>>14736262In terms of TAGs, the Yu Jing ones are pretty middle of the road. The Japanese one gets these nasty little escourts called Killer Koalas. Basically, they're running bombs. Anyone does anything within 8 inches of either of them (you move them every time the mech moves), the Koala charges it and explodes once they tackle the offending figure.
YJ has a lot of nasty stuff in their army. Lots of eye-catching stuff, yeah? TAGs often get overlooked. But YJ have perfectly good TAGs. If you want GitS mechs, check out the Lizard mech. It's got the arm-slave model like the armoured suits in GitS.
Most factions remotes are near-identical, with the exception of Nomads. The nomads get these EXTRA drones, nasty little virgin-seeking rape machines to a unit. Both of them are hellaciously fast and manuverable, and have really nasty payloads. They're like Medium Infantry on crack, essentially. And they have some pretty good special abilities.
But barring those (PanO, incidently, has 2 specialist drones that are a bit fancier than the regulars), every faction has basically 4 types of drones.
You have your face, otherwise useless drone, that has repeater. Mobile wireless hub, see? For your hackers. Usually very cheap.
You have your mobile turret, which usually has something along the lines of 360 vision, a HMG, and Total Reaction. So you plant them somewhere high and covered, and they kill anything that sticks it's head out. Now most units only get to fire back with a single shot if they reaction. Total Reaction means they fire every one of that HMG's 4 shots. So it's very risky operating when one of them's about.
There'll usually be one with a bunch of special abilities. Say, sensor (reveals hidden things very well), and Forward Observer (marks units, makes indirect fire auto-hit), and some variant of the basic infantry rifle. They're alright, but I never use them.