extensively or goes into depth of it - usually in RPGs emotional stuff drives actions, they are not a large theme of the game itself. Resolving that mechanic without the game defaulting to a wank-fest with Mary Sue-likes could attract different target audiences for RPGs. Wraith does have one solution, but I remain uncertain if it's a good one.
I wandered off on a tangent there. Anyway, you need something to drive the story, somehow. Emotions _can_ do that, but like I said, they're too single person-focused, working badly with a group. Leaving us largely with problem solving, social games and combat. The two former seems fair to be the main focii, with most weight on social stuff. Ask your players first what they want/expect from the game though.