>>147405244e tends not to have that, with not having casters able to have easily solutions to problems in spells, that they can dump money into in order to have more options, as well as crazy good contigency spells.
Also, the general idea towad non-combat actions in 4e is "stuff should probably scale somewhat, but don't make the simple wooden door hard for the awakened demigod to break, because that just seems silly."
and a general a-okay for refluffing powers, and OP attacks being fairly clear in what they are intended to do (go up to a monster "fighter says, you aren't running away or using a ranged attack without me hitting the shit out of you.")