Update 2024-03-27: Greatly expanded the "Samples" page and renamed it to "Glossary".
Update 2024-04-04: Added 5 million mid-2011 posts from the k47 post dump. Browse (mostly) them here.
Update 2024-04-07: Added ~400 October 2003 posts from 4chan.net. Browse them here.

Welcome to Oldfriend Archive, hosting ~170M text-only 2003-2014 4chan posts (mostly 2006-2008).

No.296948 View ViewReplyLast 50OriginalReport
I have a feeling my teacher has no idea what he's talking about. His videos (which he records during class) seem really dated, I never see Gnomon videos that are like this. Plus his work just looks bad

http://www.youtube.com/watch?v=rUlUFmhVn5M&feature=g-all-u
168 posts omitted
!!044uTmfVZPj

!!044uTmfVZPj No.217682 View ViewReplyLast 50OriginalReport
/3/, for a LIMITED TIME (1st till 10th July), these guys have put up a tonne of tutorials on games dev and 3d software in general, I suggest you all check it out while you can if you're looking for good tutorials:

Includes tuts for:

3dsmax
Softimage
Unity
Blender
Maya
Photoshop
Source Engine
Unreal Engine
Mixamo
Allegorithmic

http://www.design3.com/learn

Normally this stuff costs money, but I figure I'd post it here whilst it's free.
467 posts omitted
!vtVcaqTKIM

!vtVcaqTKIM No.191438 View ViewReplyLast 50OriginalReport
need some terrible portfolios. so bad, its funny

starting with some classics

http://www.youtube.com/watch?v=FiARsQSlzDc
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!!y4+UUZpxy

Low Poly Essentials

!!y4+UUZpxy No.156559 View ViewReplyLast 50OriginalReport
What are the essentials when attempting to model with less and less polygons?

If it is going to be animated will it "need" specific edgeloops at joints?

How much geometry can you "fake" with normal/bump mapping?

Please post reference images of what YOU consider low poly models.

Lastly, when you have to create models on a polygon budget, what is your thought and work progression like.
198 posts omitted
!Knots.0HnU

Minecraft

!Knots.0HnU No.154334 View ViewReplyLast 50OriginalReport
1. Use textures from the game
2. Make cubes
3. ???
4. Profit!
65 posts omitted
!NACK.rrrr.

!NACK.rrrr. No.134210 View ViewReplyLast 50OriginalReport
How to make anime faces? Because I clearly suck at it.
271 posts omitted
!Jdvx4b2NfA

!Jdvx4b2NfA No.145610 View ViewReplyLast 50OriginalReport
I was going through my modeling folder and found two threads posted on /3/ a few months ago. I have cleaned up the formatting, arranged the links and am reposting it.

>Official /3/ Readme
http://freetexthost.com/nzjanyanw0

>How to set up blueprints to model from
http://www.the-blueprints.com/index.php?tutorials/3dmax/

>Hard-surface Modeling
http://www.moddb.com/tutorials/beretta-9000-video-tutorial
http://www.simplylightwave.com/movie_pages/tutorial.mhtml?tut_id=504
http://www.escalight.com/tutorials/3dsmax-tutorials/modeling-a-cartoon-pig.html

>Understanding why topology is fucking important
http://www.guerrillacg.org/home/3d-polygon-modeling/subdivision-topology-artifacts
http://www.subdivisionmodeling.com/forums/showthread.php?t=8000

>Character modelling
http://www.3dtotal.com/team/Tutorials_3/Unreal_tournament_tutorial/Unreal_tournament_tutorial_01.php
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php
http://www.bakaneko.com/howto/computer/3d/character/page01.html
http://lounge.ego-farms.com/showthread.php?t=213
http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm

>Sub-division
http://www.subdivisionmodeling.com/forums/showthread.php?t=907
http://www.subdivisionmodeling.com/forums/showthread.php?t=2806

>Face texturing
http://www.hapzunglam.com/txt_tutorial2/txt_tutorial02.htm
http://www.gameartisans.org/gamecon/tutorials/tut_4.htm

>UVW Mapping
http://www.bakaneko.com/howto/computer/3d/pipeTut/

>Rigging
http://www.youtube.com/watch?v=DJhMJhnFtxk&feature=channel

>Texture Librarys
http://www.mayang.com/textures/index.htm
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!pp1QJ4VZwc

!pp1QJ4VZwc No.134801 View ViewReplyLast 50OriginalReport
/v/ here

I shall defeat the spam bot with the power of anger!
101 posts omitted
!OWIncJWHiI

!OWIncJWHiI No.127133 View ViewReplyLast 50OriginalReport
Concept art thread. DO EET!
177 posts omitted

I'll just leave this here..

No.120497 View ViewReplyLast 50OriginalReport
Complete guide to not sucking so bad at 3d.

Let me just first state that I do this as a job. I consider 3D, Animation and Games to be art. Don't agree with me?

Go into a Games/Film production company, everyone working there is a fucking artist with fundamental art skills (LIKE DRAWING). Now I see the shit that gets
posted here and it makes me sick. So here's a list of tutorials you guys can follow and hopefully learn from.

Pro tip: before you look at any of the links find and get andrew loomis figure drawing for all it's worth.

>Character modelling

http://www.3dtotal.com/team/Tutorials_3/Unreal_tournament_tutorial/Unreal_tournament_tutorial_01.php

http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php

http://www.bakaneko.com/howto/computer/3d/character/page01.html

http://lounge.ego-farms.com/showthread.php?t=213

>Understanding why topology is fucking important
http://www.guerrillacg.org/home/3d-polygon-modeling/subdivision-topology-artifacts


>Face texturing

http://www.hapzunglam.com/txt_tutorial2/txt_tutorial02.htm

http://www.gameartisans.org/gamecon/tutorials/tut_4.htm


>How to set up blueprints to model from

http://www.the-blueprints.com/index.php?tutorials/3dmax/


>UVW Mapping

http://www.bakaneko.com/howto/computer/3d/pipeTut/


>Texture Librarys
http://www.mayang.com/textures/index.htm


>Rigging

http://www.youtube.com/watch?v=DJhMJhnFtxk&feature=channel
53 posts omitted