Useless unit general. Behond, the Pariah. 36 points of mediocre CC with no WBB.
Anonymous
That eats grey knights for breakfast.
Anonymous
Anonymous
Quoted By:
>>14741256 >Initiative 2 >2 Pariahs cost same as 3 PAGK I'd say that they will be raped like elf slaves.
Anonymous
Initiative 6 terminator here. You gonna get raped, pariah.
Anonymous
This feller is pretty bad
Anonymous
Anonymous
>>14741268 Have fun hitting on 6's then.
Anonymous
>>14741278 >He counts on GK termies failing their leadership check. Anonymous
Quoted By:
>>14741276 This thing's a fucking beast.
Gets raped in fluff, sure, but on the table, he eats...well, just about everything.
Just dont leave him out in the open.
Cause they -will- shoot him
and he -will- die.
Anonymous
Quoted By:
Only the justicar is gonna hit on sixes, because only one guy per squad is actually a psyker. Pariahs are still shit.
Anonymous
I wish pariahs were better, warscythes are amazing.
Anonymous
Quoted By:
>mfw we're going to have Pariahs and Grey Knights fight it out in the thread.
Anonymous
Quoted By:
Hey guys, sorry that I am late had to run, just to catch up with my own army.
Anonymous
One of the worst units in the game.
Anonymous
>>14741291 Becoming Lord retinue when updated. Warscythes are supposedly unchanged. I believe they're taking away the gauss blasters and making them more melee focused... which they should have been in the first place....
That Guy !CrwtTbFNxQ
Quoted By:
>>14741277 No. Go away. We only liked you as a 5th ed. plastic kit and even then you're only good for your bitz.
Anonymous
>>14741303 According to ward they shouldn't get any special rule at all now.The Pariah gene does fuck all.
Anonymous
The most useless unit in a book literall filled with useless choices
Anonymous
>>14741302 Are you kidding me? 3 attacks with no armour saves? Sure they're S3, but that's why there's doom.
And if they're shit because they need doom, well, then 90% of eldar are shit then eh?
Anonymous
Quoted By:
>>14741311 I'm OK with no Pariah shit. Their anti-psycher shit didn't do anything in the first place. I think they should just be melee focused Immortals....
Anonymous
I2 and the same price as a Terminator with only a 5+ save.
Anonymous
I would sacrifice a hundred of you if it meant getting just one Great Artist for epic culture bombage.
Anonymous
>>14741325 Don't forget leadership 7, even when there sergeant is alive.
Anonymous
So you have a unit that's supposedly made for killing marines, but marines don't come in large units. You're strength 3, and only WS 4. Your save is carapace armor, and for some strange reason, you cost as much as the unit you're trying to kill. You need a 150 point farseer to support you, and preferably dire avengers to 'soften things up' before you even have a chance of winning combats. If you fail to slaughter the enemy, you suffer heavy losses back, because your T3 asses are paper. No, banshees are shit. Besides, a unit that's made especially for killing tactical squads - one of the worst units in the game - well, what good are you? Yeah, you charge grey hunters with your banshees. See how that works for you.
Anonymous
Anonymous
spawn, dreadnought who cares the models look cool
Anonymous
Quoted By:
>>14741329 MY FUCKING GOD NO
Spread your heathen religion amongst the cities of your rivals, watch as they implode with religio-
Okay, I got that far with a straight face, pretty good i think, after defending pariahs (I still don't know why I did that, I don't even -like- necrons).
Anonymous
Quoted By:
>>14741317 3 str 3 power weapons on the charge, no assault vehicles, t 3. Need doom to actually kill anything and yes that is shit if they need something else's support to actually do the job they're "specialized" for. Not to mention they compete for a slot with 2 other assault units that are both better at it's job, and the best unit in the book
Anonymous
Anonymous
OK, what joker stuck the 'Shoot me' sign on my back
Anonymous
>>14741346 >chaos dread >cool Anonymous
>>14741286 >thinks Termies big bad leadership is gonna matter when fighting pariahs >Pariahs reduce all leaderships to guard level Anonymous
Hey guys can I get my herp on in this derpthread?
Anonymous
>>14741356 That's flayed ones, pariahs don't affect leadership directly
Anonymous
Anonymous
>>14741358 This is now a Codex: CSM rage thread.
>>Flustrad condition Yes captcha, we're certainly in a flustered condition.
Anonymous
Quoted By:
>>14741371 No fuck you. This is an Eldar rage thread
Anonymous
>>14741359 Yeah they do.
Reduce everything in 6" to 7 Ld.
And then they make psykers piss off.
Anonymous
Quoted By:
Strictly functional only against the n00best of the n00b.
Anonymous
Quoted By:
>>14741354 Look comrades! Our noble Ethereal has come to lead us! Let us-*pewpewpew*
oh #$@! The Mon'Tau is upon us! It's every Tau for himself!
Anonymous
>>14741342 >>Besides, a unit that's made especially for killing tactical squads - one of the worst units in the game - well, what good are you? >>tactical squads - one of the worst units in the game You were making a lot of sense, then you suddenly went full-retard. Only Grey Hunters really beat tactical marines as top-tier generalist infantry.
Anonymous
Quoted By:
>>14741355 I strongly disagree
Anonymous
Quoted By:
>>14741358 I play Chaos, and I didn't fully understand how fuck I was until I started looking at other people's codex. Then I saw stuff from my old one, and I just got pissed.
Still enjoy it, I just desperately want a new codex with OPTIONS.
Anonymous
>>14741398 Yeah, I wouldn't go as far as to call tacs bad, but they're by no means good, at least to me it seems like they never really actually do anything
Anonymous
>>14741311 Wait your joking right? Ward retconned the pariah gene making you literally souless?
What the fuck does he think Pariahs are then?
I'm pretty upset here.
Anonymous
Quoted By:
What are you saying!? I'm not good enough for you anymore? You're such a slutty bitch!
Anonymous
Oh look, it's the largest 'infantry' in the galaxy. Because Tau couldn't possibly get something which can actually go through power armour in close combat with proper monstrous creature rules. That would make them good at several things and only marines get to do that.
Anonymous
Everything in this fucking picture. Except Maugan Ra, he's kwazy
Anonymous
Quoted By:
To me, brothers!
Wazdakka the 'Ard
Quoted By:
'Ow about dem flash gitz? Dey's four times da cost of a shoota boy for an 'eavy armour save an' a shoota that might get a good Aye-Pee. Might. Probly' won't. Don' see how dey qualify as 'Eavy Shupport, shpecially since them comin' along means da boss can't take more wagons and kans.
Anonymous
Quoted By:
>>14741416 read the actual rules, they no longer have any rule which is linked to the Pariah gene.
Anonymous
Quoted By:
>>14741428 > WS4 S6 T5 W5 I3 A3 Ld7 Sv6+ > Must have tons of goads (Ld8) to give majority toughness 3 Fuck, these guys are the fastest dying oversized infantry I've ever seen.
Anonymous
Quoted By:
>>14741411 >>Yeah, I wouldn't go as far as to call tacs bad, but they're by no means good, at least to me it seems like they never really actually do anything. They don't tend to kill much, but they win a lot of games by taking objectives and being fucking impossible to dislodge. Power armour in cover is very hard to kill with shooting (even worse if they are in an intact building or a transport) and they hardly ever run away. If they do run away, they simply re-group and dig in again next turn.
If you hit them in assault with a unit which isn't specifically tooled to dealing with them, they will probably win. If you hit them with a unit which is tooled for dealing with them, they will fall back, regroup, wait for the rest of their army to shoot the shit out of the close combat unit, then dig in again.
Even in kill-point missions, they are a very good investment, because you have to wipe out the entire squad down to the last man to claim a kill point. Most non-marine units only need to lose about half their number before they break and run.
Anonymous
Gotta admit, I'm sorta loving the lack of 'nids mentioned in here...
Anonymous
Quoted By:
>>14741325 Seems you have a soft spot for them in your heart...or pants...
Anonymous
>>14741450 Which is upsetting because fluffwise they're more powerful than primarchs.
Anonymous
Anonymous
Quoted By:
>>14741506 Actually... forgot about those, fuck them.
Deathleaper's Fangirl !!YD/t8+iuFvd
>Ctrl+F >Type "Pyrovore" >Phrase not found I'm surprised that heap of suck hasn't gotten a mention yet.
Anonymous
Anonymous
Quoted By:
Pyrovores everywhere
Anonymous
>>14741494 Sorry I'm late to the party. I'm pretty slow now I can't assault on the turn I appear any more, basically losing all meaning of a stealthy ambusher while having no durability to survive one turn of shooting with a 5+ on T4.
Anonymous
Anonymous
Deathleaper's Fangirl !!YD/t8+iuFvd
Quoted By:
>>14741524 >while having no durability to survive one turn of shooting with a 5+ on T4. Well, in all fairness, you should be dropping them in terrain, where their Stealth USR will grant them a 3+ cover save. Along with three T4 wounds each, it should take a bit of fire to try and root a newly appeared brood of Lictors out. I mean they're still a terrible unit, that costs way too much for what they can do on the tabletop, but aren't quite that fragile.
Anonymous
Did someone say 'useless?'
Anonymous
Quoted By:
>>14741524 But I still like you. You force my opponent to choose between shooting at you or shooting at the advancing horde of hormagaunts. At least in theory you should do that just fine.
Omegon
>>14741506 >>14741514 Looks like someone was ninja's.
On the "Pariahs vs GK" note: only one model hitting on6 doesn't really makes sense. They all should dothe test and then either all hit normally or on 6s.
To see exact wording would be good, though.
Deathleaper's Fangirl !!YD/t8+iuFvd
Quoted By:
Let's not forget about Old One Eye, here. He almost makes regular Carnifexes look worth using by comparison. Almost.
Anonymous
Biovores, at least against marines. Played against a friend who always fields 3 with my space marines, he hit with all 3 every turn... never killed a single unit all game. But I got a kill point from them :D.
Anonymous
Quoted By:
>>14741329 um no. They get you the religion holy site if you founded a religion (+1 money per city that has your religion per turn), or they can be a super specialist that gives +2 production, +5 money for 0 food cost. Awesome
Anonymous
Quoted By:
>>14741503 >More powerful than Primarches No.jpg
Anonymous
GIve me a sigle reason to play shit armies like Tyranids, Eldar or Chaso Space \Marines?
Anonymous
Grey knights are granted psyker status from having a rule called 'brotherhood of psykers.' If you have to test for psychic effects, anti-psychic, things that only apply to psykers, etc. you measure to and from the justicar. He's the only psyker in the unit. If he's dead, you check to a randomly selected other dude. No, pariahs are still shit, and will forever be shit. Even if they weren't shit, grey knights hit before them, ignore their armor saves, are likely S5, and blah blah.
Anonymous
Quoted By:
>>14741575 Any psyker withing 6" of the Pariah at the start of their turn must make a morale check or fall back along with any squad they are leading. If the psyker is in close combat at the time and fails his morale check, he will not fall back but will only hit on a 6 in assault that turn.
Anonymous
Quoted By:
>>14741603 Being the 4th best book out there, fire dragons and obliterators. Respectively
Duriel
Quoted By:
This thread is now Nid's. Not useless unit, but now they're gone... my poor Inquisitorial stormtrooper army. You will be missed.
Anonymous
Quoted By:
>>14741603 Playing an army you like the fluff of and not sucking the Wardcock/being a nofunguy?
Anonymous
>>14741590 Biovores are tyranid version of whirlwind.
Whirlwinds are so underused everybody forgot they even exist. I have never seen one at the table and the single box in LGS is covered by thick layer of filth and dust.
Anonymous
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14741603 Neither of those three armies are unplayable. Tyranids, while suffering from poor internal balance, still have a decent codex. There's quite a bit you can do with it if you aren't trying to squeeze out the most power you can. Eldar are really showing their age, but not to the extent of Necrons, Witch Hunters, or Tau. They can put together some fairly nasty lists, and have one of the best Transports in a transport-heavy game. Chaos Marines are just a bit drab, though with inventive uses of counts-as you can liven them up a bit - they're fine in terms of playability.
Anonymous
Quoted By:
>>14741603 >>GIve me a sigle reason to play shit armies like Tyranids, Eldar or Chaso Space \Marines? >Chaos Space Marines >Shit No.
CSM are a very tough army. They just have poor internal balance and picking out all the best units (Slannesh Daemon Prince, Khorne Terminators, Plague Marines, Bikers and Obliterators) leaves you with an army which is rather blatantly chosen just for it's tabletop effectiveness.
Anonymous
Quoted By:
>>14741262 ouch. Just seeing them hurts my army, due to playing tau. Stop sucking the already shitty value of my points away with that. What's next, an Ethereal? will the madness not END?
Anonymous
>>14741606 >mfw new codex turns Pariahs into Marine slaughtering machines with I7, WS 8, 3 attacks, fearless, Necron rule... and warscythes. Anonymous
Roughly 150 points for one gun, armor 12, and no assault ramp. If you want two guns, then it's extra.
Deathleaper's Fangirl !!YD/t8+iuFvd
Quoted By:
>>14741623 >>14741590 Biovores aren't half bad, actually. For 135 points you get three st4 ap4 large blast shots a turn, that can move and fire at 48" range, are a barrage weapon, and there's always the chance a missed salvo will drift in an enemy unit the turn after. Even against Marines, they can force a good number of armour saves and don't cost too much.
?GLORIOUS COMMUNISM? !!BqZW/LIPDoC
Quoted By:
>>14741623 Not true, bro. I've got 3 and I try to field them all every game I have a chance to. Shit is cash against Orkz and Tau.
Anonymous
Quoted By:
>>14741641 >mfw they also accept Girlyman as their spiritual liege because it wouldn't make sense for them to be powerful if they were still loyal to the C'tan, also no C'tans because Ward wouldn't be able to make them as scary as they should be, anyway. noface.jpg
Anonymous
>>14741647 100 points for av 12, fast skimmer that downgrades everything that hits it to str 8 and doesn't let melta roll extra dice, with 3 str 6 shots. Eldar have lots of shitty things, wave serpents are not one of them, stop trying to use a transport as battle tank.
Anonymous
>>14741623 >Whirlwinds are so underused everybody forgot they even exist. They seem to be pretty popular in my group. On the other hand, most of them don't seem to have grasped the importance of transports in 5th edition, so you still see IG infantry gunlines and ork footslogging hordes.
Anonymous
>>14741630 >Transports in a transport-heavy game I am rich enough to be able to afford WH40K, but fuck them for forcing me to buy ugly plastic boxes that are so small there is no way ten space marines could ever fit in. All their vehicle kits are fugly and I have no intention of ever making the mistake of purchasing them again.
Anonymous
wuts dat 8th edition? you want more of us? ok....
Anonymous
Quoted By:
>>14741660 That would be the problem.
Whirlwinds are trash all around
Anonymous
Quoted By:
>>14741358 all my faces when you put CSM ahead of their Daemons in uselessness.
Anonymous
Quoted By:
>>14741674 no right to complain...
Anonymous
Even the model is useless
Anonymous
>>14741659 yes but i would still very much like it to be an assault transport.
also kudos on teh falcon still looking good after the 11 or so years its been in use
Anonymous
Quoted By:
>>14741661 MFW our transports look awesome, have enough room to fit the troops they are supposed to carry and even get realistic suspension.
Anonymous
>>14741660 Same her eon the transport issue but I actually like it. Pretty much noone in my scene uses transports. I like this because now I don't have to waste so much money on useless shit.
Besides, they get blown up on turn 1 anyway.
Anonymous
>>14741693 You do realize most people tend to have more than one transport that is the target of every single long rnage anti tank gun
Anonymous
Is there a reason to take non-troop unit armed with weapon that isn't S7 or better or AP3 or better?
Deathleaper's Fangirl !!YD/t8+iuFvd
Quoted By:
>>14741691 >i would still very much like it to be an assault transport. I'm going to go ahead and say no to this. If you want to shoot halfway across the table and pounce on an enemy unit from inside your transport, play Dark Eldar. That's their thing.
Anonymous
>>14741688 You kidding me? It might not be the most amazing tournament winning unit ever, but its a good unit. It puts out a ton of firepower and can slow units down.
fluff wise on the other had, It makes no sense
Anonymous
>>14741695 I can't even wrap my head around that sentence, could you rephrase please?
Anonymous
Quoted By:
>>14741698 Because they have power weapons and a good statline
Anonymous
The problem with banshees and scorpions is that they have no assault vehicle. Put it this way...how useful do you think ork boyz would be if the ork codex had no assault vehicles(either open topped or land raider style ramp)
Anonymous
Nobody I know ever plays this guy or his lesser brethren Are they really that bad?
Anonymous
Quoted By:
>>14741398 Tactical marines are shit. Their only use is to take a melta and a multimelta, stick them in a rhino and shove them midfield as an anti-tank 12 inch zone. They suck at combat, even if you give your sarge a power fist.
Tyranid warriors, grey hunters, both GK troops choices and even BA assault marines are better than tacticals. Bad but not useless. Get your head out of your ass, tacticals suck.
Anonymous
Quoted By:
>>14741714 Banshees yes, scorpions fare a little better with their 3+ save and being infiltrators. The lack of assault transports is by no means the only problem banshees have though, as has previously been discussed they aren't actually good at killing the things they're designed to kill, or killing anything for that matter
Anonymous
>>14741705 You kidding me? You said transports are useless because they get blown up on turn 1. If you have more than 1 transport this isn't an issue because you don't have your single transport the target of every single rokkit,lance,lascannon,destroyer shot in the opposing army.
If you take multiple transports, you pretty much have free reign over the battlefield
Anonymous
>>14741714 would you like some cheese with all that whine?
i play BA, non-jump assault marines in rhinos work just fine, although THEY don't have assault ramps...
Anonymous
Quoted By:
>>14741714 Army decisively annihilated, shot to pieces.
This is why I never like using Deep Strike with anything but Summoned Daemons, just because "OH YEAH FULLY KITTED OUT TERMINATOR SQUAD, SPECIFICALLY DESIGNED TO RAPE ALL KINDS OF ASS IN CC".
Then they get Deep Strike'D and just...stand there while they get drilled full of holes. Wonderful.
Anonymous
Quoted By:
Asurmen : Hey guise lets make a CC based special character that can only lead a squad of shooty models. Maugan Ra : Hey guise lets make a shooty special character dark reaper that is outshot by two normal dark reapers.
Anonymous
Quoted By:
>>14741737 They're also t4, and have 3+ saves, and can kill things
Anonymous
ITT: People claim units are shit just because they can't spam them or see how to correctly use them
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14741700 It's an AV10 vehicle destroyed by a single glancing or penetrating hit, operated by a T4 W1 save Techmarine. A shower of small arms fire can force the operator to take enough saves to kill him, leaving the gun useless. It does a lot of damage, but can't take it in the slightest.
>>14741716 Regular Mandrakes aren't amazing. They can be workable if you're willing to put the effort in by getting a Haemonculus into the squad as soon as possible. I love the models, so will sometimes take a squad if I'm running a Webway Portal list. The WWP-carrying Haemonculus and a minimum sized squad of Wracks start the game in a Venom, which on turn one shoots forwards to where the Mandrakes are infiltrating. The Haemonculus jumps out, taking both pain tokens with him, drops his portal and joins the Mandrakes. Granting them Feel No Pain, Furious Charge, and their Baleblast attack makes them a lot more useful. The Wracks and Venom can then fly off and sit on an objective harassing with its Splinter Cannons.
Hardly an optimum unit choice, but if you want to use the models, the option is there.
Anonymous
Quoted By:
>>14741737 Comparing space marines and banshees are apples and oranges. WIth space marines you can afford to use them like a dumbfuck and still have a chance of them being effective.
Anonymous
Quoted By:
>>14741750 But what if spamming them IS correctly using them?
Anonymous
>>14741752 Which is why you stick it in the corner of the map and use its 60" range to shower death.
If the enemy can shoot at it, usually there is something that is a much more valuable target in range, which would be a better choice to kill anyway.
Anonymous
>>14741734 Nope, sorry. That DOES make sense in theory and most of /tg/ told me the same but everytime I had a battle I decided to use that advice and mechanize every troop squad I had, 4 Rhinos total.
Didn't matter, they fell like flies every single time. Horrible dice luck or just too many guns pointed at me, I don't care. I find transports extremely restrictive. Armour rating on them is weaker than tissue paper and all my dudes are left in the open unable to do shit. Usually the transport dies on its way to decent cover.
So fuck it. They use lots of guns and no transports and not many tanks, I'll do the same. Enjoy most of my army having a 4+ invuln and half of them have a 2+ armour save.
Anonymous
Quoted By:
>>14741752 Can you do that?
I thought you had to distribute pain tokens evenly if an IC left a unit
Anonymous
Quoted By:
>>14741765 Doesn't matter if you stick it into a corner when it can die to a unit's worth of bolter fire. It's fragile as fuck. It's level of fragility is the only reason it's bad.
Also, techmarines. They're fucking awful.
Anonymous
>>14741769 You are using them wrong. Seriously. There is a reason that transports are so popular in 5th.
Anonymous
>>14741790 I know, but as I said my friends and local scene don't use them. We don't have tourneys, no GW store and none of that competitiveness that's all around the place. We usually make our armies on theme (which is why I play pure Thousand Sons. I don't have to worry about getting my ass handed to me by nob bikers, GK-spam, fully-mechanized IG or lash princes.
I understand I may not use them properly but this is a point that does not apply to me or my scene. Sorry if this post seems offensive or condescending.
Anonymous
>>14741714 >Put it this way...how useful do you think ork boyz would be if the ork codex had no assault vehicles(either open topped or land raider style ramp) Cheap, moderately survivable scoring unit with decent shooting capability? Still seem fairly useful to me. I only put boys in trukks to ferry them onto objectives.
Of course, ork boyz aren't an assault unit. That's what nobz mobz are for.
Anonymous
>>14741750 Enlighten me on how to properly use Possessed CSM plase ?
Anonymous
>>14741806 Wait, wait. Thousand sons WITHOUT TRANSPORTS?
Are we talking the CSM 1K Sons that are slow and purposeful and move with the speed of moss growing on a rock?
If so, wow, must be fun shuffling across the board.
Anonymous
Quoted By:
>>14741810 agreed, ork boys are for shooting.
Anonymous
>>14741769 Think you might be using your transports wrong bro; use them to hide and flank, not just run straight down the middle at the enemy (unless it's a Land Raider full of assault termies).
Anonymous
Quoted By:
>>14741817 Buy the awesome models
Put every effort into making them look pretty
Then lock them in your cabinet where they will never need to be handled, scratched or damaged
Anonymous
>>14741705 1 transport = gets focus fired in turn 1 and dies easily
5+ transports = shit, they're in my face no matter what!
Anonymous
Quoted By:
>>14741688 I beg to differ, the TFC model is far from useless. It can be used as a paperweight, a doorstop, or a lethal projectile (only once though; it'll fly apart into 170 pieces at impact). It also gives you a real challenge while assembling it, in the same way that cutting out your own eyeball with a butter knife gives you a challenge.
Anonymous
>>14741817 Cannibalize the parts quickly and efficiently. I love Posessed in everyway. Fluff, style, appearance. I would field them but even in friendly games they are soo bad that I can't win when I do. And my local scene is all try-hard BA, SW, and DE players. I need all the help I can get with my CSM.
Anonymous
Quoted By:
>>14741817 You generally don't. It's because you have to deploy them and THEN roll for their power. So you can place them in a very good spot intended for one role and you have a high chance of getting a power that totally sucks for that position. Basically, they are a grab-bag unit. Most people hate that because they want their invested points to have a good chance of doing something reliably, not wasting so many points and ending up with "Scouts" when you could really use a rending squad.
Same reason why people hate Spawns. That and you can't control spawns.
>>14741819 Yes, I field 2 Rubric squads without transports. Shuffling isn't a biggie as I am getting good at deployment, utilizing cover and using my other units to give them more cover. Plus, 24" guns and Bolt of Change is pretty boss anyway, never had a problem with the whole "Rubrics are painfully slow" bullshit.
Plus, most of my amazing rolls in-game are from them. 16 rubrics took out 2 squads of Night Lords raptors and a Lord HQ with lightning claws attached to one of them in 1 turn. The next turn, one of their sorcs blob'D the Lord HQ. Fun as fuck.
Anonymous
Quoted By:
hay guys!>Though these guys can really ruin a GK and Dreadknight's day any day.
Anonymous
Quoted By:
>>14741842 Or assembling them as is, then making them "count as" comething else. Like Chosen (would make sense for them to be all mutated). Or Plague Marines, Noise Marines or Thousand Sons. I'm pretty sure you can justify mutations on all of them.
Anonymous
Quoted By:
>>14741383 >He's relying on getting a squad of pariahs within 6'' of terminators that can run around with 24'' psycannons! Anonymous
Quoted By:
>>14741823 I guess I can try that. I still have 2 Rhinos so I can give them more practice. I'd rather convert them and use them as different tanks though.
>>14741830 I ain't buying a ton of 20 euro tanks on a GAMBLE. I may work to fuel my pastimes but I ain't just gonna throw money out the window here.
Anonymous
No one thought of these guys?
Anonymous
Quoted By:
Sisters Repentia. Completely useless and 20 points EACH.
Anonymous
Quoted By:
>>14741897 we're trying to forget
Anonymous
Quoted By:
>>14741897 Are those guys any good in fantasy?
Anonymous
>>14741398 I kind of disagree. Tactical are no way bad but the design forces you to use them in certain way which takes points and can't be optimized. You can never have 2 special weapons or more than 1 transport per 10 models. Using combat squads results in footsloggin 5 man units with crappy melee ability that everyone who can reach them will munch.
I wouldn't say that they are the second best generalist troops because of those shortcomings but they are still pretty good.
Anonymous
Quoted By:
>>14741897 No one REMEMBERS those guys.
Anonymous
Quoted By:
>>14741398 What about CSM who get an extra attack in CC baseline due to having bolter, pistol AND CCW?
Anonymous
Quoted By:
>>14741897 I assume some Chaos Daemon thing?
Then that must mean... WAARRRD
Anonymous
>>14742062 I'd say the whole point of tactical squads is to provide special weapons and to give marines a half-decent model count, while still allowing them to be able to have each model pull his own weight.
Hopefully that makes sense.
Anonymous
>>14742124 Very true, but that's all they become. Fluff on the battlefield.
They can hold objectives, but other than that, they're just kind of there.
Anonymous
Quoted By:
>>14742151 Hey, they don't make you less effective for it.
Anonymous
Tacticals cost 205 points for a squad with a rhino. That's a lot of points for something you want to 'hold objectives' with. Marine players are such fail because they pretend taking a ton of tacticals somehow is good.
Anonymous
Quoted By:
>>14742151 beats homies or termagants going to ground.
Anonymous
Quoted By:
>>14742232 but 1 squad with a rhino is fine? instead of spamming them.
Anonymous
Quoted By:
Tactical marines are only used because you need scoring units, and not everyone can take Kantor or a bike captain.
Anonymous
tbh, there isnt a lot of marine players to bitch about. now lets see some more pyrovores ... surely tyranids have the most useless models actually released vs useful models released.
Anonymous
Quoted By:
>>14742271 >useful models not released fix'd
Anonymous
Quoted By:
>>14742271 Ogryns and Vespid got your back, man.
Anonymous
Quoted By:
we need to make a cross-xeno force vs only tac marine squads ... see how this shit turns out.
Hank Pym !!A0/lWspso1i
>Compete for slots with Veterans, Terminators, and Dreadnoughts >No Camo Cloaks >No Telie homer/locator beacon >Not Scoring I'm surprised that I remember these guys are even in the book. Also, no Shinning Spears? Come on now, -that- is a useless unit.
Anonymous
Anonymous
Anonymous
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At least with Space Wolves you have Marines that are actually good at combat and Blood Angels can take Assault Marines with two special weapons in a squad of 10 + cheaper transports. Tacs really have no redeeming value.
Anonymous
Quoted By:
>>14742450 Sensi why are you so crap?
Anonymous
Lol at everyone whining about tactical marines. They are a troop choice. What so you expect them to do ? Wipe the board clean of enemy models ? And isnt holding objectives the whole point of troop choices ?
Anonymous
Anonymous
>>14742574 Someone said that Tacticals are the second best generalist troop choice after Grey Hunters which they clearly aren't. It basically comes down to having 2 (or more) special weapons for a reasonable price which is not what vanilla tacticals get.
Anonymous
Quoted By:
>>14742666 No, Grey Hunters are good because they get 1 special weapon in 5 man squads, and are cheaper than tacticals, and come with +1A and counterattack which negate the disadvantage of not having combat tactics.
No one runs Grey Hunters with 2 special weapons because you need 10 to do that, this means you can't fit a wolf guard or an IC with them in a transport (unless it's a Land Raider) or a drop pod.
Anonymous
Quoted By:
>>14742666 what is the 2nd best?
Anonymous
In the HH book "Nemesis" there is a "Black Pariah" who has a daemon bound to his skin. Pariahs are supposed to be immune to psykers, but instead Necron Pariahs just make nearby psykers take morale checks and flee if they fail(or hit on 6's if they are in CC), and make high Ld units nearby Ld7. Old culexus did the same, except it did not make them hit on 6's. Things that actually are psychically resistant are Kharn (immune to psychic powers and force weapons count as power weapons against him), Khorne Daemons with Blessing (2+ invulnerable against wounds caused by psychic powers and force weapons) and Lady Malys (totally immune to psychic powers and her unit is too). Funny thing is, Kharn and daemons don't get their protection from the "anti-warp" they get it from the Warp! Lady Malys is an innately psychic Eldar as well, and found the crystal heart that gives her immunity from the Webway, also a psychic construct! Games Workshop doesn't even have any idea what Pariahs are supposed to be, so fuck them.
Anonymous
Quoted By:
>>14742916 >In the HH book "Nemesis" there is a "Black Pariah" who has a daemon bound to his skin. When I read that part of the book I WHYed hard.
Anonymous
Quoted By:
>>14742765 Apparently there will be a special character which has useful anti-psyker abilities, but taking that away from normal pariahs is ridiculous.
Anonymous
>>14742916 possessed pariah
WAIT WHAT!!!
Anonymous
>>14743210 Yeah, Abnett can't write 40k. This is nothing new.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14742916 >Lady Malys is an innately psychic Eldar as well, and found the crystal heart that gives her immunity from the Webway, also a psychic construct! Lady Malys is a Dark Eldar - she has no psychic ability. The Dark Eldar lost the psychic talents innate to the other Eldar factions long ago.
Furthermore, the Crystal Heart doesn't give her "immunity from the webway". What on earth does that even mean, anyway? The webway cannot attack or hinder you. It's a series of passageways, not a weapon. The Crystal Heart renders her immune to psychic abilities - it's unknown whether it renders her invisible to psychic detection and whatnot, or simply nullifies manipulations of warp energy directed at her.
Anonymous
>>14743483 Regardless of how much their abilities have athropied, they are still Eldar and still psychic.
As for the Crystal Heart, I meant that it was found from the webway and gives her immunity (from psykers), not that it makes her immune to webway. The point is that if it's something that lies in the webway, it's not very likely to be something "anti-warp" as Webway is a psychic construct.
This all ties to the larger point of GW being inconsistent and messy with the Pariahs, their supposed "anti-psykery" just turning into morale/leadership shenanigans and actual psychic protection often comes from stuff that is actually psychic.
That Guy !CrwtTbFNxQ
Quoted By:
>>14743447 Nemesis was written by James Swallow, bucko.
Anonymous
Quoted By:
>>14743210 If Chaos sorcerers can turn them into Spawn (and they always could, unlike those units with actual psychic immunity), I can't see why they could not be possessed.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743518 >they are still Eldar and still psychic. There is nothing in the Dark Eldar codex to suggest as such. They may be 'psychic' in so much as they aren't a race of Pariahs, but nothing in the Dark Eldar codex, or the fluff articles published in White Dwarf following its release, suggests that Dark Eldar psykers exist. The split between Eldar and Dark Eldar is not simply moral and cultural, but seems to be genetic as well. Dark Eldar have evolved to be faster and stronger than the Craftworlders, and the expense of their psychic ability.
As for the Crystal Heart, we know so little about it, and the entity that she got it from, any speculation about it one way or the other seems rather foolhardy.
Anonymous
>>14743559 The fact that they KILL all their psykers could be relevant to their inability to field some.
Just a thought.
Anonymous
Quoted By:
>>14743559 They can be "less" psychic than Eldar and not exhibit any flashy psychic ability, but their souls (psychic essence) is still eaten by Slaanesh and the pain-eating doesn't look to be anything else than a psychic adaptation. If it has a soul, it's at least slightly psychic (yes, even Tau).
The only non-psychics in 40k would be machines like Iron Men and Tau drones, or Pariahs, Slaugth etc.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743578 That was true in the old codex. The new one doesn't mention anything like that.
Anonymous
>>14743590 It is thus much more sensible to assume that it no longer happens, and that they have now instead evolved into a no-psyker race?
Both are assumptions based on nothing.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743596 No, it's much more sensible to assume the older material has been retconned, and the Dark Eldar are now no more Psychic than Tau or most Humans are. Because that is what the codex suggests.
Anonymous
>>14743559 >>14743559 Doesn't BEING FUCKING ABLE TO REGENERATE THEIR BODY AND MIND BY ABSORBING PAIN AND FEELINGS
qualify as a psyker ability that ranks them quite higher than mankind?
Anonymous
Useless units? Well, lessee.>>IG Ogryns. LD7, 5+ save. Huge pricetag.>>Orks Flash Gitz. You know why.>>kayoos Spawn. Eeech. Possessed marines. 1Ksons.>>Tau Etherial, vespids, skyray.>>Witch hunters Pentinent engine, sisters repentia.>>Eldar (Why, oh why?) Phoenix lords are rarely worth it. Banshees aren't that great, wraithguard is ridiculously squishy, Guardians are assballs, swooping hawks are garbage, shining spears worst in the codex, vypers pay way too much for lances, support platforms are a joke, wraithlords, while a good unit, are laughably brittle. Oh, and reapers don't work in coverhammmer 40K. Most of the aspect warriors aren't all that good at what they do. Except for fire dragons. They rock.
Anonymous
>>14743619 "most humans"?
You do realize not all Eldars are psykers, right?
Also ASSUMPTIONS ERRYWERE
Anonymous
Quoted By:
>>14743590 I think it states that the one rule in Commoragh is that no one can bring any psykers in there, in case demons break in somehow. Which suggest a certain disdain for all psykers really. Maybe that only extends to other races though.
And unless the new codex specifically mentions and changes something from the old codex, there's no reason to suggest it's no longer cannon. That's how 90% of GW's lore works.
Anonymous
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What I got from the newest codex is that Dark Eldar are about as psychic as Tau. I don't think that their souls are actually slowly eaten by Slaanesh like in the last codex as the DE themselves don't eat souls anymore. DE souls are always withered and dim and they fend of Slaanesh with whatever essence it is that they get from pain or via parasite engines.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743623 The Dark Eldar's ability to consume pain isn't described as a psychic talent. You might speculate that it is, but there's no evidence for it.
>>14743640 >not all Eldars are psykers Incorrect. All Eldar are psychic. Not all of them choose to develop their psychic talents to the point where they're usable, by walking the Witch Path. But every single Eldar has the potential to do so.
Anonymous
>>14743661 How can they consume pain to replenish their souls if it's not by some psychic dickery? How? Even the C'tans "lifeforce/brainwaves/chemicals" stuff wouldn't explain that.
emotions are psychic stuff, souls are psychic stuff. An ability that makes both interact (and that also influences the body) is a psychic ability.
Anonymous
Penitent Engines aren't so bad in 5th. They can actually move quite fast thanks to holy rage and running in the shooting phase. Minimum of 8 inches, max of 18.
Anonymous
>>14743628 cont.
>>Necrons Well, it's easier to say what's not useless. Destroyers. Lord with schyte+orb. Immortals. Warriors.(?) Monoliths.
>>spess mehreens Hmm. They've got a pretty balanced army list. Thunderfire cannons don't get much fieldtime.
>>Deldar God I love their codex. And I don't even play them. Not a single completely useless unit in the book. Not sure about bloodbrides, though. Mandrakes aren't as good as their fuckawesome models would suggest. Not useless, however.
>>GK No experience with them so far.
>>Nids. P-Y-R-O-V-O-R-E. That's probably clear enough. Old one eye. Carnifex costs waay too much.
Anonymous
>>14743623 That fluff was retarded anyway. Healing through screams?
The only explanation is crazy homunculi physics, possible something about the pain and suffering of the prisoners altering the warp in that area and then focusing the extra power into the corpse to do... something. It's never explained how it works but it's supposed to be something to do with suffering.
Besides, it's not a regular thing Eldar can do. They can't just stab someone and then heal any paper cuts they have, so it doesn't seem directly linked to their psyich abilities.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743674 >How can they consume pain to replenish their souls if it's not by some psychic dickery? I don't know. The codex doesn't explain it, and I choose not to make assumptions or jump to conclusions that may turn out to be mistaken should GW explain it in a future publication.
One way or another, I suspect it'll be explained when Path of the Renegade is released.
Anonymous
People saying Ogryn are useless have only used them poorly. Yarrick + 5 Ogryn in a Chimera are pretty rapey. The only army they suck against is Grey Knights thanks to force weapons.
Anonymous
>>14743691 what tells you the DE can't heal papercuts by torturing someone else?
Because this is pretty much what the codex implies.
Anonymous
>>14743661 Occam's razor. There is literally nothing else it could possibly be.
P.7 of the DE codex
>Provided they steeped themselves in the most evil and decadent acts, the Eldar of the webway found that the curse of Slaanesh could be abated. The agony of others nourished their withered souls [see, psychic essence is replenished]... >feed upon the anguish of others to prevent the slow death of immortal souls. Ten thousand years later, in the 41st Millennium, Slaanesh's thirst pulls at them still. I can't really see how anyone who has read the codex could come to a conclusion that DE are not psychic.
Anonymous
>>14743690 For deldar the shittastic units are Archon Court, mandrakes, and beastmasters(but only due to the retarded price tag on actually getting the models. Kymera having a large base, etc.))
Anonymous
>>14743661 >All Eldar are psychic Do you mean in the sense that practically all living creatures with a soul are psychic, or that they are all literal psykers who can channel the powers of the warp. Because DE have never been shown to do the latter of those two.
Anonymous
Quoted By:
>>14743698 Well, until they shit out a new explanation for this, the safest and most fluff-accurate explanation is simply that pain-eating is their only psychic ability, but that as it doesn't require them to channel the energies of the warp as a whole (just from specific souls), using it doesn't really make them noticeable for daemons.
Any other explanation, or even a lack of explanation, is more retarded than this. Kelly not being a retard, I think that he didn't even need to state that this was a psychic ability because it's just obvious. But for dark eldars, it's the same as lighting a candle for a well-trained psyker.
Anonymous
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>>14743701 >Chimera deathstar. There are some problems with that. First of all Yarrick isn't very good, he is an overpriced Chaplain with much worse gear and Chimeras aren't Land Raiders.
That build would cost like hell, never get charge and generally not achieve much.
Anonymous
Quoted By:
>>14743709 brofist
DLFG, usually, you have a pretty good insight of the fluff, but ignoring something as obvious as this makes me disappoint.
Anonymous
>>14743703 They can heal their souls by doing that. Healing physical damage is something else entirely. And I was talking about the Eldar as a whole.
All Eldar are supposed to have a certain amount of psychic ability, bonesingers use it to mould wreathbone for example, but they can use real psychic powers unless they lean to. The power to heal ones self would come under that category. It's not a racial power all Eldar posses, it's something they would have to train to do.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743719 Dark Eldar are not Eldar.
All Eldar are psychic. They all have the potential to learn how to manipulate the warp.
Dark Eldar are not psychic. I don't see anything in the codex to suggest the Dark Eldar have the potential to manifest psychic abilities.
>>14743709 Page 5.
"To channel the energies of Chaos within Commoragh would be to invite disaster, for such psychic pyrotechnics could draw the attention of She Who Thirsts, the nemesis of the Eldar race. As such the use of psychic powers is the one of the few things forbidden within the Dark City."
If psychic talents are banned because of the chance of attracting the attention of Slaanesh, they how could they use their pain-drinking ability within Commoragh?
Anonymous
>>14743759 >but they can use real psychic powers unless they lean to. can't*
I meant can't.
Anonymous
>>14743766 But as a matter of fact, they do use it, and it IS a psychic ability.
As I said before, the difference is that it does not channel the energies of the warp as a raw matter, like other psykers do.
It channels specific souls, and does not rely on any other source of power.
That being said, it doesn't make them nearly as powerful as the weakest eldar, but that's definitely more than a baseline human would be able to do. They may have a tiny soul because Slaanesh s nomming it, but they seem to be able to master this flow and direct it towards other souls.
it's a psychic ability, and they use it in comorragh, but they don't need to call upon the warp as a whole.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743796 >and it IS a psychic ability If you want to believe that, all power to you. But it seems like a fair leap of logic to assume as much, and it isn't one I'm comfortable making.
Anonymous
>>14743782 >unless they lean to. learn*
I meant learn instead of lean.
>>14743766 >Dark Eldar are no Eldar Clue's in the name, right after the Dark part. I don't think DE ever learn how to use their powers to any great extent, but they still posses enough psychic ability to useEldar technology. At least some Eldar tech uses psychic abilities as a control mechanism.
Anonymous
>>14743759 I guess that something as specific as a wound would require a Haemonculus' gear, but the pain-eating makes them younger and healthier. So it does affect their body as a whole.
>>14743766 There's a difference between "psychic pyrotechnics" and a tiny psychic ability such as psychic vampirism.
They even brought genestealers in their arenas. And Genestealers have psychic abilities. Weak ones that do not cause daemons to manifest, but still.
Anonymous
Quoted By:
Just means that it is a latent psychic ability that does not cause problems, like Ork WAAAGH field. I don't see them banning Ork slaves from Commoragh either.
Anonymous
>>14743815 Maybe it's just a terminology problem.
As I see it, it is an ability that they control, and that relies on psychic stuff (emotions, their souls...) so it's a psychic ability.
What do YOU call a psychic ability?
Anonymous
>>14743815 The only leap of logic is to assume it is something non-psychic.
Non-psychic thing that absorbs non-psychic stuff in their non-psychic bodies to replenish their non-psychic souls eaten by non-psychic Slaanesh?
trollingwood.jpg
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743823 Dark Eldar technology works entirely differently to Eldar wraithbone and psychoplastic technology. Dark Eldar tech, despite how advanced it is, is constructed; it's more typical machinery and doesn't require psychic power to function. Point gun, pull trigger.
Anonymous
>>14743851 then what about the haemonculi's gear? or the weaponized soulstones that Incubi use?
At one point or another, you need to use your mind to trigger these.
Anonymous
Quoted By:
>>14743849 >Non-psychic thing that absorbs non-psychic stuff in their non-psychic bodies to replenish their non-psychic souls C'Tan.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743844 >What do YOU call a psychic ability? An action involving the deliberate, conscious manipulation of warp energy.
Anonymous
>>14743866 But by that logic more than 99% of humanity and 100% of the Tau are not psychic.
Anonymous
Quoted By:
>>14743827 >but the pain-eating makes them younger and healthier. Really? I did not know that. I suppose it makes sense, the link between body and soul goes both ways after all. A healthy soul leads to a healthy body, unless you're a blank, in which case get the fuck away from me dude you're creeping me out with your wrongness.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743861 Empathic connections; activated by reading brainwaves, perhaps? There were several notes in the White Dwarf that went along with the codex release mentioning how crazily advanced Dark Eldar technology is, it appears like sorcery or magic to other races.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743870 ...yes, that's exactly true. There's a difference between a race not being psychic, and a race being entirely comprised of Pariahs. Tau, and most humans, are not born with the ability to manipulate the warp or the potential to learn how to do so. Ergo, they are not psykers. I've never heard of anyone saying that the Tau are a psychic race.
Anonymous
>>14743866 a soul is made of warp energy.
But as I said, It's not using the raw psychic matter of the warp, so it does not create that kind of vortex phenomenon that daemons notice.
Anonymous
>>14743866 What about latent psykers who don't know they have any psychic abilities but they can still manifest in tiny ways (such as unusual luck)? What about orks and their WAAAAAAGH field?
It's quite clear that a psychic power is simply channelling the warp to manipulate the material universe. Which DE do.
Incidentally, because this is an interesting discussion of 40K consistently incoherent fluff regarding the warp, I'll mention that it's possible to manipulate the warp from the material side of things using living creatures (with a psychic link, so no blanks) emotions. Which is probably how DE can regenerate their souls by inflicting pain.
Anonymous
Quoted By:
>>14743875 that is assuming assumptions, while a very simple and coherent explanation would be that using a psychic device does not require you to have a very high psychic potential, only to train yourself enough. there are even humans who have been reported to tap into the WAAAGH, so doing something as simple as using a psychic device doesn't sound like something above a DE's abilities, or even maybe a human's.
Anonymous
>>14743875 >Empathic connections; activated by reading brainwaves, perhaps? Here, have some more straws to clutch at.
DE psychic, like all eldar, but they are not 'Psykers' like warlocks, farseers, or human psykers.
Anonymous
Quoted By:
>>14743887 There is a difference between "psyker" and "psychic".
Psyker = active user of psychic power who drains power from the Warp
Psychic = anything composed of same energy as the warp, daemons, souls (including Tau souls), wraithbone...
If it has a soul, it's psychic, and I don't see a psychic soul being replenished by anything other than psychic activity. In Path of the Warrior they even have an Incubi recruited into Scorpion shrine where he has to work with psychic Eldar equipment. The exarch also states his intention to see the Dark Eldar complete and leave the path, and says that the integration plan is a failure if he gets stuck in the path - this means becoming an Exarch, which entails a whole new level of psychic mumbo-jumbo with the predecessor Exarchs' souls, Khaine etc.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743888 The ability consume pain doesn't seem to revolve around them deliberately manipulating their own souls. They absorb the pain of another being and their souls heal. It's the pain being manipulated, the effect on their soul is the result of that.
>>14743894 >What about latent psykers who don't know they have any psychic abilities but they can still manifest in tiny ways (such as unusual luck)? What about orks and their WAAAAAAGH field? Fair point in both of those cases. But I've still seen nothing to concretely show this is also the case in the Dark Eldar. It's certainly possible, yes, but until I see it from GW or BL I struggle to see it as more than a fan-theory. Granted one of the more sensible ones around, but it's still too much of an assumption to be entirely comfortable with taking as canon IMO.
Anonymous
Quoted By:
>>14743917 this.
They have genestealers, and orks in their arenas. Perhaps untrained eldars.
What they don't want is guys able to shit warp lightnings or to send astropathic messages. psychic vampirism/hive telepathy/WAAAGH field/psychic artifacts-controlling are really really Low-tier psychic abilities. otherwise, genestealers and orks would be summoning daemons all the fucking time.
Anonymous
>>14743930 What? So you are indeed claiming that whatever they absorb is non-psychic, and non-psychically replenishes their souls?
So are the souls now non-psychic too? Is Dark Eldar a Pariah elf?
Anonymous
Quoted By:
>>14743930 that's splitting hair
pain, souls and all that are still composed of psychic energy, and they are able to manipulate that consciously.
Anonymous
>>14743714 I kinda like the Court. It has quite lot S5 attacks and even more on charge and good amount of splinter shots. It can also take its own vehicle.
I wouldn't say that is too expensive either as Venom (or Raider) squad costs around 140 points and even max Slyth squad doesn't cost more than 215 (with Flickerfield Raider). They can't take TH/SS termies like Wyches do but against MCs, Infantry or rear AV10 they are quite good.
I know I am in the minority here but I have never heard a good reason why the Court would reach Pyrovore level of suckage. Mostly people whine that it doesn't have power weapons like Incubi or that it doesn't have grenades. Low leadership just means that you don't kill the Lhamean and Medusa off first or run it with character.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14743945 >Is Dark Eldar a Pariah elf? What? Where on earth did you get that from?
I'm saying that it seems like they manipulate the pain and suffering, not their own soul. Whatever they do to consume said pain, the action is carried out upon it, which in turn affects their soul, healing it. Not manipulating their own soul, resulting in them consuming the pain.
Anonymous
Quoted By:
>>14743917 I was just passing through and I wanted to thank you for introducing that picture and its usage to my day.
Anonymous
Quoted By:
>>14743678 That's just dickery. The original Holy Rage was obviously supposed to be rage+fleet (when fleet was synonymous with running).
Anonymous
Quoted By:
>>14743958 one could argue that a psyker does not manipulate his soul either, but manipulates the warp.
Anonymous
>>14743930 >but until I see it from GW or BL I struggle to see it as more than a fan-theory >The princess used Lelith’s name and the wych thrilled, feeling a wave of pleasure pulse through her nervous system like lava. For a moment, an image of the princess’ perfected form flickered into Lelith’s mind: her eyes burning and radiant, full of exquisite pain and ineffable places, and her mouth a haven for lascivious pleasures and utterances of death. The breathtaking image expanded into a glorious scene, with the daemon princess at the head of a treacherous and beautiful army storming out of the Eye of Terror with Lelith at her side, scything through the populations of the Imperium and harvesting their souls in an orgy of indulgence. >My power is growing, Lelith of Strife. Even the Imperium of Man can no longer be blind to it. My minions are pushing against the borders of your realm and seeping through into the materium of space. They are little more than a mist to you, but from my throne I can see them teeming and terrible, thirsty for death, conquest and agonising pleasure. Your sacrifices have brought us this far, but now we must take the last step, and we must do it now. Our secrecy is quite exploded, and we must act now. Now, Lelith… The image of the princess reached down and lifted the wych’s chin with her exquisite fingernail. Now . Hank Pym !!A0/lWspso1i
Quoted By:
Throwing this out there: All Eldar have an ability to heal from otherwise fatal wounds, as per "Path of the Warrior." The Dark Eldar have just figured out how to do this after you actually die. Furthermore, the DE psychic potential is described as "atrophied," rather then being just plain gone. I'd say that they still have a large connection to the warp, but no longer have the ability to do anything with it (sans the super heal). If Eldar have a gateway to the warp, Dark Eldar have a really large window.
Anonymous
Quoted By:
>>14743958 that's still a psychic ability.
A psyker that summons a warp lightning taps into some pool of psychic energy (the WAAAGH field for the orks, the Hivemind for the nids, the warp in general for sanctionned psykers) and makes it enter the realspace. They don't "manipulate their own souls" either.
Anonymous
>>14741240 I have to agree, Pariah's stayed useless because Gay Knights players insist that only one guy is affected by the "Only hit on 6's."
And to chime in on the whole "Dark Eldar - psykers or not?" discussion; It's noted that some form of dark vapour wafts from the tortured and suffering victim that the Dark Eldar (and possibly other eldar) can see and then inhale before it dissipates.
Mayhaps it means they've lost any advanced ability to control warp energy, but retain a very very basic ability to see this soul vapour and then inhale it.
So in conclusion, Dark Eldar would torture a victim and the extreme emotions of suffering, fear, pain, terror and the likes forms this vapour which wafts off victims bodies.
Anonymous
>>14743987 Is that sum Goto? When did we start caring about him?
Anonymous
Quoted By:
>>14743999 don't use this as a reference to convince her, that's V3 retconned fluff.
Anonymous
And then there's the Archon who summoned a daemon army in Commoragh to overthrow Vect. I think that put the argument about "non-psychic" DE nonsense to rest once and for all.
Anonymous
>>14743951 The court isn't bad. Sslyth are pretty good, and I like Medusae. The Ur-Ghul is meh, and the Lhamaean is dead weight, one of those things I'm sure a little playtesting would fix.
"So she boosts the Archon up to 2+ poison! Pretty good huh with all those high-WS, high-I attacks."
"Yeah I like it. What poisoned weapons does an archon get, just for the record?"
"Um... well the splinter pistol and he can buy a venom blade."
"The venom blade gives 2+ poison... doesn't it?"
Hank Pym !!A0/lWspso1i
>>14744026 He was never described as doing that via psychic power, just Old Empire knowledge, which could have been sorcery.
Anonymous
>>14744026 nope, any dude who stumbles upon an ancient eldritch tome and performs the right rituals can do that, and that's what happened.
Anonymous
Quoted By:
>>14744004 It counts as a BL source, dontcha know.
Deathleaper's Fangirl !!YD/t8+iuFvd
>>14744026 Which is perfectly likely to have been achieved through sorcery rather than psychic ability.
I'll admit I may have been somewhat overzealous in regards to assuming the Dark Eldar are completely lacking in psychic ability, though. Lacking in functional psychic abilities beyond their ability to consume pain would be more accurate, in retrospect.
Anonymous
So, to conclude: Dark eldars are "atrophied" psykers, so very weaksauce psykers, but still more powerful than most humans, pretty much like genestealers, which they also bring in their city. What they don't want is a trained capable psyker (let's say, from Archon level and up)
Anonymous
Anonymous
Quoted By:
>>14744036 Lhamean isn't entirely pointless actually. 3 poisoned 2+ attacks on charge for 10 points isn't exactly overpriced.
I would still like her special ability to do something more than just replace Archon's Splinter Pistol with a Stinger Pistol. For Malys she does nothing which probably shows that Malys isn't a lesbian.
Anonymous
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>>14744063 we have achieved consensus without too much butthurt on either side.
/tg/ is getting better
Anonymous
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>>14744042 But could a Pariah do that?
Oh wait, they can have daemons bound into them and sorcerers can turn them into spawn in-game, meaning Kharn is more immune to psykers.
Deathleaper's Fangirl !!YD/t8+iuFvd
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>>14744069 Seems about right. It's an innate psychic trait, rather than a learned and practiced psychic ability.
Anonymous
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>>14741647 Dude, wave serpents are fucking WIN. Yes, they may be overcosted a little, but they they're one of the toughest transports in the game (have fun wasting lascannons on them). Plus they are fast skimmers with the tank rule.
No one EVER expects to get rammed wave serpents;)
The Eldar player at my LGS won our most recent tourney. He ran 3 fire prisms, 4 wave serpents, and a farseer. I suppose there were some other dudes there to buy the transports, but they only ever came out to claim objectives near the end of the game so we didn't see them much.
Anonymous
>>14744038 But blanks and pariahs can't become sorcerers in DH/RT fluff, and there is no difference between sorcery and psychic power in GW codex fluff.
Anonymous
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>>14743714 >shittastic units are Archon Court, mandrakes, and beastmasters(but only due to the retarded price tag on actually getting the models. Kymera having a large base, etc.)) >shittastic beastmasters LOLNO
The Khymerae on a large base is no big deal. It makes it harder for them to hit your razorwings with blasts/templates. The Khymerae are there to eat the S6 instant death hits for the Razorwings anyways.
Also you can't compare monetary cost or the Wraithguard would be the worst unit ever. 350 bucks for a full squad.
Anonymous
>>14744113 The CSM entry for sorcerers states that sorcery calls upon the gods, while usual psyker abilities tap into other warp energies.
Anonymous
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>>14744127 The gods however are parts of the warp, just particularly turbulent and evil parts.
Anonymous
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So, if the Pariah gene becomes widespread enough, could the Pariahs create an anti-god?
Anonymous
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>>14741562 >>14741519 >>14741524 CHALLENGE ACCEPTED!
guna make the "best" list ever!
Capcha even sugested a name:
>Miller tanglita Anonymous
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>>14741240 If you get those Pariahs and a Necron Lord with a Nightmare Shroud near a squad of Terminators, fun things start to happen.
Alpharius
Can I hate IG (no ogryns) in any way possible?
Anonymous
>>14744224 Well, Basilisks aren't very good anymore thanks to their 36" minimum range. Are those Veteran Sergeants, the Catachan and Cadian ones, any good? I've heard varied reports about Storm Troopers. How about Priests, Techpriests, and Primaris Psykers?
I don't know the IG book very well.
Anonymous
>>14744246 >Well, Basilisks aren't very good anymore thanks to their 36" minimum range. So don't shoot barrage.
Anonymous
>>14744224 I used to like IG...
But they have the worst fanboys ever...I can't stand IG anymore.
Anonymous
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>>14741450 these guy do not need to be useful, they are the coolest minis out there.
omeduc book
Anonymous
>>14744327 Then you've spent too much time on /tg/ listening to the HFY idiots. Go to any LGS and see the hordes of 12 year old space marine fans to get your perspective back.
Anonymous
>>14744264 Because Medusae and Russ tanks are better for direct fire templates? I suppose there's something to be said for versatility, except the Bassie's indirect fire ability is seriously crippled by the 36" minimum range.
>>14744246 Techpriests are pretty useless. I suppose priests could be useful in a large infantry mob, but I haven't fooled around with any lists like that. Special operations makes Stormtroopers pretty ballin' in five-man squads with meltaguns. Deep strike/outlfank melta where you need it, or throw them in a chimera and use them as a scouting disruption unit. The Primaris Psyker is a good HQ alternative for low-point games.
Anonymous
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>>14744246 >36" minimum range Common misconception. The minimum range only applies to indirect fire. Check the rulebook.
Anonymous
>>14744353 >>14744327 No.
It goes. Regular players > Marine fans > IG fans > Sister fans.
Oh god the bullshit sister fans will spew.
Anonymous
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>>14744246 Harker and Bastonne=surprise someone with super-veterans.
Techpriests can be a nice addition to mech armies, they work best in apocalypse. Priests, when added to 50 man blobs and Straken behind them equal dead mostly anything. Furious chargan' to-hit re-rollan' guardsmen. Over 100 attacks. Enjoy. Primaris psykers are the worst HQ, but not unbearable.
>>14744327 We're not all bad. We don't all spam advice guardsman and shout HFY!
Anonymous
>>14744354 Basilisk is 125 points. Shoots better than a russ up to 36", then begins to indirect fire over cover past that distance.
Remember the old basilisk?
It was 100 points. It DID NOT come with indirect fire standard, you had to buy it for 25 points.
Once your purchased the indirect fire option, it had a MINIMUM RANGE of... 36".
So tell me, what's changed? Why does the new one suck more than the old?
Anonymous
>>14744413 What's changed? The competition.
The old bassie didn't have to compete for a slot with Medusae, Hydras, Manticores and improved Russes.
Anonymous
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>>14744503 >>Useless unit thread And now we are talking about some of the very best units in all of 40K.
Anonymous
>>14744401 >Oh god the bullshit sister fans will spew. If you mean "correct /tg/'s misinformed bullshit" then yes, they'll do that.
Anonymous
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>>14744503 As above poster said, useless unit thread has NOTHING to do with amazingly useful units which compete against other amazingly useful units.
Stop being a retard.
Do Space Marines wish they could buy it? Yes.
Do Tyranids wish they could buy it? Yes.
Do Eldar wish they could buy it? Yes.
Do Orkz wish they could buy it? Yes.
Does Chaos wish they could buy it? Yes.
... etc. then it clearly isn't a useless unit.
Useless units are of the nature that they either cost a lot and suck or they cost so-so and really, really suck.
Anonymous
>>14744571 Oh I'm sorry ms. Joan of Arc meets Jesus sprinkled with a light seasoning of SUPERIOR TRAINING TO ERRYONE EVAR.
Anonymous
>>14744503 >Well, Basilisks aren't very good anymore thanks to their 36" minimum range. My mistake, the "good anymore thanks to minimum range" made me think you were saying the minimum range was why they're not good anymore. What you mean then is "it sucks because it wasn't buffed".
Competing with the manticore/medusa etc,
The Basilisk is 125 points, 0"-240" direct fire S9 AP3, 36"-240" indirect.
The Medusa 135 points is 0"-36" direct S10 AP2. No indirect.
Manticore 160 points 0"-24" direct, S10 AP4 d3 large blasts, 24"-240" indirect.
Medusa is great if you don't have any terrain in your local meta, manticore is great if everything is in vehicles or cover. Basilisk is great if you're on a point-budget or you play balanced armies on normal tables.
>improved russ 5 points more than the old but you get +1 side armor and can now fire everything if you make the russ a immobile bunker. The old russ vs basilisk debate hasn't changed since the old book.
Anonymous
>>14744413 So wait, cant you direct fire the Basilisk? I was under the impression you fire a high ballistic arc for anything that is out of line of sight past 36". But that if it was closer, and you had line of sight, you could still fire.
Anonymous
>>14744779 I only know one SoB player and he's a real bro. It's a fun army to play against too, does waaaaay better than I would have thought.
Acts of Faith is like cheating, but legal. I love it.
Anonymous
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>I2 and the same price as a Terminator with only a 5+ save. with 3 wounds and thanks to T5 immune to instant death from lascanons&rokets
Anonymous
>>14744779 Not everyone. Most humans yeah, but I don't think I've even seen a Sister fan (Besides that one crazy one, Melissa or something) try to claim that Sisters outdo Aspect Warriors in training or anything like that.
Anonymous
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>>14744805 All ordnance barrage can aim down and choose to direct fire (ignoring minimum range) unless it specifically says they can't. It's in the section on ordnance barrage in the rulebook. That's why the colossus and griffon say "may only indirect fire" but the other stuff doesn't.
This came up hundreds of times when the codex first came out where people reviewing it said "basilisk sucks now, you can't direct fire" because they weren't used to the 5e rulebook.
Anonymous
>>14744861 Well, according to Melissia the Sons of Malice are more ridiculous fluff than the Bloodtide since they beat and ate a bunch of Celestians.
Anonymous
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>>14744809 Always good. Divine Guidance for nearly rending bolters or Hand of the Emperor for when you need a Battle Sister to punch a Baneblade to death.
Anonymous
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>>14744874 Melissa's bullshit singlehanded drove me away from starting sisters of battle.
Anonymous
>>14744799 I don't know if it's my love for the penis enlargement gun or what, but I can't bring myself to think of the Basilisk as a bad unit, no sir. S9 AP3 large blast. 2402 range. Able to fire directly or barrage. Lovely thing. Also reasonably priced, 125 points for a gun that makes marines shit their useless power armour, what's not to love. It may not be the toughest vehicle ever, but it's a self propelled artillery piece, not a front line assault monster-tank, that's what the Leman Russ in for.
Anonymous
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>>14744874 Yeah, even as a Sisters fan I think that's stupid. Sisters get shat on a fair bit but that one was a losing battle from the start. Stupid Inquisitor.
While there may not be a pure human who can match Celestians in melee, pure human is still rather low on the 'Scary in 40k' power level. And really, a single group of celestians vs an entire chapter. Not even the 1st company of a marine chapter could match that.
Anonymous
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Man, I haven't been here for a while but it seems /tg/ still can't play 40k for shit
Anonymous
>>14744874 Killing and eating sisters is pretty standard fare among "crazy space marine chapters"
The Flesh Tearers (or was it Flesh Eaters?) murderized their way through a bunch of orks, carrying through to the defending sisters for shits and giggles all the way back during Armageddon
Anonymous
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The most useless unit in the Deldar codex is the Decrapitator. Costs about 150 points, uses an HQ slot, is not an IC. He has a decent close combat weapon but no grenades, only a 5++ save to protect him (and steakth, but again, no grenades) and has the same deployment rule as the Lictor, meaning he has to sit around one turn getting shot at. And the insulting thing is, that if he costed less (and lost the funky deployment and some stats to compensate) and was a Mandrake unit upgrade, he'd fix two of the three things wrong with Mandrakes and would be pretty sweet. Also, to get back on the Deldar and psychic powers, their potential is said to have been atropied, which implies it's still there, just withered to uselessness. So they might still be stronger psykers than average humans, but weak enough not to be able to manifest any powers (the feeding off pain could still be psychic in nature, as they don't really manifest anything but feed of psychic emations of other beings). Also, the no-psykers rule seems to be more in place to prevent a situation where there'd be thousands of Deldar psykers exploding all over the place from overestimating their ability and accidentally tearing a hole in the warp. They don't actually seem to care much about bringing other psykers to Comorragh. They regularly use Orks and Tyranids (which both have an innate psychic field) in arenas, didn't seem to care that the Battle Barge they brough in might have some psykers inside till the Marines sent a psychic distress call, and even have a piece of wargear made from souls of tortured psykers, which would imply they have psykers there to torture. Bringing an unshielded Eldar Farseer would still be a bad idea, since Eldar souls are like beacons to Slaanesh, hence why the Baron got his ass kicked out of his Kabal.
Anonymous
>>14744909 Except the standard leman russ has a high enough strength that makes no difference between it and str 9 against marines, also ignores 3+, (Though I suppose terminators would survive) , and has high armor facings that allow it to survive anti tank fire.
Also 60" gun so it basically covers the entire map.
Anonymous
>>14745042 Terminators will also survive basilisks tho.
Anonymous
And we come full circle to the old russ-vs-basilisk debate of the late 90s. Good work.
Anonymous
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>>14745060 Oh, for some reason I thought they were AP2
Anonymous
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>>14745069 Isn't a throw back to the good old days un
Anonymous
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>>14745008 Yeah, the only issue I've ever had on that front is just how little a damn the Inquisition seems to give about such things. Even 'Now under investigation' would be enough though. You can't exactly kill off a well known chapter.
Anonymous
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>>14745069 basilisks are better for games that use multiple boards over a large area (cross-table shelling! You fucking bet I'm getting direct hits from my guesses)
Russes are better for normal games
in my opinion