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For JRPG's: Monsters fall under a long list of possible encounters according to region so the monsters near the first town have a chance to be just as lethal as the ones found near the last town and vice versa
For WRPG's: Combat doesn't suck complete ass and isn't a clunky mess
For JRPG's: Characters aren't insufferable to look at and don't have black and white mentality
For WRPG's: A voice slider (modulator) in character creation so my character doesn't always sound like a twerpy white guy
For all RPG's: Dungeons, ruins, forests, cities and towns are actually of a size that represents realistic population or proportion to area