>>135204880 hereIf they sold 3M copies @ $60 each (we'll say all copies are sold at retailers with the retailers getting a 30% margin; this probably is generous to EA, but doesn't include direct digital sales. Other hand, not including the price drop at this point, so it'll be a wash), EA makes $126M on the boxed copies. Really simple calculation at this point - EA would be taxed on the revenue, etc...
So that's another $74M to make up. Now if they have 1.7M subs, Dec 20-Jan20 is a wash - in fact, you gave players a free month. Ongoing costs are estimated at 500,000 players to break even, so $5m. So we widen this gap to $79M (or we can round it up to $80M even).
So let's say EA kept 1.7M players for Jan 20-Feb20 (month 2) and Feb 20-Mar20 (month 3). We'll even graciously extend that figure to month 4 (kind of predicting future guesstimates), and say 1.7M for the 3 months after the first free month.
If the sub count to cover costs is 500,000, they are making a profit on the 1.7M.
Again I will be generous to EA. I will consider all sub time to have no costs. This obviously isn't true - credit cards are 2-4% of charge + 30-50 cents per charge, debit is similar when no PIN is used, and game time sold in longer than one month intervals is done at a discount, as are prepaid game cards (retailer margin).
So 1.2M (players they are making a profit on) * $15/mo/sub = $18M profit through april 22nd (considering 500,000 to cover all costs and all others to be pure profit, not taxed, no variable/fixed costs to take money, etc.)