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/tg/, I have a problem. I'm currently making a barbarian for a 3.5 campaign. We've been going on for a while and we wanted to introduce a side story to the campaign, which means new characters to see what else is going on in the world. We're making them at level 6 so it's not like they're new to the adventuring thing.
The idea is the guy is a berserker with a little martial training. He grew up in a warring tribe and learned to fight from a young age, as well as how to take a punch, but understands that a single decisive smash from his martial training.
I got some lucky rolls and got 17,16, 16, 13, 12, 12, and I'm thinking going for the Shock Trooper feat (the one that sacrifices AC for extra damage). I've gone for a 4/2 split between barbarian and fighter. The feats are Power Attack, Cleave, Improved Bull Rush, Extend Rage, Reckless Rage and Shock Trooper. Is he going to work or is he going to need fixing?
The idea is the guy is a berserker with a little martial training. He grew up in a warring tribe and learned to fight from a young age, as well as how to take a punch, but understands that a single decisive smash from his martial training.
I got some lucky rolls and got 17,16, 16, 13, 12, 12, and I'm thinking going for the Shock Trooper feat (the one that sacrifices AC for extra damage). I've gone for a 4/2 split between barbarian and fighter. The feats are Power Attack, Cleave, Improved Bull Rush, Extend Rage, Reckless Rage and Shock Trooper. Is he going to work or is he going to need fixing?