>>23248998Combat is broken down into speeds. Every character has a speed rating from 1 to 4. This depends on morph and augments installed plus any drugs you took.
Every combat round has subrounds for each speed. If you're speed 1 you get on speed 1. Speed 2 and you go on speed 1 and 2, etc. etc.
So everyone goes in initiative order on speed 1, then everyone with speed 2 or higher goes against, then everyone with speed 3 or higher goes again, then everyone with 4 goes again, always maintaining init order each time.
When you shoot someone it's an opposed check against their fray skill(dodge). EP is a d100 system, you want to roll under or equal to your skill but as high as possible, price is right style. So rolling a 35 on a skill 50 roll has a margin of success of 35. Successes always beat failures, a success with a higher margin is always better.
Roll 20 on skill 30 is better than 9 on a skill 10.
Criticals are doubles(00,11,22,33,44,55etc.). roll double less than your skill: critical success, more than: critical failure.
Criticals are always better than any margin success.
If shooter wins, you roll damage, reduce damage by armor of target.
Everyone has a wound threshold, take damage more than that in one attack and acquire one wound. That applies a -10 to all your rolls, cumulative with all your wounds.
Take 1 wound, roll SOMx3 to not fall down.
Take 2+ wounds in one attack, roll SOMx3 to not go unconscious.
Combat in EP happens fast and it's deadly. Sorry if it's rambling a bit, not the best explanation, ask if you need me to clarify anything.