>>7279793In the world map movement is limited, you can't issue anyone from anywhere to anyplace just like that, but you must actually consider as to where to place your troops so that they can reach what one feels fit.
And in combat, movement is limited and time is limited, and you have to consider how your armadas are to be distributed to best take over crucial territory of which results in stars needed to conquer the place, or territory granting special effects or loot. And how to best do this without crippling your armadas, while still be fairly certain that you can manage to get the minimum necessary stars to win.
You also get to build certain facilities whenever you take a teritory, and you have events to chose from by the end of each turn, both character related events and diplomatic and various world/territory related events. And they have choices and events everywhere even in the casual flow of the game, unrelated to the "event phase", these choices of which also affects how the game proceeds in various ways.
Now, I admit I haven't played all that much. But why is the gameplay considered bad again? Yes everything is in moon and all, but that should be redundant were you to speak moon. You certainly have to think if you want to make the most out of it. Its not exactly as if either of Sengoku nor Daibanchou were especially hard either if you didn't aim to maximize your efficiency/rewards, and I don't see how this game would fall behind those two in regard of this.