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Quoted By: >>2313821
not sure whether this should be in /tg/ or not, it relates to both, but either way I was hoping to get some professional advice;
I've recently developed a game, or rather a puzzle (the way you would think of a rubick's cube), and I'd first like to make a prototype, but of course I also want to get a patent for it and hopefully one day market it. I've completed designs (although not all the exact measurements) and written up definite rules for play, so the idea is, granted a prototype, ready for "testing".
where do I need to start to get this ball rolling?
I've recently developed a game, or rather a puzzle (the way you would think of a rubick's cube), and I'd first like to make a prototype, but of course I also want to get a patent for it and hopefully one day market it. I've completed designs (although not all the exact measurements) and written up definite rules for play, so the idea is, granted a prototype, ready for "testing".
where do I need to start to get this ball rolling?