>>131798285All of them are skills/perks. Reducing the import of the skills themselves? What the fuck are you on about? Am I being trolled? They're all abilities/buffs gained when you reach a certain skill level and purchase it. Some are more useful than others but all provide a benefit that highlights a specialization in a given trade or trait. Which is their purpose. Anyway, moving on.
>spells for warriorsCool opinion bro. An ability shared by any class equally adding another element to gameplay.
>casting/melee was easier in OblivionNo. No it wasn't. I can favorite a myrid of abilities and gear and equip/unequip them in either hand, at any time with the click of my mouse. Oblivion was similar but having that many options available in my favorites/hotbar or having the ability to keep my shield up while I cast or my blade up while I cast was not there. It was similar but lesser, thus Skyrim is superior.
Hit detection in Morrowind is brutal, notoriously brutal. It's not even a comparision. Melee combat in that game is broken in almost every regard. It's a different story for casters but we're not being that specific.
The removal of passive blocking wasn't a minor improvement it was a major one. And why the fuck do you keep evoking Oblivion and the steps it took toward Skyrim as if it invalidates the massive improvement Skyrim is over Morrowind. Are you seriously that big of a troll?
Why the fuck am I even responding to this shit. 8/10