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No.14777140 View ViewReplyOriginalReport
Ok, so again with the wargame creation.

Rough intro: the game is about urban battles between a single tank/mech with infantry support. Not a whole lot of units, obviously, but with a lot of complex action going on to make up for it.

As far as design goes, there's three big elements:

The pilot, the vehicle, and the infantry(both the crew and the boots)

Pilot is basically just a pile of stats to modify your vehicle's performance.

Vehicle is either a mech or a tank, in various designs: Light, medium and heavy, with mechs getting the anti-mech design(designed to close with the opponent and destroy them up close) and tanks having the Propelled Gun style(the gun of a heavy, the body of a light. A glass cannon sort of design).

As far as infantry goes, there's meant to be a lot of customization both in the units themselves and in how you play them. You pick three units to use, with two of them functioning as on foot support and one functioning as crew for your machine. The big key here is that while the three units you pick are set in stone, their positions aren't, and you can swap around crew and boots before the game begins.

As far as the units go, there are meant to be five styles of units: