>>3074360Ninja: AC Bonus (Ex) (WIS, +4 Monk, +1 Ninja)
Ninja: Great Leap (Su)
Ninja: Ki Power (Su) (2+Wisdom Per Day)
Ninja: Poison Use (Ex)
Ninja: Sudden Strike (Ex) 10d6 (3d6 from Rogue, 1d6 from Streetfighter, 3d6 from Ghost-Faced Killer, 3d6 from Ninja)
Ninja: Trapfinding (Ex)
Rogue: Improved Uncanny Dodge (Ex) (Rogue and Streetfighter)
Rogue: Sneak Attack 10d6 (3d6 from Rogue, 1d6 from Streetfighter, 3d6 from Ghost-Faced Killer, 3d6 from Ninja)
Rogue: Trap Sense +1 (Ex)
Rogue: Trapfinding (Ex)
Streetfighter: Always Ready (Ex) (+3 Initiative)
Streetfighter: Improved Uncanny Dodge (Ex) (Rogue and Streetfighter)
Streetfighter: Sneak Attack 10d6 (3d6 from Rogue, 1d6 from Streetfighter, 3d6 from Ghost-Faced Killer, 3d6 from Ninja)
Streetfighter: Stand Tough 2/day (Ex)
Streetfighter: Streetwise +6 (Ex) (+2 from Streetfighter and +4 from Vigilante)
Tattooed Monk: Tattoo (Su) (Falcon)
Urban Ranger: Animal Companion (Ex) (Bat)
Urban Ranger: Favoured Enemy (Ex) (+4 Humanoids (Human), +2 Undead)
Urban Ranger: Ranger Spells (CL5th)
Urban Ranger: Wild Empathy (Ex) (Half Class Level)
Urban Soul: City Bond (Su) (Gotham)
Urban Soul: City Ramparts 3/day (Ex)
Urban Soul: Citybred Senses (Ex) (+6 Search, Listen, Spot)
Urban Soul: Hear The City 2/day (Sp)
Urban Soul: Intracity Teleport (Sp)
Urban Soul: Meld Into City (Sp)
Urban Soul: Mob Violence (3d6)
Urban Soul: See The City (Sp)
Urban Soul: Urban Renewal 5/day (Sp) (Disintegrate (Objects only), Wall Of Stone, Stone Shape)
Urban Soul: Urban Skill Mastery (Ex) (Balance, Climb, Jump, Move Silently, Tumble)
Urban Soul: Urban Sustenance (Ex)