>>134083408You pretty much need to look at it this way:
People with money tend to be smarter than people without money. I know this isn't a hard and fast rule at all, but it tends to be this way.
People with intelligence don't take shit from companies for very long. It's easy to get disenchanted with a product or a service, especially when the alternative to purchasing your shitty product is getting it for free via the internet.
Every move you make that complicates the process of purchasing your product or pisses me off makes me incredibly less likely to purchase it.
In short, you basically need to kiss everyone's asses - whether you think you're right anyway. You need to get on your knees and you need to go so far into the red making the best video game you can, to tell us it's a gift to make up for this shit. And then we'll buy it in droves and you'll make your money back eventually. If you just churn out shit, fuck, just forget about you.
Goldeneye 64, considered one of THE leading games - the game that probably moved the most N64 units - did not sell 10 million in the first day, month, or even year. It sold continuously like a stream for the N64's entire lifetime. Because it was a good game. Good games eventually sell. Bad games that are hyped to death make a quick buck, but they don't earn you customer loyalty. A good game -- fuck I reinstalled Baldur's Gate today. What do you think might happen if the person who owned BG released DLC for it today? I'd buy it probably! A game that old - sure hell I would, if it were good DLC. Would I buy DLC for MW2 today? No. Never, actually, but that's beside my point. Make. Good. Games.