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I Fixed the 3.5 Soulknife into a Tier 3 Class

No.14733295 View ViewReplyOriginalReport
Alignment: Any.
Hit Die: d12.
Base Attack Bonus: As fighter.
Good Saves: Fortitude, Reflex, Will.
Class Skills: Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int modifier.

Weapon and Armor Proficiency: Soulknives are proficient with all simple and martial weapons, with their own mind blades (regardless of form), and with no armor or shields.

Force of Spirit (Ex): A soulknife uses his Charisma modifier instead of his Strength modifier for all attack rolls and damage rolls made with his mind blade.

A soulknife gains a bonus equal to his Charisma bonus to all saving throws. This does not stack with any other class feature that gives him an untyped bonus equal to his Wisdom or Charisma bonus to all saving throws.

While unarmored and not using a shield, a soulknife gains a bonus equal to his Charisma modifier to his AC, even while flat-footed. This does not stack with any other class feature that gives him an untyped bonus equal to his Wisdom or Charisma bonus to his AC.