>>118971522PT 2
First tier charge forces a quick rotation of the in game map and any static objects within it. Players however not flipped and fall any specific distance according to the new relative "floor". Any objects that fall into players suffer damage or instant death depending.
Second tier expands player's relative sizes and shrinks the map's relative size a set amount. Great for crushing people in tight enclosures.
Third tier charge drastically alters the properties of in game objects. Walls and floors/ceilings bounce things that come into contact with them, from bullets and players to in game objects. Objects all lose friction, forcing even the slightest bump to send players or objects hurdling at great speeds.
Fourth tier charge accrues everyone's key sets to be changed by a specific logarithm so its adaptable for skilled players. Players also suffer a short period of reduced speed of actions (reloading, firing) but an increased speed of movement, which can cause fatalaties by interacting with hazardous objects or walls.
Fifth charge is where all hell breaks loose. The game world begins rotating in a cylindrical fashion, objects begin bouncing wildly killing on impact, and all projectiles bounce endlessly until impacting something other than the map (eg players or static objects).
I don't want to imagine the game engine, but no one can tell me this wouldn't be an amazing weapon.