>>3068787>What's the difference between Kobold Camp and Dwarf Fortress? So far, it appears to be that the kobolds can't do any real work, and are incapable of farming.Notably:
*Different jobs. No farming, smelting, masonry, jewelcrafting, etc. means a primitive society, be it cave-dwelling or hut-based. Copper weapons and armor must be traded for. You'll be living on an animal-goods economy, meaning food, leather, tallow, shell, and bone.
*Kobolds can eat bones, meaning food lasts longer. This is a good thing, but it also depletes bones which can otherwise be used for armor and trade goods.
*Kobolds are very weak creatures, meaning most any kind of combat encounter, even with mild, natural animals, is a life-or-death experience every time until they get some decent skills.
*Elves will wreck your shit and attack on a fairly frequent basis. They're normally very easy to defeat, but Kobolds aren't particularly tough, so their weakness is more than compensated for.
*Different ethics, meaning different interpersonal behaviors for your Kobolds.
*Names are untranslatable.
Lastly of note are the rules of Kobold Aesthetics (unwritten rules that can't be enforced and are more like suggestions on how to play), which basically dictate no "playing like a dwarf". No digging through stone, since you only have shovels (which unfortunately can't be restricted in-code to soft earth), no building anything more than at most 2 z-levels high, except for the occasional massive engineering project or guard tower, no digging more than 1 z-level down, no dorf-style mountainhomes, etc.
>I'm normally a stalwart ASCII dorf, but for some reason the graphics set isn't bothering me.I feel the same way. This graphics set is pretty agreeable.