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No.3084173 View ViewReplyOriginalReport
I've played plenty of roleplaying games, but I find that all too often my groups fall into the "wandering adventurers" pattern. Lately I've been tooling around with the idea of having the players take on the roles of low-level Guardsmen in a mid-sized town who STAY PUT. Stories could focus on internal politics/plots, banditry threats, solving murders, and dealing with parties of adventurers who come into town and fuck things up for everyone.

Thoughts?