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Yo /ic/, it's T-Pose anon again.
I'm back with some more revisions of my model.
The current mesh, including head and eyes, is 2064 polygons.
The torso and arms are almost complete, topology wise. I retopologized the whole back area to flow with the muscle groups and so far that worked out great when I took it in for a quick test in mudbox.
I think her stomach could use some more definition but I might just hold out on that for when I take it through mudbox, seeing as I'll be using the second subdivision for my presentation.
With that in mind, I'm thinking I might make the arms a little bigger to compensate for how skinny they get when smoothed.
Also, I'd like to define the calves a little more but I'm not sure how I should go about it topology wise. Not too concerned about the thighs or feet since she'll be wearing pants similar to those the Curly Brace wears and, well, shoes.
Head shot coming in a bit.
I'm back with some more revisions of my model.
The current mesh, including head and eyes, is 2064 polygons.
The torso and arms are almost complete, topology wise. I retopologized the whole back area to flow with the muscle groups and so far that worked out great when I took it in for a quick test in mudbox.
I think her stomach could use some more definition but I might just hold out on that for when I take it through mudbox, seeing as I'll be using the second subdivision for my presentation.
With that in mind, I'm thinking I might make the arms a little bigger to compensate for how skinny they get when smoothed.
Also, I'd like to define the calves a little more but I'm not sure how I should go about it topology wise. Not too concerned about the thighs or feet since she'll be wearing pants similar to those the Curly Brace wears and, well, shoes.
Head shot coming in a bit.