>>33256386I dunno. Story in a game is nice (for instance, I love Dynasty Warriors, and that's a video game based on a NOVEL), but at the same time, there can't be a segregation of story and gameplay.
Something neat this game does is has a cutscene end with your character galloping into battle, and then the game LITERALLY tosses you into the fray on your horse heading for the crowd you saw in the cut scene. That's nice, I like that.
But I don't like "Did something, here's a cut scene as reward, do something else, have more cut scene, talk talk talk, 4 hour tutorial, talk talk quick time event talk talk talk save point talk talk talk gameplay again"