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Alignment: Any. Hit Die: d12. Base Attack Bonus: As fighter. Good Saves: Fortitude, Reflex, Will. Class Skills: Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex). Skill Points at 1st Level: (8 + Int modifier) x 4. Skill Points at Each Additional Level: 8 + Int modifier. Weapon and Armor Proficiency: Soulknives are proficient with all simple and martial weapons, with their own mind blades (regardless of form), and with no armor or shields. Force of Spirit (Ex): A soulknife uses his Charisma modifier instead of his Strength modifier for all attack rolls and damage rolls made with his mind blade. A soulknife gains a bonus equal to his Charisma bonus to all saving throws. This does not stack with any other class feature that gives him an untyped bonus equal to his Wisdom or Charisma bonus to all saving throws. While unarmored and not using a shield, a soulknife gains a bonus equal to his Charisma modifier to his AC, even while flat-footed. This does not stack with any other class feature that gives him an untyped bonus equal to his Wisdom or Charisma bonus to his AC.
Anonymous
Mind Blade (Su): As the standard soulknife class feature, except as follows. A soulknife's mind blade improves as the character gains higher levels. At 4th level and every other level thereafter, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 6th level, +3 at 8th level, +4 at 10th level, and so on). Note that the enhancement bonus of the mind blade cannot exceed +5. The soulknife may (and, indeed, must, after the enhancement bonus exceeds +5) apply a special ability from the table below instead of an enhancement bonus. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus that does not exceed the total allowed by the soulknife's level. The weapon ability or abilities remain the same every time the soulknife materializes his mind blade (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind blade takes, including the use of the shape mind blade or bladewind class abilities. A soulknife can reassign the ability or abilities he has added to his mind blade. To do so, he must first spend 8 hours in concentration. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife. Weapon Focus (Mind Blade): A soulknife gains Weapon Focus (mind blade) as a bonus feat. Wild Talent: A soulknife gains Wild Talent as a bonus feat. (This class feature provides the character with the psionic power he needs to materialize his mind blade, if he does not otherwise have the psionic subtype.) Bonus Feat: At 2nd level and every 4 levels thereafter (6th, 10th, 14th, and so on), the soulknife gains a bonus psionic feat. Throw Mind Blade (Ex): As the standard soulknife ability.
Anonymous
Quoted By:
cool story bro
Anonymous
Shape Mind Blade (Su): As the standard soulknife ability, except as follows. The mind blade retains the shape given to it using this class feature every time it is formed until the soulknife reshapes it. If the soulknife loses access to this class feature due to negative levels or level loss due to death, his mind blade regresses to its original short sword form. Bladewind (Su): As the standard soulknife ability. Greater Weapon Focus (Mind Blade): A soulknife gains Greater Weapon Focus (mind blade) as a bonus feat at 9th level. Knife to the Soul (Su): As the standard soulknife ability. Multiple Throw (Ex): As the standard soulknife ability. Double Strike (Su): At 20th level, the soulknife's mind blade can retain the energy needed for a psychic strike longer. When the soulknife makes a successful psychic strike with his mindblade, the next attack he makes will also do psychic strike damage, as long as it is made before the beginning of his next turn. Once this second psychic strike is made, the mind blade's extra energy is used up and it will not deal extra psychic strike damage unless imbued again. Ability damage from Knife to the Soul lingers in the blade during a double strike, just like normal psychic strike damage. There, it's fixed.
Anonymous
>>14733295 >>14733303 >>14733306 tl;dr, plus I don't really remember the soulknife's stuff
what'd you change? HD and BAB are obvious
Anonymous
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Make the Soulknife a prestige class again. There, fixed it.
Anonymous
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>No caster levels >Useless >What's the point? Kidding. Its certainly an improvement, but feels more like you threw in a bunch of fighter stuff. Would it not have been better to give them... well the best way I can think of it is psionic "invocation" system equivalent. Stuff they can manifest, equal to the low end of Psychic warriors, but thus allowing them a good spread of abilities beyond "I'm like when your mage buffs himself and uses a magical weapon he bought, except I pay for this with class abilities instead".
Anonymous
>>14733322 Improved the saves, massive upgrade to skillpoints per level, made them cha based instead of strength, though still iffy on the choice there, but whatever.
Several bonus feats instead of none.
Anonymous
>>14733352 Dont you mean max things across the board?
It's overkill in a bad way, even for a noncaster.
Anonymous
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>>14733377 Yeah, its a thoughtless upgrade. Perfectly appropriate to 3.x, but lacking in finesse. Its stats, not a class. Not that most classes are much better, for similar reasons, though.
And despite the mindless "max all the stats", its still nothing compared to things with caster levels. A seperate, but existing problem, to be sure.
Might be interesting to see how the soulknife would fare in Fantasy Craft, but then, it would never get made there because of how overly specific it is for its abilities. The classes there are far more 'generic toolbox', but they have a lot of flavor to them, as odd as that may sound.
The soulknife's biggest issue is how it lacks its own 'feel'. Even my suggestion regarding invocation style would just make it a cheap, possibly weaker psionic glaivelock.
Nice one OP. You managed to make 3.5 worse, which is something only wizards was able to accomplish so far. Have you perhaps played any world of warcraft? perhaps that can explain how you shit yourself and wiped it with an idea, then posted it on 4chan.
Anonymous
>>14733712 Bit... Overkill, but I have to say that there's a few alterations that see overkill. The skill points and saves I understand, but d12 hit dice? Charisma as a central focus?
In particular, I must say I disagree with the huge monking of the class. I would personally scrap the unarmoured idea altogether. Yes, sure, it makes it a more reasonable cross-class for psions or wilders, but the soulknife is more interesting as a stand-alone class imo.
I admit to being pretty new to D&D as a whole, and 3.5 in particular, though. Would someone mind filling me in on what was wrong with the already existing soulknife?
Anonymous
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Wow, this is still bad. Congratulations, OP.
Anonymous
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This is not a tier 3 class, OP.
Anonymous
>>14733786 It has a sword that it can make with it's mind.
That's all it has. It gets 4 skill points + int modifier per level, but int isn't a core stat for them, and their skill list is rather sub-par. THeir class features have to do with the "Mindblade". Where OP's grants a +5 at level 10 and additional augmentations, the origional has +5 and an additional +4 equivilent of enhancements, but it scales with the WBL so that it's a bit more restricted.
I had a player try the class a couple weeks ago, because he liked the flavor, but we were in a hurry to start and he didn't read the crunch until too late.
Gestalting it with a Psychic warrior was my suggested solution, and I doubt it's going to be a game-breaker despite the connotations of that term in 3.5.
Anonymous
>>14733875 There is a Psychic Warrior power/alt feature that basically lets you be a Soulblade anyway.
Anonymous
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>>14733975 yeah, and its a better soulknife for it than the soul knife.
Kind of like how the fighter is a better 'monk' than the monk, and how the wizard is a better fighter than the fighter.