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Alpha/Beta/Prototypes thread

!!yvm0QrHZZJQ No.114015335 View ViewReplyOriginalReport
We had a successful thread last night, and the night before, but they were largely unorganized, and got fucked up during archival on the chanarchive, so why not make a final, definitive thread? I'm gonna start dumping some posts from the last two days that I've made, then I'm gonna start discussing some beta's that were suprisingly abesnt the past two nights. Stick around, you might learn some stuff about your favourite games that might shock you.

-Originally, for Zelda 64, the game designers started making a barebones re-make of A Link to the Past, because they had no script to follow, and they didn't know if they wanted Link as a child or adult, what temples to visit, etc.

-There were originally going to be 9 temples for Adult Link. 3 to ease you into the game, 3 that you learn magic spells in, and 3 just plain ol' hard temples. We ended up with 3 dungeons for child Link, and 5 temples for adult Link. The three dungeons for Child Link are completely seperate from the proposed 9 temples.

-Originally, the Temple of Time didn't house the Master Sword. It was going to be held in The Hall of Time, and judging by the screenshots, and design of the interior, it was going to be in Hyrule Castle. You probably would have gotten it during a segment where Ganon takes over the Castle.

-There is exit data suggesting that the Temple of Time was supposed to be in the Sacred Forest Meadow. It's quite possible that after they decided to move the Master Sword to the Temple of Time, it would be located in the Lost Woods, as that was the house of the Master Sword in ALttP.

-Originally, OoT underwent a variety of controlls schemes. In the beginning, there was the A+B era, where you used the B button as one big C-Button, the A button would house your sword and the talk, open, etc. commands, and the C-Buttons would control the Camera ala Super Mario 64. It was too hard to program though, so eventually we got the A+C design period