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I'm back on a little work on the Unlimit3d 8 project.
My focus right now is to :
a- add some more information on the Helion corp.
b- work on the bloodhound textures
For this last point, I've created a 3dmodel on which I'll precalculate shadows and occlusion (vasically, occlusion makes narrow places black and open spaces white, which is very convenient to simulate subtle effects of light diffusion).
When I am finished, I'll paint some dirtier textures than the clean vectorial textures we have now, to make the miniatures grittier and more believable.
The 3dcg models will also be usefull to have previews of the future templates.
I'll like to add I'm very glad of how /po/ welcomed this project, and would like to thank you all for your help.
My focus right now is to :
a- add some more information on the Helion corp.
b- work on the bloodhound textures
For this last point, I've created a 3dmodel on which I'll precalculate shadows and occlusion (vasically, occlusion makes narrow places black and open spaces white, which is very convenient to simulate subtle effects of light diffusion).
When I am finished, I'll paint some dirtier textures than the clean vectorial textures we have now, to make the miniatures grittier and more believable.
The 3dcg models will also be usefull to have previews of the future templates.
I'll like to add I'm very glad of how /po/ welcomed this project, and would like to thank you all for your help.