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Quoted By: >>198822160 >>198822162 >>198823506 >>198823802 >>198823878 >>198824167 >>198824508 >>198825964 >>198828715 >>198829010 >>198829050 >>198830074 >>198830256 >>198832619 >>198834416 >>198837246 >>198839414 >>198854454 >>198856246
ITT: We brainstorm and argue over game mechanics that could save the stealth game genre.
>ABSOLUTE STEALTH GAME MUSTS:
Dragging bodies
Hiding bodies
I hope everyone get's a little more complex then this, but jesus fuck.
"Stealth" games that don't have this like Far Cry 3 and Splinter Cell: Conviction are not stealth games, they're rushed and useless pieces of cancer.
Speaking of Dragging Bodies:
>Dragging a dead body after it was killed by balistic weaponry, or slashing implements, leaves a blood trail that must be cleaned some how...
>Dogs will still detect cleaned blood trails.
>If cutting someones throat to kill/silence them, you must tap the hold button rhythmically as you drag them to stop the arterial gush from spilling on the ground.
>ABSOLUTE STEALTH GAME MUSTS:
Dragging bodies
Hiding bodies
I hope everyone get's a little more complex then this, but jesus fuck.
"Stealth" games that don't have this like Far Cry 3 and Splinter Cell: Conviction are not stealth games, they're rushed and useless pieces of cancer.
Speaking of Dragging Bodies:
>Dragging a dead body after it was killed by balistic weaponry, or slashing implements, leaves a blood trail that must be cleaned some how...
>Dogs will still detect cleaned blood trails.
>If cutting someones throat to kill/silence them, you must tap the hold button rhythmically as you drag them to stop the arterial gush from spilling on the ground.