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No.14738298 View ViewReplyOriginalReport
The current game I'm running is very player driven. I've given the players a general goal to accomplish and it's up to the to make their own plans and accrue their own resources. The problem is they come up with boring plans which they execute poorly, and it makes for boring game sessions. I'm seriously all geared up to improvise a response to anything they can come up with, but they just won't do anything.

Any advice on player driven plots? How can I motivate or inspire them to take action?