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Quoted By: >>198854454 >>198856246
ITT: We brainstorm and argue over game mechanics that could save the stealth game genre.
>ABSOLUTE STEALTH GAME MUSTS:
Dragging bodies
Hiding bodies
I hope everyone get's a little more complex then this, but jesus fuck.
"Stealth" games that don't have this like Far Cry 3 and Splinter Cell: Conviction are not stealth games, they're rushed and useless pieces of cancer.
Speaking of Dragging Bodies:
>Dragging a dead body after it was killed by balistic weaponry, or slashing implements, leaves a blood trail that must be cleaned some how...
>Dogs will still detect cleaned blood trails.
>If cutting someones throat to kill/silence them, you must tap the hold button rhythmically as you drag them to stop the arterial gush from spilling on the ground.
>ABSOLUTE STEALTH GAME MUSTS:
Dragging bodies
Hiding bodies
I hope everyone get's a little more complex then this, but jesus fuck.
"Stealth" games that don't have this like Far Cry 3 and Splinter Cell: Conviction are not stealth games, they're rushed and useless pieces of cancer.
Speaking of Dragging Bodies:
>Dragging a dead body after it was killed by balistic weaponry, or slashing implements, leaves a blood trail that must be cleaned some how...
>Dogs will still detect cleaned blood trails.
>If cutting someones throat to kill/silence them, you must tap the hold button rhythmically as you drag them to stop the arterial gush from spilling on the ground.