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>That feel when you make you pick your class and race, roll your character up, make a good back story, get everything all set up. >That feel when after the first game you completely hate your character and want to play something else. I get this every time I play D&D. If I pick the beefy melee guy to protect my squishy friends because we have no big guys, it's a more skill-oriented game. If I pick a skill-based class, enjoy your combat oriented game. Also, everyone is better suited to the situation of the campaigns than you are. Failing that, everyone else in your party is a dick-ass thief or whathaveyou, constantly hiding their evil acts that they constantly do from you, because you're good aligned. What's that? Nothing for you to do because the party went off to kill some good-aligned people for a quest, and you're good aligned? I hope you enjoy trying to find something because you don't want to break the forth wall. Every time. Every god damned time, this happens. Is there some way I can cheat myself out of this without going "Yeah, uh, can I re-make?" and if there's no really big way I can kill myself without breaking the forth wall or going out of my way? Also, D&D 3.5E thread, stories or anything appreciated.
Anonymous
QUIT BEING A FUCKING BABY AND LEARN TO ADAPT AND IMPROVISE WITHIN THE REALITY OF THE GAMEPLAY/STORY PARADIGM INSTEAD OF RELYING ON YOUR BACKSTORY AND STUFF TO MAKE THE CHARACTER ENJOYABLE IF YOU DISLIKE THE CHARACTER AFTER THE FIRST SESSION IT IS YOUR OWN FAULT FOR INVESTING TOO HEAVILY ON INTANGIBLES INSTEAD OF LETTING THEM DEVELOP NATURALLY AS THE GAME PROGRESSES AND YOU INTERACT WITH THE ENVIRONMENT
Anonymous
Talk to the DM before starting the game. Problem solved for the rest of your life. If I'm DMing a mostly non-fight game and one person comes to me with a warmachine who only slays, I will tell them 'hey, our game will not have many fights for you to shine. Still want to play that character?'. It's not so hard.
Anonymous
PLAY A CHAOTIC NEUTRAL BARD. BE MEDIOCRE AT EVERYTHING.
Anonymous
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>>14732675 >Channeling your RAGE? Well, OP, my 3.5 story of the moment has a fair bit to do with the thread I made.
I enjoy 3.5, but I'm coming to truly hate IT MUST BE MAGIC OR CAN NOT BE dm's.
Anonymous
If it's 3.5, just play a wizard, problem solved. If it's 4E, it's easy as fuck to make almost any character good both in and out of combat.
Anonymous
>Playing a game, classic "adventurers looking for work" setup >Playing an Elven agent in a party of elves (and a dwarf), who is evaluating the party for a role in an upcoming war >The GM asked for me to play the character, we go over it after every session. >MFW the DM bars our character from the plot. Maybe I should explain.>We are given work as guards of a caravan, which is expecting to lose a bunch of it's guards b/c they are getting "too old" for the job. >Protect the caravan from three bandit attacks, getting fucked up on the way but still protecting the goods. >Capture the bandit leader in the last attack, and keep her alive >Lauded as heroes by the company, pretty much sold on having the job >Tell the boss that I'm from out of the Country > "Get the fuck out of my warehouse." Elf: What the hell, we just sav-> "Get the fuck out or you'll be shot."
Anonymous
>>14732761 Is it an established setting known for its xenophobia or what?
Anonymous
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>>14732761 That is shitty DMing, but was there at least some hinting at it? Likeif he'd given backstory of how people from out of the Country are hated, or maybe you saw some of them being publicly killed/humiliated, etc.
Random out-of-the-blue shit like that gets on my nerves, how can people be such horrible DMs?
Anonymous
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>>14732783 No- we had no idea. He had never mentioned it or anything. He kinda just dropped us into the world without any real exposition.
I specifically asked him about being a foreign elf, and he said, and I quote:
>"Nah, Elves are normal, nobody has anything against them or for them. They're a part of society like everybody else." Anonymous
>>14732675 Being a combat focused character in a non-combat focused campaign does not enjoyable experience make. If I wanted to play "SIT AND WATCH EVERYONE ELSE DO SHIT: THE RPG" I'd play an MMO and be a packmule.
>>14732687 Yes, well, I was never given that. We created our guys, and then when we started he told us it was more skill-based. Really fucked me over, because my only skill is Diplomacy, due to most of us being dickwads and going "HURR DURR FUCK DIPLOMACY GET BITCHES."
>>14732708 >>14732702 Could work.
Anonymous
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>>14732519 You could just do what the stoner in my group does and make your character last minute to fit whatever anyone else is doing.
Anonymous
>>14732800 >Being a combat focused character in a non-combat focused campaign does not enjoyable experience make. SOUNDS LIKE YOU'RE NOT ROLEPLAYING HARD ENOUGH
Anonymous
>>14732821 I AM ROLEPLAYING MY TERRIBLE ROLE AS BEST I CAN.
I CANNOT PARTICIPATE IN THE OUT OF COMBAT EXPERIENCES ASIDE FROM DIPLOMACY CHECKS, OR GETTING MY ASS BEAT BY INITIATING COMBAT AGAINST EVERYONE I SEE IN SOME FASHION.
Anonymous
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I've heard of groups coordinating what they want to play so that they compliment each other. I could see how it would work if the players wanted to try something different, and that role was open/needed in the group. We tried to do that with our group, and we needed a cleric for healing.. We got a cleric of "healing", but the character talks like a serial killer. Good thing the player is a bro though.
Anonymous
Play a better game that doesn't require that playing a combatant involve seriously hampering your ability to be good at anything else. Try Strands of Fate, or Legends of Angelere if you must play something that's designed for fantasy.
Anonymous
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>>14732839 ROLEPLAY
HAAAAAARDERRRRRRRRRRRRR
Anonymous
>>14732849 >Play a better game that doesn't require that playing a combatant involve seriously hampering your ability to be good at anything else Yeah, like D&D 4E.
Anonymous
>>14732849 WARHAMMER
FANTASY
ROLEPLAY
SMAP
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Ask the GM what the game is about. Ask the GM what the game is about. Ask the GM what the game is about. Really, he should be TELLING you, but if you keep having this problem, then ASK. Good communication sidesteps most of the common gaming problems. If he says "that's a secret/surprise," tell him he's fucking retarded because you don't seek out sources of entertainment having no idea what they're going to be, you do so with the expectation that it fits with what was portrayed to you. No one would attend a movie that didn't tell you what the story/genre was like, games should be the same way.
Anonymous
>>14732863 Come on. I like 4E, but we just got that other thread deleted for edition wars.
Anonymous
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>>14732870 Huh?
I just mean that in 4E, you don't have to choose between being useless out of combat and useles in combat. Even as a fighter or whatever.
Anonymous
While we're on the subject of 3.5e, I have a question: Why is the Marshal class SO FUCKING BORING.
Anonymous
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>>14732884 >implying that a class can be exciting Anonymous
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Sneaky plans don't require skill checks. Just because you can't waltz in and bluff check the entire town into submission or whatever doesn't mean you can't be crafty. A little nudge here, a little nudge there, those go places.
Anonymous
>>14732884 Because in 3.x the only abilities you can give martial PCs are PASSIVE BONUSES
so the marshal has PASSIVE BONUSES and nothing else.
Anonymous
>>14732866 It's a great game for enjoying being useless and worthless both inside and outside of combat. Not only are you pretty much doomed to die, you're also really fucking unimportant.
Anonymous
Anonymous
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>>14732898 They got an ability to grant move actions. It was a good ability, but it really wasn't even remotely worth an entire fucking class.
Anonymous
>>14732904 OH NO MY GOALS ARE THINGS LIKE "STAY ALIVE" AND "SCRAPE TOGETHER PETTY CASH" INSTEAD OF POWER FANTASIES ABOUT CONQUERING ENTIRE WORLDS, WHAT AN AWFUL GAME
Anonymous
>>14732923 If I wanted to play a petty fuckup who has no real skills or talents and is just trying to make a living in a dangerous world, I'd just go outside, fuckface.
Anonymous
>>14732936 I guess we all have to roleplay to experience a different kind of life. That's why you play games where you're someone successful, and why I play WFRP.
Anonymous
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>>14732923 LOL, Y U MAD THOU?
Anonymous
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>>14732964 >Some virgin fighting with trolls on 4chan. >Successful >Laughingsluts.jpg Anonymous
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Play a TN Changeling Factotum. Go nuts.
Anonymous
>>14732761 Reminds me of the time my Goblin Stonedeath Assassin and his Hobgoblin Kensai Cohort came upon a town of racist elves. I was CN (A recovering Chaotic Evil), but the elves just haaaaaaad to be insult/attack me simply because of my race.
Yadda, yadda, yadda... the town got a bunch of new statues.
And then later my country bought the land out from under them and drove them into the wilderness.
Anonymous
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I've never really gotten that feeling. Maybe I just have better groups/DMs and thus don't end up feeling useless or something. The closest I've come is some buyer's remorse regarding going Battle Sorceror. As my second D&D character, though, I'm pretty sure I was entitled to a bone-headed mistake like "giving up a whole level of spells to be a terrible melee fighter" heh.
Anonymous
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As long as we are talking characters: I made a half-fiend recently. I'm evil, but I have a Mark of Justice from the church of the party's paladin because I don't want to be a dick but want to play an evil character. That gives me an excuse to keep myself in line. I'm a druid 1/sorcerer 1/hedge wizard 2*/monk 1. Half-succubus. Mostly druid. The PrC * gives me access to tons of zero level spells and, thanks to pathfinder, unlimited zero level spells per day. So I'm a cantrip-whore half-succubus bound to a paladin who punches things, whips them and is pretty good at entangling them...seems like a fun build.
Anonymous
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I usually wind up disliking my character because I don't find their abilities all that interesting after wanting to try them out. I usually stick it out to see if they grow on me, but if it doesn't pan out in a few sessions I ask to play something else.
Anonymous
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I actually really enjoy characters with lots of backstory. I try not to push it too hard on the other players but still reference it on occasion--mostly in optional posts on our little forum around once-a-character to give some idea of what my character is like. But development between other PCs is far more rewarding--recently I've begun investing in getting backstories that bind my character to others to encourage group cohesiveness. I just hope it doesn't backfire in the long run and alianate players who didn't do such a thing. I'll just have to put forth an extra effort to make them/their characters feel more welcome.
Anonymous
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>>14733038 "Yadda yadda yadda"? You can't just "yadda yadda yadda". You're skipping the most important parts in the yadda-ing.
Anonymous
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>>14732898 It was a good multiclass with "Courtier" (if you used OA/Rokugan in other settings) since it let you do stuff with Charisma. It was also good for trying to get insane high bluff checks.
Mind you that the cheesiest bluffs end up being negated by simply having the target go "Fine. I believe that you believe that X is true. But now I think your crazy."