>>14739785I'm not completely deaf to your argument, but...
That's a particularly egregious example. I got a shitload of d16s and, in most cases, the imperfection is a barely noticeable lighter spot that isn't visibly raised but feels slightly rough when you run your finger repeatedly over it, trying to determine if it's slightly rough. Now, there were a few exceptions, with the worst looking almost as bad as your picture, but overall, I think complaints have been exaggerated. More troubling, were the dice I got that were warped, with a concave side that looks like they had melted inward, or hadn't had enough plastic put in the mold. But again, there were only a few of these. 4 out of 5 dice were fine, without imperfections or warping (though 20% is admittedly a high rate of shittiness). Overall, though, I think gamescience dice point to how crappy our system for making dice is. It seems like the only choices are dice with crisp edges and imperfections, and unevenly rounded balls that never stop rolling. There really should be something better. In most cases, though, I just go with chessex. Some dice roll a bit too much (I'm looking at you, d12s), but we're not playing for money, so a tiny bit of imbalance isn't really a problem, and probably won't get noticed.