Ok guys, decided to try a new approach. I've been a Bioware Employee since 2008. I'd like to know what do we have to do to win your respect, /v/. You know you liked our games one day and we know you are important to our business, so what do we need to do to become friends with you once again?
Anonymous
Quoted By:
Stop reaching for the CoD audience
Bioware Employee !COa6GtxH5I
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No one? I recall people here saying they wanted to talk freely with us, instead of abiding to the strict forum rules of BSN.
Anonymous
discontinue all your current IP, leave EA and kill yourself
Anonymous
>no timestamp HURR MCDURR I AM A REAL BIOWARE EMPLOYER
Anonymous
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kill yourself, that would earn my respect.
Anonymous
Anonymous
remove Stanley Woo and Jennifer Hepler from the gaming industry. That's all we really want
Quoted By:
You can start by not making threads without a timestamped employment time sheet
Anonymous
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My dad works for Nintendo. He said your company is finished.
Anonymous
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>>135298873 well i know that but my answer wouldn't change anyway
OP should still kill himself
Anonymous
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Leave EA, fire every prominent member of the team, re-hire the employees that made Bioware what it was.
Anonymous
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I don't get why people make these threads and expect to be believed without providing any proof for their claims.
Anonymous
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Less story and more gay sex please
Anonymous
Learn from your mistakes.
Anonymous
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More dinosaurs.
Anonymous
Do away with Day 1 DLC. I don't care what the Extra Credits douche bags say, Project Ten Dollar is cancerous. If that's something that's out of your control, then tough fucking cookies. Have virtually no disc-locked content that you're saving up exclusively for future DLC mission packs. That's retarded and a primary reason why Skyrim is going to wind up being intensely more successful than any Dragon Age sequel will at this rate. Have a section of the forums cordoned off exclusively for suggestions and complaints that isn't as harshly moderated as the rest. That way you can transfer any hate threads with valid points there without shitting up other boards. Staff do not have to interface with users there, but do not lock them unless for open legal reasons. Among others.
Bioware Employee !COa6GtxH5I
>>135298873 Believe what you want.
>>135298846 You know that's not reasonable, the IPs can deliver a good story if we do it right, can't they? EA is just a means to an end, they don't have control over the creative department.
>>135298909 What would be a good game to you? What setting? Action oriented or Tactics oriented? Remember we focus on storytelling.
>>135298914 Jennifer Hepler is a good person, just because she made a comment that 90% of the company doesn't agree with doesn't mean we should FIRE her. She wrote most of the Anvil quest in Dragon Age Origins, some Shale dialogues and just some other character dialogues in Dragon Age II. Her brother also works for us and he did most of the planets description in Mass Effect games.
Anonymous
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Make actual RPGs. No waifu simulators. No cover based shooters with dialog. Actual fucking RPGs. AND STOP DUMBING THINGS DOWN. FUCK YOU. DUMBING THINGS DOWN ONLY EVER MAKES GAMES WORSE, NOT BETTER.
DJ Weedmasta Slowfunk The Party Sloth !!g01cXw4vVYB
DJ Weedmasta Slowfunk The Party Sloth !!g01cXw4vVYB Sun 08 Apr 2012 19:58:00 No. 135299425 Report Stop trying to reach the COD kiddies. Be a little less lazy with games. I understand 360 holds back this generation a lot graphically, but really? SPRITES for those running soldiers and the krogans at the end? And we wanted to see what female turians looked like, and all the other shit. Just...seeing only dudes of like every race all in armor is kind of weird. Just try to take the way that involves putting more effort in. And stop nickel-and-diming people. I appreciate the new ending being free, just...if you're working on something and it's gonna be done by launch, do your best to make sure it's not DLC if it's something essential like a full character. Hats and Armor sets I could care less about, but full characters is...that's pretty stupid guys, come on.
Anonymous
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>>135298728 >TERRIBLE and dumbed-down games >Reaching for the CoD audience >Awesome button >Payed reviews >Day one DLC >LIES Why should I respect you?
Anonymous
It generally helps to make good games. You know, with plot instead of sex.
Anonymous
>>135298728 Stop trying to do anything but make a game.
Don't go for audience x, don't try to make "x scene say y to z people", just stop.
Just do games, like you used to.
Look at the old games everyone liked. Look at what Obsidian did with KotOR 2 over 1 and what worked and what didn't, etcetera etcetera. Take yourselves back to school and reinvent your products.
You'll be better for the process. This isn't just "WAH WAH FIX X". There is no 'x' here. It's a mindset and a way of business that is making poor results as end products.
>implying any of this is possible with the publisher so close to development>implying you really work for bioware >implying that you'd be in any reasonable position to fix anything if you did. Anonymous
Personally the best decade of games was the 1990s when all games turned into 3d it was a new way to play and all games felt orginal make the next step into gaming because everything is boring as fuck.
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Make games for your actual fans rather than the fan base that you want to capture. You should give absolutely zero thought to capturing another audience. If you want to do that make a game specifically for that audience, don't shit up our games instead
Anonymous
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no fucking gay shit on my games. now fuck off
EA Employee
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WHAT THE FUCK DO YOU THINK YOU'RE DOING
Anonymous
Make a sequel to Jade Empire Remove the ability to romance EVERYONE EVER CAUSE YOURE THE HERO/HEROINE OOHH THATS SO ATTRACTIVE ^_^ Make the combat better, dont make it worse. Make huge fucking towns and cities with a lot of good side quests. Make it so you can have like 15 ways to do a quest. etc. Make good games.
Anonymous
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>>135299337 >>EA is just a means to an end EA has destroyed Bioware. Utterly destroyed it. Now we have rushed, lazy, monetized, common-denominator-audience SHIT instead of decent games.
And hire some better writers. They are cheap, you just have to have some taste when selecting them.
Anonymous
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Long answer: BioWare should either sever their ties with EA, or at least stop doing the bidding of some corporate muppet in an office who doesn't know shit about the video game industry. BioWare should become a customer focused company and stop alienating gamers for short term profit. BioWare should work on games with high budgets and long development time like Dragon Age: Origins instead of disgusting shit like DA2 which obviously had shorter development time and lower budget, the sole function of such games is to save the day and IT SHOWS. You can't hide behind your precious IGN or the spastic casuals in BSN with low standards. IT SHOWS AND IT MAKES YOU LOOK BAD. Higher time and budget may lower BioWare's weighted profit per game, and DA2 may be more successful than DA: O business-wise, but that shit is destroying BioWare. Also BioWare should change its overall attitude toward customers, their community managers, as well as every BioWare employee who occasionally posts on BSN, should take the sticks out of their asses and for once try to understand what the so-called "entitled haters" are saying. Short answer: Stop bending over to EA, take a good look at CDProjekt Red.
Anonymous
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Obsidian may make buggy games but at least they make RPGs. Fuck EA in the ass, merge with Obsidian and return to GLORIOUS BLACK ISLE MASTER RACE.
Anonymous
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You're dead anyway. It's too late now.
Anonymous
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bioware has never been anything without wizards of the coast oversight
EA Employee
Anonymous
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How about you make a game for gamers and not a game for retards or super casuals. LIKE YOU'RE SUPPOSED TO. The problem with modern vidya is everyone is just trying to make money instead of an actual entertaining experience. You won't listen though. I won't buy Mass Effect 4 like I didn't buy the other three turds.
Anonymous
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>>135299337 >What would be a good game to you? What setting? Action oriented or Tactics oriented? Remember we focus on storytelling. It doesn't matter, because the storytelling is the problem. Work on it. I can't say what is wrong, but modern Bioware games just aren't there. I just can't play them and enjoy them nearly as much as I can something even as bad as Bulletstorm, and that has no plot to speak of.
You have a rich history of success. Not just from this decade past, but further still. Don't just throw it all away.
Anonymous
Nothing you can do will save you. Goodbye.
Anonymous
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Fire all your female writers, David Gaider, and Mac Walters. Abandon the Mass Effect and Dragon Age IPs, you've damaged them both beyond repair. For your new IP, don't think about DLC at all until the game is released. Don't even try to write romances, you're terrible at them even with the writers I mentioned gone.
Anonymous
Budget management is also integral. There is virtually no reason why TOR had to take over 200 million dollars to develop to deliver the product we wound up getting. The Marxist theory of value is antiquated and does not apply in any creative endeavor. Don't eat money. Manage it well. When taking criticism, be gracious and more than just a simple throwaway sentence. You might take a short-term hit for showing what some people would consider "weakness," but you'll gain a lot of long-term support in the end. Return to old IPs and study what made them great for their time. You need to keep those aspects before attempting to add in anything the committee believes would "improve" upon the formula. Any doubters need only look at the recent successes of the Double Fine and Wasteland 2 Kickstarters. People have to think like artists just as much as businessmen and cubicle workers.
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>>135298728 >>135298728 <sage>
If this is really who you say you are ( 0.002% ), then you should be ashamed of yourself.
Bioware as a company whored out to the publishers and are making games not for the need for creating unique enjoyable experiences, but for the money.
</sage>
Anonymous
Anonymous
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Hire me to direct your games because you rustics are inept.
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im an advent gamer and iv never'd played any bioware game before in my life they're all just so unappealing to me
Quoted By:
leave EA fire hamburger helper less emphasis on homosex. it's cool having a choice and all, but does every character really need to be bisexual? make games that aren't shit
Anonymous
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less hamfisted DLC
Anonymous
Anonymous
Same-gender romances should have a reasonable degree of depth and not be reduced to sexual expression. That's blatantly offensive to members of the LGBTQ community who want deeper characterization than surface titillation in our games.
Quoted By:
you could start by making a good game for once.
Anonymous
Anonymous
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>>135299337 >EA is just a means to an end, they don't have control over the creative department. That's excellent news. Can you fire your entire creative department and hire some new people with measurable talent, please?
Anonymous
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Fire your writers, because they're just shocking and long in the tooth. There are hundreds of talented writers out there willing to work for pennies. Hire new ones, respect them and let them create something good. Grow a pair and stop letting EA have creative control. They're bleeding money for a reason.
Anonymous
>>135298728 You guys don't have to change the ending just go with the indoc theory and make your own ending from there.
Bioware Employee !COa6GtxH5I
>>135299269 >>135299145 Believe me, we have learned a lot with Dragon Age II and Mass Effect 2 & 3 regarding what the community likes and what it doesn't as DLC, gameplay aspects, maps (specially with Dragon Age II, probably the "worst" game we made so far).
Our free MP DLC that's coming and free Extended Cut of the ending are a way to say "Ok, we get it." They're not just part of a big damage control plan (of course it had a bit to do with that).
Believe me, there'll be more free stuff on the way and expect a new approach with the newer games.
Disc Locked content is made thinking it would be easier for players to access without having to download bigger and bigger files. Having them on the disc or not shouldn't mean it was or wasn't made before the release. We could just make it available for download 1~2 months after the game launches to give you the illusion that we only worked on it after it (like many companies do, even some EA developers, like Bioware).
Anonymous
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>>135300203 No.
Bioware can't write romances at all, so they shouldn't even try. The last thing I want is for them to put MORE effort into an area that's totally unnecessary.
Anonymous
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>so what do we need to do to become friends with you once again? Independence from EA "devils". But that's not gonna happen, is it?
Anonymous
>>135300326 >specially with Dragon Age II, probably the "worst" game we made so far Sonic Chronicles says hi.
Anonymous
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>>135300326 Go fuck yourself.
Anonymous
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I'm not going to waste my time to try to argument with you if I don't have some sort of proof you're actually a Bioware employee. But if you do bring that proof, i'll be glad to discuss with you.
Quoted By:
report shit like this cleaners will catch up
Anonymous
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>>135300417 Nobody gives a fuck about Sanic anymore though.
Quoted By:
I will never have respect for bioware so long as all they do is cram dialogue choices into shit, with horrible stories, horrible dialogue, horrible graphics. Fuck, there is nothing good about your company.
Quoted By:
Kill yourself.
Anonymous
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Scrap the dialog wheel and fire whoever came up with that idea. It's just terrible. Absolute cancer.
Anonymous
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Yeah. I'm sure you're a BioWare fag and not just some bored /v/irgin who wants to roleplay
Anonymous
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>>135300326 Stop being such a literal moron. Chopping the game into pieces and selling some of them as DLC is shit, no matter when you start developing them. I want a whole experience out of the box which doesn't need to be enriched or clarified with DLC. How do you like that for feedback?
Anonymous
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>>135300326 >Disc Locked content is made thinking it would be easier for players to access without having to download bigger and bigger files. Having them on the disc or not shouldn't mean it was or wasn't made before the release. I'm giving this a perfect 10/10 because of that retard moderator/developer on the Bioware forums screencapped saying exactly the same thing, so you can't honestly say that you're being too obviously stupid to be a real Bioware employee. They really believe this.
Anonymous
>>135300326 >Having them on the disc or not shouldn't mean it was or wasn't made before the release. Anonymous
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>>135300326 >Our free MP DLC that's coming and free Extended Cut of the ending are a way to say "Ok, we get it." But you don't get it, nobody wanted multiplayer in the first place and you're keeping the nonsensical god child ending and robot people making space magic ending and just polishing that turd.
Anonymous
>>135299337 no its very reasonable, there butchered and the memory of the experience is gone
you could make another jade empire, but Dragon Age, Mass Effect and Star Wars games are off limits
Anonymous
>>135300326 >Disc Locked content is made thinking it would be easier for players to access without having to download bigger and bigger files. Having them on the disc or not shouldn't mean it was or wasn't made before the release. We could just make it available for download 1~2 months after the game launches to give you the illusion that we only worked on it after it (like many companies do, even some EA developers, like Bioware). You're approaching this entirely the wrong way.
Do not even think about DLC until the game is released. Focus on delivering a complete game, and then on fixing the shitload of bugs your games always have (how the fuck does Obsidian have a reputation for releasing buggy games while you faggots don't? You're much worse than they are.), and then, a few months down the line, start thinking about what you'd like to add.
Anonymous
As an actual bioware employee I can tell you this guy is lying.
Anonymous
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Just stop with the romances.
Anonymous
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>>135300648 As the actual CEO of Bioware I can tell you, you're all banned from singleplayer.
Anonymous
Stop trying to be the Gestapo with your forums. It just drives away most posters, leaving only the "drones" who see Bioware as a group of gods who can do no wrong. Look at the Bungie forums. They're very lenient with their rules, and it's generally civil and on-topic.
Anonymous
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>>135300614 This.
Jade Empire deserves a sequel. And Mass Effect and DA are completely ruined for me now.
William Wallace !tm4KcduEf.
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My dad works for Bioware and OP is a liar.
Anonymous
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Meh, Jade Empire is shit as well.
>>135300326 That's why the Prothean squad mate, who was supposed to be integral to the story, is DLC right? Why don't you guys just drop DLC and go back to expansion packs? Those were cool.
Anonymous
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Look, if you can finish producing a DLC during the time it takes for you finish testing the final product, you need to develop a different kind of DLC.
Anonymous
Some years ago, every game company tried to push the boundaries further with each game, in every respect. Hardware was always outdated when the next generation of games came out. Now I can run every game worth the money on my 3 year old cheap-pc. Advice: Grow some balls again. I don't want to replay the 5th dumbed-down similar title of Mass Effect or Bioshock. Where's my jawdropping new gaming concepts and benchbreaking hardware achievements? Hell why do I still have to stare at a shitty monitor to play games? Why is there no 3d headset?
Anonymous
if you finish something before the release date, it should be in the game, not DLC (except project 10 dollar, i can kinda see that) DLC should be primarily cosmetic information, maybe additional side missions with virtually zero relevance to the main story you should make RPGs, not cover shooters.
Anonymous
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>>135300590 Well at least he's sticking with the act the way he's using Bioware logic, whether or not he's real.
Anonymous
here you go OP, implying I care if you're a bioware employee: Do not add in gay shit after it's already been established that MC is straight. Shepard suddenly being a fag in ME3 made no sense at all. Don't dump so much money into writing in VA that the game itself is shit. Stop trying to gather audiences from other games, make games for a specific audience and nobody else. Stop engaging in jew tactics like on-disc DLC, it's not okay. Stop cutting so many corners in general. This is more personal, but if you want to sell a game, at least make sure the demo fucking works. Why the fuck was the ME3 demo LAGGING on my ps3 during CUTSCENES.
Anonymous
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It's pointless. Bioware is tarnished beyond recovery at this point. Nothing they make will ever be worth buying. Ever.
Anonymous
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Aww damn
Goddamn Based-God you got bitches
Aww damn
Free Gucci Mane
What damn, my partna told me, he said B you gon die with bitches
He said you got bitches on deck B, he said you a goddamn Pretty Boy
Ima die with thirty bitches on my dick, a hundred bitches on my dick, thirty bitches on my dick
I GOT BITCHES CUZ, AW DAMN I GOT BITCHES, AW DAMN, BASED GOD, PRETTY BOY, AW DAMN I GOT BITCHES, AWWWW FUCK
I got hoes like a young ass bitch
I could fuck any broad
Cuz I'm that fuckin rich
I could put her on a mount
And I'd make her suck my dick
This is young Based-God, I'm the Pretty Boy bitch (2x)
Hoes out the ass beating me with Lou Gusses
Young Based-God fuck yo bitch like it's nothin
Hoes on my dick cuz I look like Jesus
Bitch I want a million, shoutsout to Regus
[ Lyrics from:
http://www.lyricsmode.com/lyrics/l/lil_b/pretty_boy.html ]
Based like a god and I'm high like a Martian
U.F.O. bitch suck my dick like a Martian
Tack 30 deep and I act like a broad
With a chicken-head bitch chirpin me like a fraud
Ass smacks face and I get it so explicit
Gucci Mane business, make her suck my dick quick
Game like Atari and I aint with that old shit
Knock her bitch head on my dick like the ocean
Pretty Boy gangster, RICH YOUNG NIGGA
Hoes suck my dick cuz, I'm the pussy killer
I'm Michael Jordan my bitches so excited
Bitches suck my dick cuz my chain LOOK LIKE LIGHTNIN
I got hoes like a young ass bitch
I could fuck any broad
Cuz I'm that fuckin rich
I could put her on a mount
And I'd make her suck my dick
This is young Based-God, I'm the Pretty Boy bitch (2x)
Anonymous
>>135300326 >the illusion we worked on it are you admitting to lying to the customer base? I'm pretty sure you could suffer lawsuits for fraud.
Anonymous
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>>135300326 > Believe me, there'll be more free stuff on the way Too little, too late. You've been marked and better start to make some more reliable gestures in future titles.
As for the disc-locked content, if you'd like to engage in that sort of deception, go ahead. Just keep in mind that it might not sell as well as at immediately around release.
Better solution? Have the bloody content in at the start, you confederacy of dunces.
Anonymous
Remember how Dragon Age Origins was made with the PC in mind? Remember how it wasn't shooting for a large audience? Remember how it was one if not the best selling Bioware game? Whatever it is you did with that game, do it again.
Anonymous
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>>135300941 >DLC should be primarily cosmetic information No.
Paid cosmetic content is for F2P MMOs. DLC for single player games should be new side stories that expand on some aspect of the setting not explored in the main games. It should not be a continuation of the main story, but it also shouldn't be shit that modders would happily do a better job of for free if you let them. There's a reason Bethesda can't get away with selling cosmetic items as DLC.
Anonymous
Calling on a mod to see if the IP address of this guys is canadian.
Anonymous
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>>135300326 > Having them on the disc or not shouldn't mean it was or wasn't made before the release No it means it was made before release, or else it would be physically impossible to put on the disc.
Download times are super fast, its a poor excuse for being lazy money grubbing assholes.
Anonymous
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haha, these people actually think they're talking to a bioware employee!
Anonymous
Quoted By:
more dinosaurs
Anonymous
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DLC simply shouldn't exist. Bring back expansion packs.
Anonymous
Assuming you're the real deal Bring back whatever it is that made KOTOR and NWN and Baldur's Gate so good. Also leave EA before you end up like Maxis and Westwood.
Anonymous
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>>mfw the only Bioware game I've liked is the first KotOR and not only was the 2nd far superior, but you ruined the series with World of Star Wars in an epic-fail bid to make the WoW cash for your corporate paymasters.
Anonymous
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When FF13 and 14 came out, a similar fan backlash hit square enix with negativity and disrespect. You know what they did? They openly apologized for the quality of their product, vowing that they will work to not repeat their mistake with such a beloved franchise. All I have seen from Bioware and EA are messages of negativity towards entitlement, laying blame on homophobia, and claiming "artistic integrity" when you are willing to hack your original game into pieces for DLC. In breif, you have no spine. I understand reaching resolutions with another developer for a game is commonplace, but the scope and magnitude at which your games have altered from the past speaks its volumes. It doesn't mesh with the facade you and your producers are trying to mask. If you shell out the same shit, you can at least be honest about it. Don't claim artistic integrity when there are several jarring aspect of your games that are tailored to making a quick buck. Don't bash your fans by ingnoring the issues and claiming their hatred is completely biased. Don't let your employees practice a zealous tolerance towards anyone that doesn't drop trow for your latest works. Treat us like fucking people and not dollar bills
Anonymous
>>135298728 • You should be expanding on your dialog choices, not dumbing them down.
• Stop ripping stuff from your games and selling them as downloadable content.
• Know your own lore. (this should be a given, unfortunately it isn't)
If you publisher is the cause of these problems you need to leave asap.
• Stop going backwards (ME2's roster was more than twice as big as ME3's)
Bioware Employee !COa6GtxH5I
>>135299425 That comment was taken out of context. We meant in a Blizzard kind of way, where we could make the games EVEN harder but that it should be optional. We would like to attempt new levels of difficulty that we haven't for a long time (like with Dragon Age Origins) but at the same time make it possible for new players to enjoy the story at least.
>>135299472 I'm not sure if serious, but sex was just a very small part of all of our games.
>>135299505 I think KOTOR II was an insult to KOTOR I personally. Aside from the gameplay changes (which had Bioware's input, as far as people tell me), the story was bad, the characters were poorly done, the worlds were boring... but I respect your opinion.
>>135299556 We have lots of Demos and ideas, we're just not sure if they'd be liked by everyone. We want to make new RPG experiences, mixing other genres with RPG like we did with Third Person Shooters in Mass Effect (no Kinect bullshit anymore, as well).
>>135299743 What I'm gonna tell you, and you may believe it or not, may give you some hope, or not.
We were testing Arkham City's combat system in a feudal Japan like setting and it felt awesome. It's just a test, though.
>>135299970 It didn't, that were just false rumours. Marketing money is handled by EA, not Bioware, we don't have to cut content because of that.
>>135300312 We had the idea to indoctrinate Shepard near the end, but it felt like a "Fuck you" to the gamers. We feel what you're going to see with the extended cut will make you much happier regarding the ending.
Anonymous
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>>135301306 Protip: Bioware can't leave EA. "Bioware" is an EA label, much like EA Sports. Bioware is already dead.
Anonymous
Anonymous
>>135301401 >I think KOTOR II was an insult to KOTOR I personally. Aside from the gameplay changes (which had Bioware's input, as far as people tell me), the story was bad, the characters were poorly done, the worlds were boring... but I respect your opinion. Not sure if troll or just a fucking stupid BioWare employee.
Anonymous
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>>135301159 ME3 is already Bioware's top selling game ever in only a month.
Anonymous
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>>135301401 >I'm not sure if serious, but sex was just a very small part of all of our games. Are you fucking serious?
Anonymous
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I just asked my dad to look at your posts and verify your claims, he says its a bunch of bullshit. I trust the man, because he works at Nintendo
Anonymous
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>>135301401 >What I'm gonna tell you, and you may believe it or not, may give you some hope, or not. >We were testing Arkham City's combat system in a feudal Japan like setting and it felt awesome. It's just a test, though. Person you replied to, god I hope you are fucking legit. That should be the next game you work on. also make the morality system less GOOD AND BAD and more yknow, realistic. Also the Arkham City combat system is good but make it more flexible.
Anonymous
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Die in a fire. all problems solved
Anonymous
>>135301401 >I think KOTOR II was an insult to KOTOR I personally. That's because it was, and intentionally so. The first game was pretty goddamn bad. Even DA:O was better than KOTOR.
>the story was bad, the characters were poorly done, the worlds were boring Sounds like you're describing KOTOR 1 here.
Anonymous
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>>135301401 >We had the idea to indoctrinate Shepard near the end, but it felt like a "Fuck you" to the gamers. so you gave us a different fuck you instead? fucking asshole
Anonymous
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1. Develop for PC first, dumb down and port to consoles later. 2. A fuckload of characters and missions to choose from. ME2 was good for that reason. 3. No story DLC. Armors, weapons and cosmetic items are ok. Story-heavy dlc like Lair of the Shadow Broker and From Ashes are not. 3. Don't change writers halfway between games. 4. Fetching quests suck. Puzzles and different combat modes (ie holdout, timed) are much better.
Anonymous
>>135301524 Oh look, another hipster "too deep 4u" faggot.
Kotor II's writing was by far the WORST part of the game.
And lets not even get started on the goddamn awful level design. Remember Peragus II?
REMEMBER PERAGUS MOTHERFUCKING II?
Anonymous
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>>135301401 >I think KotOR 2 is worse. And that's why Bioware needs to die.
Chris Avellone runs rings around your writers.
Anonymous
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psssssst, you guys aren't really talking to an employee of bioware
Anonymous
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>>135301623 >>mfw Dragon Age is better than anything but a pile of dogshit Anonymous
leave EA start anew care about your product and your customers>implying you're an actual employee
Anonymous
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>>135301401 >We want to make new RPG experiences I've always wondered what the people at Bioware think makes a game an RPG. Cause honestly it doesn't seem like there's much actual role-playing involved in Bioware games. A bit of stat management, some skill trees and an emphasis on a half-baked narrative does not an RPG make.
Anonymous
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>>135301654 I do. I had no problem with it.
Anonymous
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>>135301654 I don't have to remember, I play The Sith Lords on a regular basis.
Anonymous
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>>135301401 >We had the idea to indoctrinate Shepard near the end, but it felt like a "Fuck you" to the gamers. No, that sounds like an interesting ending. Certainly superior to the garbage that you offered up to us.
Anonymous
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1. Stop listening to your 13 year old fanbase 2. Stop making games for EA 3. Stop making games
Anonymous
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Leave EA, until then you have sold your soul, and should be prepared for all of the consequences that come because of this. You do realize Bioware won't exist in a few years of so. Just look at EA's track record.
Anonymous
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>>135301401 >I think KOTOR II was an insult to KOTOR I personally. Aside from the gameplay changes (which had Bioware's input, as far as people tell me), the story was bad, the characters were poorly done, the worlds were boring... but I respect your opinion. Anonymous
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>I think KOTOR II was an insult to KOTOR I personally. Aside from the gameplay changes (which had Bioware's input, as far as people tell me), the story was bad, the characters were poorly done, the worlds were boring... but I respect your opinion.
Anonymous
SEQUEL TO JADE EMPIRE>SEQUEL TO JADE EMPIRE SEQUEL TO JADE EMPIRE>SEQUEL TO JADE EMPIRE SEQUEL TO JADE EMPIRE>SEQUEL TO JADE EMPIRE SEQUEL TO JADE EMPIRE>SEQUEL TO JADE EMPIRE SEQUEL TO JADE EMPIRE>SEQUEL TO JADE EMPIRE SEQUEL TO JADE EMPIRE>SEQUEL TO JADE EMPIRE SEQUEL TO JADE EMPIRE>SEQUEL TO JADE EMPIRE SEQUEL TO JADE EMPIRE>SEQUEL TO JADE EMPIRE
Anonymous
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here's the important one. DLC is not for expanding the game story. more weapons or costumes and that shit is fine but story is not. That is put in an expansion pack that should come out months later. Dont take shit out of the game to make people pay more either.
Anonymous
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>>135301727 good thing those spoilers defend my intelligence now /v/ wont think less of me for replying
Anonymous
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>>135299926 >some How about next year when DA3 flops?
the princess
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boot retarded people, get people who aren't retarded so that you're actually able to make good games.
Anonymous
>>135301401 Indoctrination isn't a fuck you. It was inevitable that Shepard was going to be indoctrinated. He says it himself, "I'm just another soldier." He's nothing special. The player is what makes him special.
Also, tell your PR guys to stop sounding like douchebags. They're going to seriously turn people away permanently from BioWare if they don't stop.
Anonymous
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>>135299337 >Jennifer Hepler is a good person, just because she made a comment that 90% of the company doesn't agree with doesn't mean we should FIRE her. She wrote most of the Anvil quest in Dragon Age Origins, some Shale dialogues and just some other character dialogues in Dragon Age II. Her brother also works for us and he did most of the planets description in Mass Effect games. Being a good person doesn't make me want to give you guys my money. This is business. If you want to win back your discerning fans, you have to make tough business decisions. Getting rid of Hepler is one of them. She is a poor writer and her ideas detract from the themes of your games.
She may be a saint. But that doesn't mean she's a saint that deserves a job as a writer.
Anonymous
>thinking this guy is actually from Bioware nobody that is currently employed by BiowareEA would ever come to 4chan to ask for constructive feedback.
Anonymous
>>135301401 >I think KOTOR II was an insult to KOTOR I >personally. Aside from the gameplay changes >(which had Bioware's input, as far as people tell >me), the story was bad, the characters were >poorly done, the worlds were boring... but I >respect your opinion. This is why bioware is crap. can't see good writing when its right in front of them.
Mass effect was so simplified it was horrible. The speech wheel was just simple as hell with good being on top evil below, get to the action on your right and knowledge on your left.
Good in theory and worked for ME1. But its just so bland.
Anonymous
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>I've been a Bioware Employee since 2008. I'd like to know what do we have to do to win your respect, /v/. Remember when Gaider wasn't a forum troll, but created the Ascension mod for BG2:ToB? To create the ending that was meant to be, but wasn't for time/budget reasons, that he finished on his own time? _That_ earned him respect.
Anonymous
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>>135301401 >We feel what you're going to see with the extended cut will make you much happier regarding the ending. the thought of playing multiple choice with the deceptive reaper kid does not make me happier, extended cut will still be shit. does not address the virtual light show bullshit.
Anonymous
>>135301654 Confirmed for shit-tared pseudo-intellectual
The writing in that game was good and far better than most fucking books these days. Sounds to be like you're prepared to hate anything that even seems intelligent like most of fucking idiotic gaming public these days. Also: I'm sorry you're such a god damn moron and can't figure out how to navigate baby mode levels. Go play the original Dark Forces and come back to talk to me about confusing level design.
Anonymous
>>135301401 >I'm not sure if serious, but sex was just a very small part of all of our games. Ya blew it.
Anonymous
Anonymous
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>>135301845 Which is funny, because threads like these are actually pretty good.
Anonymous
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>>135299337 > they don't have control over the creative department. confirmed for bullshit
Anonymous
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Stop appealing to the casual audience and contributing to the decline of this industry. Compare the RPGs you released 4 years ago and the ones you release now.
Anonymous
>>135301845 Obviously. But it feels good to blow off some steam
Anonymous
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Been boycotting EA for years, there's nothing you can do at this point. For others, who care less about the evils of hitler's reincarnation as a video game publisher, I suppose you should try to stop dumbing games down in both story and system aspects.
Anonymous
Anonymous
Anonymous
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>>135301870 >jedi knight levels >JK 2's spaceship level Oh god
I get panic attacks thinking about it
I miss the feeling of bewilderment Anonymous
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>>135301401 >We had the idea to indoctrinate Shepard near the end, but it felt like a "Fuck you" to the gamers. We feel what you're going to see with the extended cut will make you much happier regarding the ending. If you are for real, i appreciate for answering looking forward to the extended cut but i still think the indoc theory was a better ending than what was in the final game, either way i hope the dlc makes sense out of the whole thing and gives closure.
Anonymous
>>135301401 > It didn't, that were just false rumours. Marketing money is handled by EA, not Bioware, we don't have to cut content because of that. Then what was the actual budget? $200 plus a cup of coffee a day for the vagrant peddling the electric bicycle powering the TOR servers?
And I hope you paid attention to my other points as well.
Anonymous
>>135301846 But kotor II DIDN'T have good writing. It was a terrible clusterfuck of a game.
The central soul of the story, the plot, was objectively bad.
Now the actual mechanic dialogue writing was fine, but that doesn't excuse a shitty plot.
Anonymous
>>135301890 Sex has never been that big in bioware games.
It's just /v/ that blows it out of fucking proportion and acts like every game is about the romance and sex when it's always been a side thing.
Anonymous
>>135301834 Aaaaactually. Shepard was confirmed for bad ass status in the very first game and isn't just another soldier. That bullshit arose when their main writers left after the first game and Bioware's legions of faggots took over. I'm just another soldier, hurr durr. Let's try to be like smurt purple and murk sad, fuck you ending. Dat what lit-ra-ture durs rurt?
Anonymous
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What does indoctrinate mean?
Anonymous
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>>135301984 >>135301946 >getting mad enough at a videogame to have to "blow off some steam" Anonymous
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your games were shit, Black Isle games were awesome
Anonymous
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>>135301401 >Dragon Age: Origins >Hard Anonymous
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How about Bioware just fucking dies. Sounds like a good plan to me.
Anonymous
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>>135302039 everyone blows it out of proportion then. If it wasnt so big there wouldnt be fuckton of news coverage over it then would there? if its not so big why do bioware and ea think its the reason everyone hates their game?
Anonymous
>>135301401 >We had the idea to indoctrinate Shepard near the end, but it felt like a "Fuck you" to the gamers. This is fucking horrible. This is why gaming sucks these days. The developers are afraid to put an interesting ending that makes sense to the game just because it would be a "fuck you" to the gamers.
You know what? Fuck you.
Anonymous
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>You have to be able to make meaningful choices in constructing your character and developing your character in the game, that's the first part of it. The other part is the game (world, dungeons, people) have to react in meaningful ways to those character choices and how your character is developing. I would even argue that having a strong storyline in an RPG is absolutely secondary (or even tertiary) to those things. It's the game's systems, it's allowing the players to develop, and allowing them to see the the consequences of that development that make an RPG. >And most RPG players will form a stronger narrative themselves based on actions that occur in the game, that have nothing to do with the NPC they talked to, or the big “wow moment” that you threw at them – they don't care. What they care about is their 3rd level Dwarven fighter that was able to fight off those 20 orcs in a corridor with nothing but a hammer. That's the story that gets them excited, and that's the story that they tell, because they were able to pull it off with their character with your game mechanics, and I totally respect that. >Chris Avellone Try making actual RPGs again, not shooters with dialogue options. Maybe that'll earn you some respect.
Anonymous
>>135301401 >We had the idea to indoctrinate Shepard near the end, but it felt like a "Fuck you" to the gamers. But you gave us a big "fuck you" anyway. That's exactly what you did. You'd have to be retarded to actually think people would like the ending you gave us. (which speaks volumes about Mac "The Hack" Walters)
If you're going to give us a big "fuck you", at lest give us one that syncs with the rest of the game and doesn't fuck over the rest of the lore.
Anonymous
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>I think KOTOR II was an insult to KOTOR I personally. Aside from the gameplay changes (which had Bioware's input, as far as people tell me), the story was bad, the characters were poorly done, the worlds were boring... but I respect your opinion. Now you've done it...
Anonymous
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>>135298728 get EA to spin you off and make your next game a low-budget, crowd-sourced affair.
/thread
otherwise, you're company's name is mud.
Anonymous
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Punch Stanley Woo in his smug chink face Leave EA Make a Mass Effect 3 extended cut with a concrete ending Make KOTOR III Fire Hepler Make Gaider redo DAII completely so it's actually good rehire Drew Karpyshyn and give him complete creative freedom on stuff quit relasing fuck tons of preorder dlc and jjust ship it on the disc Make both the Doctors admit that they fucked up. I mean they actually saying, "we messed up." not some crazy way around it like they just did with the whole ME3 debacle
Anonymous
>>135302084 lol, well he's still human. he was exposed to that fucking hueg reaper artifact (object rho) and got pulsated by it while fighting. There's no way that wouldn't have an effect on Shepard.
what I don't get is how a game with 99% amazing writing flops out so hard at the last 1%. I hear they had to rush it, but if that's the case why not admit you ran out of time? that would piss off some people but nowhere to the degree people are pissed now.
Anonymous
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>>135302237 pssst, hey buddy:
you don't know if they actually had this idea because that guy doesn't actually work at bioware
Anonymous
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>Leave EA Problem solved, if you can't take the name of the company with you then too fucking bad. Leave anyway. EA is what is killing you and your games. Also bad writing.
Anonymous
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>>135302036 It was much better than KOTOR.
Anonymous
Wait.. can someone explain the indoctrination thing to me? I don't get it.
Anonymous
Anonymous
>>135302316 some people think shepard was indoctrinated
Crazed Rabbit !!WMN/saqPjKQ
This thread is proof that, given the right encouragement and taunting, all of /v/ can fall victim to a well thought out troll. And OP, if you are serious, if you are really a Bioware Employee, then please, listen to what these people are saying. I know they all get a little over-zealous as a group, but individually all they really want is a good game. I still don't believe you are an employee though. I need proof.
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Remove dating sim elements, if I wanted that shit I would just play eroge. Stop casualising shit for CoD kids, instead listen to what your older fans want. Bioware should also fire hamburger helper and stop putting shit in your games for the gay community.
Anonymous
>>135302039 Mass Effect 3 has a robot with big fat tits and cameltoe running around in a catsuit. Almost all of the human and humanoid characters are designed or redesigned with an emphasis on sex appeal. For instance, Ashley in ME3. Bioware built a set and did full motion capture for all the romance scenes in ME3. They went out of their way to appease their LGBT fans with new gay and lesbian romances.
It may not be the biggest aspect of their games, but as it stands, there is too much emphasis on sex and sex appeal.
Anonymous
Anonymous
>>135302316 The entire ending was an indoctrinated dream of shepard. Bioware is not that intelligent to pull it off
Anonymous
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KOTOR II's plot doesn't belong in a Star Wars game where there is an objective evil and an objective good-- it's a science finction (fantasy) fairy tale. Not every game has to have Torment's plot or philosophies to be good, stop asking for rehashes.
Anonymous
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>>135301401 >I think KOTOR II was an insult to KOTOR I personally. Aside from the gameplay changes (which had Bioware's input, as far as people tell me), the story was bad, the characters were poorly done, the worlds were boring... but I respect your opinion. Anonymous
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What's your gamertag OP?
Anonymous
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>>135302352 op is not really a bioware employee
Anonymous
>>135302352 This post is proof that tripfaggots can't fucking read. We all know this guy is not a bioware employee, we just don't care.
Anonymous
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>>135302352 >all of /v/ can fall victim to a well thought out troll. because all of /v/ is in this thread right?
>inb4 but you're here Anonymous
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>>135302351 What the fuck does indoctrinated mean?
Anonymous
>>135302316 Reapers emit some frequency that gets inside your head and makes you start hearing and seeing things, you slowly start to feel like you're going mad and eventually become indoctrinated completly under their control.
Or they speed things up and control you sooner, but you die after a short time.
Bioware Employee !COa6GtxH5I
>>135300640 We can't, when we pitch game ideas to publishers we have to talk about DLC plans, the same way the companies used to do with Expansion packs.
Haven't you seen Blizzard's schedule from 2011~2015 (I think)? It had all of these expansions and release dates and stuff like that already planned. Even some stuff we haven't seen yet.
>>135300763 We're looking at changing the forum layout completely and with that also making changes to the rules. We also think we're being too rigid.
>>135300895 Believe it or not, he wasn't taken out of the game. Having said that, we certainly see that he has grown on people, so for later releases (1 or 2 years from now) we may put him in by default. We're also rethinking this DLC character strategy, maybe we'll completely cut that concept, no added characters to the roster as DLC.
>>135300921 The PC market is not doing it for us anymore, that's why we've been holding some concepts for when the new consoles are shown to the public. We'll still remain loyal and release PC versions, even though they don't give us the same profit console versions do, but we have to think with consoles in mind in the first place.
>>135300961 The gay dude only made an advance on you, it doesn't mean you have to go through with it. My Shepard is straight for instance, he simply said No to Cortez.
>>135301076 I'm saying some companies do. We don't do that, we put the DLC on the disc and we get flamed for not hiding it...
>>135301197 I'm in Brazil at the moment, so that would be... weird?
>>135301384 It'll be tough to expand on dialogue if we keep the huge amount of Voice Actors, female version, male version, etc.
Anonymous
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>>135302361 >LGBT >T Can we stop pretending that this acronym makes sense and that EAware somehow cares about the "LGBT community"? Bioware doesn't give a shit about trans people because they don't bring a massive audience of fangirls along. The only trans character they've ever had was an offensive stereotype used for shock value and cheap humor.
Anonymous
Anonymous
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>>135302352 That condescending tone of yours come with the name / trip or are you that much of a pretentious faggot in the real world too?
Anonymous
Bioware's main problem is that they focus PRIMARILY on story. The big selling point of a game needs to be an aspect of gameplay, because the story is always going to have aspects that are disliked by the majority of the audience. If there are a bunch of people who play your games and feel disatisifed by the aspect of the game that was your main focus, you've done something wrong. Great stories can make games great, but you can't force that. A game needs to be good irrespective of the story, and the story should be what pushed it over the edge. Take DA:O. I was almost completely uninterested by the story. It was good for atmosphere, but I couldn't give less than of a fuck what happened to all of the characters. Why did I like the game anyway? Because it was decent even if you took the story out of the equation. It had some neat combat mechanics that did a good job of mixing modern gameplay elements with oldschool top down RPG action. What is ME3 minus the story? A mediocre space themed RPG with rehashed gameplay elements and generic combat. If its story was flawless it could have ascended from mediocrity into being "pretty good", but YOU CAN'T COUNT ON THAT. The players' satisfaction with the story is more volatile than their satisfaction with any other element of the game. And finally, if you do, in spite of what I just said, decide to focus on the story: YOU HAVE TO TAKE ADVANTAGE OF THE FACT THAT YOU ARE WORKING IN THE VIDEO GAME MEDIA. That means your top priority, above all else, should be interactivity and player influence. If you sacrifice player influence to make the story "better" at any point, YOU ARE DOING THE WRONG THING. The player would always rather have the choice of 5 shitty DIFFERENT endings than 1 ending with 3 different colors, even if the 1 ending is somehow superior in your mind.
Anonymous
I dont follow anything really that has to do with Bioware - but from what i gathered it seems Hepler was just seen as a consistently bad writer, but what happened that caused a huge influx of hate towards her?
Anonymous
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move along people obvious troll thread
Anonymous
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INDOCTRINATION THEORY VIDEO:
http://www.youtube.com/watch?v=ythY_GkEBck YOU'RE WELCOME
Anonymous
>>135302659 She has a vagina and a job at a video game developer and we are all just jealous of her and all our criticisms are therefore invalid.
Anonymous
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>people actually believing that he's a Bioware employee What?
Anonymous
Crazed Rabbit !!WMN/saqPjKQ
>>135302456 >People actually offering suggestions to the fake Bioware Employee >"We all know this guy is not a bioware employee" You can't possibly know that every single one of the posts making arguments and posting well thought out suggestions is just joking.
There are definitely people in this thread who believe this guy is the real deal.
Anonymous
>>135302508 NIGGA WHY YOU IN BRAZIL
POST PROOF OF YOU BEING BIOWARE NIGGA TOO
Anonymous
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>>135302659 #1: She wrote Anders in DA2, where he had become a substantially different (and worse) character. Most of this was likely Gaider's decision, but because she was credited with writing him she got the blame.
#2: People found out about an interview where she mentioned she didn't like playing video games.
Quoted By:
>/v/ in charge of pretending to be a bioware employee
Anonymous
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>>135302508 just hire jennifer hale so she can narrate the dlc
also the last 20 minutes contradicted after shepard gets hit by harbinger's beam makes no sense, everything contradicts itself with the ME lore.
specially the mass relays being destroyed.
Anonymous
>>135302508 >The gay dude only made an advance on you, it doesn't mean you have to go through with it. My Shepard is straight for instance, he simply said No to Cortez. you know in real life people dont just come up to you and say 'I'm gay' or 'lets have sex' right? the writing of the characters is the problem.
>The PC market is not doing it for us anymore, that's why we've been holding some concepts for when the new consoles are shown to the public. We'll still remain loyal and release PC versions, even though they don't give us the same profit console versions do, but we have to think with consoles in mind in the first place. thats because most pc players realized your games are shit and stopped buying them
Anonymous
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Mass Effect can be saved by completely rebooting the story and characters and starting over.
Anonymous
>>135302659 She's the embodiment of what /v/ feels is wrong with Bioware right now. She's a writer who doesn't like to play video games, and she thinks that people should have the option of playing a game for the story without having to actually play the game.
She thinks story should be completely separate from gameplay, and that's the main reason /v/ hates her. The fact that she has a hardon for homosex is just icing on the cake.
Anonymous
Give your novel writers experience dungeon mastering for the public. Send them to the local comic shop and don't let them come back until people stop trying to murder them with dice. They need a far better understanding of player psyche and reasonable choices. The player wants to kill the bad guy, not work for them. (See Dragon Age Templars where you had to work for Meredith regardless and Mass Effect 3 where you can't shoot starkid in the skull) No more rushing your games. You apparently can't make a game in 2 years, stop trying. Fire Hudson and Gamble. They lie like sociopaths. No good can come of having sociopaths around.
Anonymous
>>135302828 >you know in real life people dont just come up to you and say 'I'm gay' they do in yurope
Anonymous
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>>135302316 >>135302348 In ME1 when Shep talked to Harbinger he became mentally linked unknowingly with him. Then during the last DLC where the imminent threat of the reapers is looming in ME2 and no one believes Shep, he touches another reaper which solidifies the link.
Throughout the start of ME3 the "child" is seemingly always in places he would normally not have been able to reach. Or died previously, as if he is not actually a real child.
During ME3 there are sections of Shep walking slowly chasing after the "dead child" with each passing time shep chases this kid the area becomes darker.
At the end when shep kills Marauder Shields and is blasted with the laser, he just fucking appears on the citadel. Along with shep Anderson AND the illusive man are there are well. However because shep was indoctrinated Harbringer is actually controlling what shep is seeing, thus Anderson and the Illusive man are not really as well as the Citadel they are on.
>effectively the endings are all in sheps head except for the red ending which shows shep taking a breath in some rubble (concrete not metal) which would imply shep chose the right ending. Of course this is all fan made theory to explain the shit that made no sense. There is more to explain but I go watch some youtube videos for more
Anonymous
>>135302871 Even though /v/ has a hard-on for Planescape Torment, in which many people admit to dodge encounters just to get to the next part of the story.
Anonymous
>>135302726 Hepler isn't even the worst Bioware writer. David Gaider, the guy who was the fucking lead on DAII is way, way worse. He published two dragon age novels that are hilariously bad.
Anonymous
>>135302738 Yes, let the packpaddling begin.
>All of /v/ [...] >There are definitely people in this thread who [...] Bottom line, you're a fucking idiot and just searching for reasons to feel superior.
Anonymous
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>>135302351 >>135302378 >>135302392 >>135302506 Seriously? They release a game with terrible and retarded endings (actually all the same in 3 different colours) and then pretend it was just a "dream" and release a new DLC?
That's just ridiculous.
Anonymous
Anonymous
>>135302996 Gaider is a better writer than Hepler. He's also responsible for more stupid shit because he has more power, but he's definitely a better writer than her.
Somebody storytimed Hepler's comic book on here a while ago and it was just incredibly awful.
Crazed Rabbit !!WMN/saqPjKQ
>>135302998 Ad hominem's are always nice, aren't they?
Anonymous
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>>135302508 Dude you come here saying you want to earn /v/ respect back and all you say is nope nope nope.
Go fuck yourself.
You guys already delivered yourselves to the shitty CoD public.
You guys need to improve dialogues, stories and gameplay design.
You know why pc's don't give you profit?Because you guys only make shitty pc ports.
Go choke on a dick.
Wanna earn our respect?
Actually make a decent game, not some shitty uninspired rehash.
Anonymous
>>135303127 Not the guy you're flinging shit at, but you're still doing it, you self-righteous motherfucker.
Anonymous
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>>135302996 Gaider's a bad novel writer, yes. But he's a good game writer.
Anonymous
I have a suggestion, make a game that focuses on gameplay, not story. Story is great in a game, sure, but gameplay shouldn't be crippled because you spend the vast majority of development on story and voice acting. If you want to write a good story, write a fucking book, not a vidya gaems.
Anonymous
>>135302872 >The player wants to kill the bad guy, not work for them. THIS. If your focus is on the story and you give the player the illusion of choice, you have to never effectively take control from their character away from them and force them to voluntarily do something that they could reasonably be expected not to want to do in order to complete the game, or an aspect of the game.
There is very little that is more frustrating than needing to do something you find morally objectionable for no other reason than the fact that you are not given the option to refuse. Not that your character is being forced in game, but that the game never even asks you.
Anonymous
>>135303127 An Ad Hominem would be something like 'you're wrong BECAUSE you're a homosexual' he just pointed out why you're wrong and called you stupid, completely different and not a fallacy.
Anonymous
What I like about Bioware games:>Story The games which you made have always have a strong setting for the world the player was in, lots of background story which one could read if you so chose>Gameplay Believe it or not, but turn based gameplay is actually quite nice.>Sidequests The different games you've developed have usually had some interesting side quests which were worth checking out, the greater the number of side quests the more differentiated and less linear does the game seem. This is especially true for companion sidequests, and some of the more puzzle like sidequests, they are some of those I remember the best.>Choices/alignment Having more than one choice, depending on what alignment you were, with different outcomes were really great. Same goes for eg. diplomacy check, wisdom check for extra dialog choices.
Anonymous
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>>135303225 >force them to voluntarily do something Anonymous
>>135303106 Actual quotes from his novel:
>Maric dug into his stew ravenously. Katriel picked at hers gingerly, sipping on some of the broth. The dwarf all but gulped his down greedily, finishing it long before the others were even half done, and then belching loudly. He wiped his beard with the back of his hand. >‘Not as Hungry as you thought?’ he asked, watching their progress. >‘No it’s fine,’ Maric quickly commented…” That's the way he writes. X did Y, Z-ly. He is horrendous.
To be fair though I've only seen part of Hepler's comic.
Anonymous
>>135303334 What I really hate about Bioware games:
>Overhyped Someone should post that comic where a guy plays a video game called Blue, and then when someone make it into a movie, the screen is red. That's pretty much how it is with newer Bioware games.
>Retarded action gimmicks Please stop doing this, Mass Effect were an ok series for exploration, but stop thinking all your games now have to be like this. Here I'm mostly speaking about Dragon Age 2.
>Dialog wheel For some of the same reasons states in the part about what I like, the dialog wheel leaves little room for more dialog choices than two. Also, leave the whole dialog instead of just a few words summarizing it.
>Sex everywhere It was ok at first, but it seems like it's getting a little out of hand, one moment you are trying just to get to know your crew a little better, eg. hunting for side quests, the other moment you are having a gay sex scene leaving one just sitting back and thinking what the hell just happened?
Crazed Rabbit !!WMN/saqPjKQ
>>135303208 I was just making a point, and he decided to throw in an ad hominem to end the argument, how else is one supposed to act?
Anonymous
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>Our solution to synthetics wiping out organics was to create synthetics that will wipe out organics before organics create synthetics that will wipe out organics. How exactly does one fix this fuck up?
Anonymous
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>>135303383 In retrospect, try to look at what you did before, and where you are now. Also, try not to take peoples word too seriously, since people usually don't really know what the fuck they want, just something different.
Anonymous
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>>135302962 I don't know, I still think there's a difference between that and starting from there in the design process. Making gameplay optional from the start has to have an effect on how important you treat gameplay in development.
Bioware Employee !COa6GtxH5I
>>135301834 Yeah, some of our PR guys are completely disconnected with our fanbase, I believe there are people trying to fix that.
>>135302030 I did pay attention. I'm reading every single post here (even the shitty ones).
>>135302206 We tried to put a different ending and look at what happened (not discussing if it's good or not, since it's an opinion)... But we do hear the fans, that's why we're doing the Extended Cut based on early drafts (not the leaked drafts, mind you).
>>135302361 She has a synthetic spy body that was made to look like a human to infiltrate human bases. I don't see how that's a bad thing...
>>135302278 We didn't have to rush, though we had a schedule. Money wasn't a problem either.
Anonymous
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>>135302604 wow dude I think you just nailed it. Story is important but gameplay > everything else. If a game has good gameplay or at least has fun gameplay and a crap story then I can still enjoy it. Look at Mirror's Edge for example. I don't remember a damn thing about the story in that game because I kept skipping the auto insurance cutscenes but dear God did I love that game. All they have to do is announce a sequel and I'll preorder it in full.
You were great back in the day because of gameplay. That is what can make you great again. Also be smart about things. If you want CoD's audience make a FPS not an RPG.
Anonymous
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>>135303225 I found this shit hilarious because all they talked about before releasing the games was how they wanted to move away from the "dost thou love me? but thou must!" type of rpgs then they fucking pull the same shit
Anonymous
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>>135303225 You should have complete control of your Shepard, but I think you need to realize that as much of a badass as Shepard is he can't do everything.
You can't make a coherent story if there aren't some things that the player just can't do. Shepard is just a man.
Crazed Rabbit !!WMN/saqPjKQ
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>>135303330 Read his post again, he did more than call me stupid.
:) Either way, I'm out, I've got better things to do than argue with you guys over something that has no significance to the topic at hand.
Anonymous
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>>135303406 There is a tone which can be inferred from your choice of vocabulary, and asking of rhetorical questions. That tone is one of someone who thinks the person with whom they are speaking is beneath them. Wouldn't you agree?
Anonymous
>>135298728 Fix your side quests, don't make them so fucking generic and boring. The only good ones in ME3 were the ones were you helped out your crew from ME2 that weren't the DLC characters (fucking those missions were bland too).
Also fire Hudson and Walters if they're going to keep pulling horseshit like they did with the ME3 ending. You don't do shit like that and leave the rest of the writing team in the dark about it.
Anonymous
In the miniscule hope of OP being legit: Explain how the writing process for the ME3 ending took place and prepare to face the music. It was flawed. Just be fucking honest, ok? Take a page from companies like CCP and just admit your mistakes, and yes the loudness of the protests alone means you made mistakes. Face it, admit it and apologize tl;dnr Admit mistake and apologize. Stop being arrogant SOBs
Anonymous
>bioware Sinking ship, as we can see in PAX east.
Anonymous
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>>135298728 It's too late, you already went past the point of no return. Never trust a traitor.
Anonymous
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>>135298728 >>135298728 >>135298728 >>135298728 >>135298728 >2012 >BE AN AAA STUDIO >ASKING AN IMAGE BOARD HOW TO MAKE BETTER GAMES I SHIGGY DIGGY ZIBBITY ZOOGA-POW NAGANAGA ZING ZOP DOOBY BOOBITY YIP YAP ZOW
Anonymous
Anonymous
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>>135303446 >>(even the entitled ones) Fixed it for ya!
Anonymous
Can you just spoil to us the upcoming ME3 ending changes?
Anonymous
>>135303446 >I did pay attention. I'm reading every single post here (even the shitty ones). and are avoiding most of the questions people ask
Anonymous
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>>135303376 >The dwarf all but gulped his down greedily, finishing it long before the others were even half done, and then belching loudly. Absolutely awful. That's just a terrible sentence. Inexcusable.
The first clause was absolutely terrible to start with, and then he followed it that absolute trainwreck. He fucked up the tenses (it should be "belched" not "belching"), was way too wordy, and wasted the phrase "all but" on something as boring as how quickly the dwarf ate his stew.
Disgusting.
Anonymous
Anonymous
>>135298728 >>135298728 >>135298728 >>135298728 Alright OP, I'm not gonna waste time pretending that this posting is Bioware acting like they give a fuck about their consumers wants. Its a lie and total horse shit. Bioware for the longest time has been a company that lies through their teeth making very specific claims about their games they know are not true, to sell more copies, and they dont seem to care that ripping people off in the short term hurts profits in the long term. Enjoy ruining your company for that quick buck, you guys are on your death bed after DA2 and the utter bold faced lie fest held by Hudson, Walters, and Gamble even days before ME3 launched.
But just for kicks, you want tips?
-Instate developer clauses that everyone on the team including top brass on writing and creation like Mac and Casey have to agree to, to avoid fucking ruination of 5 years of work towards a series conclusion because 2 guys decide to lock everyone out of peer review and make a shit ending that only serves EA dlc interests and sucks the dicks of THEIR personal favorites movies and games, and shits on the lore and offers the consumers nothing but regret for ever wasting a dime on the series as a whole. Lead writers and Producers should never have enough power to lock out the rest of the team and fuck up a game to satisfy their egos. Period (cont in next post)
Bioware Employee !COa6GtxH5I
>>135302745 We're working on SW:TOR related business here in Brazil. I won't post my stuff here like some Rare guy did the other day. This conversation will be based only on trust.
>>135302604 Mass Effect 2 was an attempt to make good gameplay while not losing the storytelling aspect of our games.
Anonymous
Quoted By:
You need to improve your animation and story telling in your scenes. Many of your dialogues often just have two people doing very little besides standing and talking. Facial animations are sometimes kind of funky and unbelievable. Also, I absolutely hated having HURR SPACE BAR FOR EVERYTHING in Mass Effect 3. Never ever do that again.
Anonymous
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>>135303376 Jesus christ is that real? He writes like a middle school student
Anonymous
>>135303212 Her's a better suggestion: meld the gameplay and story elements, like an RPG is supposed to do.
Take games like Arcanum, PS:T, Fallout, etc. Your stats and character build often determine how you can answer in dialogue, how people react to you, and even how the overarching story plays out. Divorcing story and gameplay for the sake of having a "cinematic experience" is the cancer killing rpgs.
Anonymous
>>135303873 >>135303873 (cont from prev post)
-Get the fuck away from EA. Buy back your company, no matter the cost, and buy back your fucking shares and stop being publicly traded. Companies that have to answer to shareholders and suck their dicks only serve to release weaker and weaker products because its all about bigger and bigger profits to wider audiences for less time and effort. Having investors and shareholders involved always ruins artistic integrity and general quality.
-Since this 'Extended Cut' shit, which was probably planned ahead of time to sell as DLC but got cock blocked for cash sale by the outrage is now free, LEAK THE EXACT DETAILS OF IT RIGHT HERE, RIGHT NOW. ITS FREE, IT WONT HURT SHIT. You have nothing to lose by doing this and everything to gain, as you will get invaluable feedback on it and realize right now before its too late whether you are about to release something that WILL please people, or just piss them off more and push you right into your graves. LEAK IT NOW, tell us right here in this thread the exact details of it, whats shown in it, whats the plot of it, tell all. And also, right here and now either admit the Indoc theory was always the plan, or admit it was never intentional and it just comes off like it looks like indoctrination.
If you cant or wont even leak the Extended Cut details, I'll know you're a total fake.
Anonymous
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>>135303884 DAMN NIGGA SOUNDS DOPE
Anonymous
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>>135303225 Oh god, ME2 had me pulling my hair out with railroading you into working for them and then everyone saying 'I told you so' in the next game. Reminds me of pen and paper RPGs with really bad GMs, the kind that end with you smearing feaces everywhere and dying of dysentary just to exercise a little freedom.
Anonymous
>>135303884 >Mass Effect 2 was an attempt to make good gameplay while not losing the storytelling aspect of our games. well that didn't work
Anonymous
>>135303884 thanks for the response.
Can you push BioWare to release mod tools? Because if they don't, I'm going to. I've already got some python scripting up and running in ME3.
Anonymous
As much as I hate the place ,if you were legit , wouldnt it be better to make a thread or whatever on reddit?
Anonymous
>>135304027 >implying it'll happen Anonymous
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>>135303959 >>135303884 Lets stick to ME3
ME2 is old
Anonymous
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>>135303884 >Mass Effect 2 was an attempt to make good gameplay while not losing the storytelling aspect of our games. Oh, is that why it played worse than the first?
>This conversation will be based only on trust. Bwahahahahaha
Anonymous
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I imagine a small team was sent to Brazil for MMO negotiations. Wouldn't that make you easy to spot if the higher ups find posts like this?
Anonymous
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>>135304072 > implying its not worth trying.
Quoted By:
>believing any of this >believing EA would let Bioware post on 4chan as a host for questions >DLC, bad endings, average to below average stories >rushed sequels >TORTANIC
Anonymous
Anonymous
>>135303959 ME2's shooting was way better than 1's, and you know it.
Anonymous
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>i am in brazil >Bioware shit is starting to make sense yo
Anonymous
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Whether troll or legit, thanks for you time. This is rather interesting.
Anonymous
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>>135304149 It was, but the story was worse, although I wouldn't balem one for the other.
Anonymous
>>135304186 I'm not telling him to do it, its just from what i've seen it seems to be a place where a lot of devs go to talk to the community. Why would you come to 4chan? Lets be honest we hardly have a good reputation
Anonymous
Drink From !FontGentoo
>>135304149 That's only one aspect of gameplay.
>exploration >long term health management >roleplay They were all shit in comparison.
Anonymous
I really want to know what happens to all the aliens on Earth, like the turains and krogan. Are they trapped forever,no way of getting home?
Anonymous
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>>135303926 This so much.
The industry has forgotten what makes an RPG.
Character builds aren't only for combat, devs. They should affect the whole game.
Anonymous
Anonymous
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>>135304350 >long term health management Do practice talking out of your ass?
Bioware Employee !COa6GtxH5I
>>135303574 The sidequests were badly implemented in Mass Effect 3, I agree with you. I wanted the sidequests to work like ME2, but they wanted to really focus on the main story, since it was the complain most people had with ME2 (too many sidequests, few plot points).
>>135303593 I'm not a writer, so I can't talk a lot about that. Casey and Mac were the ones truly involved with the ending (which lots of the other writers of the game disagreed with, they felt they should have some control over it as well). I liked the ending, but I think the Extended one you're going to see is MUCH better indeed (cinematics are getting way more fleshed out), trust me.
>>135303790 The choices are going to be the same, but the cinematics, dialogues and the final part (since the Harbinger laser) are getting completely redone. It's about twice the length and very satisfying.
>>135303838 Some are the same questions that have been answered already, which one do you want me to answer?
Anonymous
>>135304292 >Why go to 4chan Because we don't lie, we don't give a shit about other people's opinions, we don't hold back our words because we're talking to developers, we'll say what we really fucking hate instead of "I-It was alright! Just t-try and do better! :).
We also have a very focused hate towards specific things and are willing to share them freely. The only circlejerking you get here is with tripfags to each other, but everyone ignores them anyway.
Anonymous
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>>135303926 >>135303926 >>135303926 This, a million times this!
Stop splitting story and gameplay, thats what makes a bad game. remember all the hepler hate? it was because she suggested the exact opposite of what a good game is
Anonymous
>>135304445 its the same non sense shitty ending .
You are just adding more shit
Anonymous
>Your face when you realize the reason OP is asking us what to do, is because they look for pointers for their new Baldur´s Gate game
Anonymous
>>135304445 So wait the ending isn't tailored towards my save? Shall I just trade mass effect 3 in now and watch the ending on youtube?
Anonymous
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Or draw dicks in their avatars.
Anonymous
Some are the same questions that have been answered already, which one do you want me to answer?
>>135303932 >>135303932 >>135303932 >>135303932 >>135303932 LEAK THE EXACT DETAILS OF IT RIGHT HERE, RIGHT NOW. ITS FREE, IT WONT HURT SHIT.
OP
>>135304445 So we still have to deal with Starchild and having our choices not matter?
Anonymous
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>>135304602 BG isnt owned by bioware
Anonymous
Whats this new C&C game going to be like?
Anonymous
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I think my biggest problems with both the Dragon Age and Mass Effect series is the amount of fixing you guys did to things that weren't broken. I enjoyed the wide world and combat system of Dragon Age, but Dragon Age 2 felt cramped, the combat and art styles were changed completely, and everything was on a smaller scale. I didn't feel like I was a part of anything in that game. Fuck, just thinking about it makes me angry. Dragon Age: Origins was one of the best games I've played in recent years and you guys just completely ruined that for me with your shitty sequel. I won't play Mass Effect 3, but that is completely due to the fact that I disliked Mass Effect 2. Once again, you changed the combat and shrank the world. I LIKED running around the massive citadel and driving on backwater planets scavenging for random shit. It made the galaxy feel so immense, even if it was just a trick of scale. Mass Effect 2 felt like an action game set in a series of hallways and rooms connected by elevators. It even had fucking mission screens. I got maybe halfway through that game before I gave up on it. Mass Effect was incredible, but once again the experience was ruined for me. Don't even get me started on ToR. I was excited for this game and gave you the benefit of the doubt even though everything I was reading was making me more and more wary of the final product. I got hallway planets, wooden character animations, poor combat flow, and shitty optimization which can be acceptable for a single player game, but is impossibly frustrating in an MMO. You guys were good once and I have confidence that you can be again. I think you need to start fresh with a new IP, knowing what you now know. And this time, when you make something good, don't try to fucking fix it.
Anonymous
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>>135303406 >throw in an ad hominem to end the argument Ad hominems aren't always invalid arguments. He provided an instance where you were inconsistent and called you an idiot who was spouting shit. Seeing as your only "argument" was saying /v/ was full of people who fall victims to trolls, then addressing the troll just in case he WAS a bioware employee, with the caveat of "I still don't believe you are an employee though. I need proof." to establish that somehow what you're doing is better than what everyone else is doing the thread.
Your only argument was an implicit comparison between you and the rest of /v/, trying to cast yourself in a better light. An ad hominem argument is actually the proper response to that, and he even did you the courtesy of providing evidence for his argument.
Other examples of ad hominem arguments:
You should not perform the surgery because you don't know anything about medicine.
You have no business arguing about evolution because you don't know anything about the subject.
You should not be allowed to work with children because you are a convicted child molester.
Anonymous
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>>135304501 Added to that, it's not us going to them to complain, it's them coming to us. This means that we can say whatever we want because there's no chance of getting banned by the question asker.
Anonymous
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>>135304581 The enhanced ending DLC is going to explain why the ending is so shit. It makes perfect sense, just prove everyone right that your writers don't know what they are doing.
Anonymous
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>>135304445 >Extended one you're going to see is MUCH better indeed (cinematics are getting way more fleshed out), trust me. >The choices are going to be the same, but the cinematics, dialogues and the final part (since the Harbinger laser) are getting completely redone. It's about twice the length and very satisfying. Its the story not the cutscene that sucks you fucking moron
Anonymous
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THIS FUCKING THREAD
Anonymous
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>>135304445 >cinematics You see this? Stop that shit faggot. This is not fucking hollywood.
Anonymous
>>135304445 >I liked the ending >I liked the ending >I liked the ending >I liked the ending >I liked the ending >I liked the ending Do you fags even play your own games? The ending was fucking terrible. Player choices didn't effect it at all, that retarded kid was a terrible, terrible idea, and the last thing ANYONE wanted was a "A,B, or C. Pick one" option.
Fuck yourself, If you're legit I hope Bioware gets dissolved by EA and all of you guys
Get better jobs at other companies or maybe start your own. Anonymous
>>135304445 >>135304445 >>135304445 >>135304445 When your boss told you to go to 4chan and make a thread on /v/ about how to fix Bioshit games, did he specifically tell you to avoid answering questions about the shit parts of those games? I imagine he did.
Anonymous
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Squaresoft figured out how to do multiple endings properly in 1996. Please play Chrono Trigger. That is how you make choices matter.
Bioware Employee !COa6GtxH5I
>>135303959 It was much better than ME1 at least, wasn't it? I think lots of people agreed it was a much better game to play, but that ME1 story was still superior.
>>135303932 The Extended Cut was not a plan... and my previous post talked about the ending a little. What else do you wanna know about it?
>>135304027 I think that won't be possible, some bullshit with EA not wanting us to release things that can mod an Origin game (they plan to add mod capability to future Origin games though).
>>135304292 I was always a lurker, just wanted to talk with you guys in a more personal level, that's all. No SECRET EVIL PLAN TO TROLL.
>>135304360 Will be explained in the Extended Cut. Hint: Depends on your choice and Readiness!
Anonymous
Remember how everyone hated Deus Ex HR's "press button receive ending nothing you did matters"? Why did you copy it? I refuse to believe anyone thought that was a good idea
Anonymous
>>135304883 You can blame EA for many things, the shit ending isnt one of them.
Anonymous
>>135304350 I think the exploration aspect is debatable. On the one hand landing on planets and driving around was neat, but the planets were mostly empty. In Mass Effect 2 you visited more places and they were more defined. Granted they weren't as large as an empty barren planet, but they did more in terms of establishing lore. You know that it was more satisfying going to Omega and Tuchanka, hell even the prison ship was pretty badass.
Long term health management? You have shields and medigel, what else is there?
Roleplay. This was scaled back, I admit.
Anonymous
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>>135304921 But if he can't talk about this shit parts, what will we talk about?
Anonymous
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>>135298728 Wtf is this shit? On my /v/? End of the line, thread locked.
Anonymous
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>>135304981 so is 7600 readiness is good?
Anonymous
>>135304981 I'm curious to know what specifically they are afraid of with mods. As long as you guys release your own custom interfaces that people have to go through to mod ME3, you should have zero problem doing it.
Your code's interface would obviously not allow cheating and the like, so I don't see the issue here. Tell your boss or whoever that it's worth revisiting please :3
Anonymous
>>135304981 >Depends on your choice and Readiness I thought you said that they were just making the ending cutscene longer?
Anonymous
No proof he's really a BW employee.>289 replies Why do you do that to yourself /v/?
Anonymous
>>135305149 They're afraid people wont have to pay them for their horse armour.
Not having mods in a single player game is purely a profit oriented decision.
Anonymous
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Yeah OP is trolling but I'll bite No more day one DLC Just get rid of romances from your games! they have plenty of dating sims out there I can play for free if I actually wanted. Actually learn how to handle PR, Stop attacking people who are critical of your game(s) and calling them homophobes and trolls. If they are not trolls, your alienating them if they are trolls your reacting the exact way then want. When some dev or Mod goes off on the forums it can haunt your company for decades. When Smedley (an Everquest mod) said alchemy was "Working as intended!" when it wasn't it became a joke is still used about MMO's ten years later. It makes me wonder why a company that has been so hostile to it's critical fans would even make an MMO to begin with, You hate "Whiny Entitled fans" but make a game that caters to the most Entitled group of gamers out there.
Anonymous
>>135304981 Plans for DA3?
Will it be a rushed piece of shit like DA2 shoved with shit tons of dlc?
Anonymous
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This thread remembers me when Robin Williams makes a thread. /V/ was all over his feet 'till he says he was some fag trolling /v/.
Anonymous
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>>135305182 typical bioware lying so much that cant keep their story straight
Anonymous
>>135304445 > The sidequests were badly implemented in Mass Effect 3, I agree with you. I wanted the sidequests to work like ME2, but they wanted to really focus on the main story, since it was the complain most people had with ME2 (too many sidequests, few plot points).
Urgh. I knew it! this is why ME3 is a dumb grimdark"war story", rather than continuing ME2's fun space adventure tone. FUCK EVERY SINGLE ONE OF YOU ASSHOLES THAT KEPT BITCHING ABOUT THIS.
Anonymous
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Drop Origin, seriously, it fucking sucsk.
Anonymous
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Kill Bob Kotic by forcing him to commit soduko with a shard from a broken DA2 disc, destroy EA and BioWare headquarters and then commit suicide by sexual asphyxiation while being buttfucked by a Filipino midget. Then you would have my respect.
Anonymous
Quoted By:
>>135304445 >The choices are going to be the same >very satisfying Does not compute. The lack of satisfaction largely derives from the choices sucking. Synthesis is completely insane. Control is doing what the bad guy wanted. And Destroy is becoming a war criminal.
Why are you guys too lazy to do a "fuck you, Starkid" choice?
Anonymous
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>>135305019 I can conceive of ways EA could have caused it to happen, though. I think it's possible that EA told Bioware to make post-ME3 DLC a priority. It would therefore be one of Bioware's focuses to make separate endings that can all share the same DLC, which would require very similar endings.
I don't want to make excuses for Bioware, but I can't believe that the ending is this bad just because Bioware fucked up. They could have come up with better endings in the space of a day. I think that pressures from EA to release an ending that maximized the commercial viability of future DLC could very well have been a factor in producing the shitpile of an ending that we got.
Anonymous
>>135305238 I doubt anyone still posting actually believes OP. It's just an excuse to talk about why we hate ME3 and Bioware. Isn't that enough?
Anonymous
>>135305267 But realize that there is no precedent for mods affecting DLC. Do you honestly think a bunch of randoms from the internet can make a commercially viable enough mod that competes with EA? Doubt it very much, even though it's happened before.
If EA thinks this way, it's horrendously flawed logic. They could easily make money off of an SDK by charging people money to sell their mods (and taking a cut).
Bioware Employee !COa6GtxH5I
>>135304658 I won't tell you every detail about it, or they may change it (they already did that with the other leaks) and I like the new one a lot. But I can answer any questions regarding the new ending (just can't explain in detail to you right now).
>>135304618 It is, in a way. There'll be lots of cinematic variations, and I mean LOTS. The choices are the same, but the Cinematic that shows what happens will have lots of changes (did you kill the geths, did you side with krogans, did you kill the rachni, which party members you took with you, which you didn't, etc...). Aside from the fact that it will be much longer and much better explained (the whole last moment, laser onwards), I think you'll like it.
>>135304737 Not working on that one, sorry (but I feel it's going to be pretty meh).
>>135304883 Some people here didn't like it as well, it's just my opinion...
Anonymous
> Bioware > Caring about what their fans think I literally can't stop laughing, 10/10
Anonymous
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>Hundreds of replies >Less than 2% of replies asking for proof. >Butthurt biodrones want to talk to "employee" for shred of hope. >mfw
Anonymous
>>135305393 We have posts about why we hate BW and EA over, and over, and over again, why bother giving attention to some shitty tripfag?
Anonymous
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>>135305553 these types of topics get less trolls for some reason
Anonymous
Quoted By:
>>135305476 my sides are moving on their own!
Anonymous
How does the extended cut DLC even work? Once I completed the game it took me back to before Priority: Ceberus Headquarters, after the credits. So am I going to have to do that whole fucking mission and play multiplayer all over again?
Anonymous
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>>135305425 I should rephrase, full-scale mods like black mesa for example could potentially compete but that took them seven years to make. Insanely good mods are rarely made.
Anonymous
>>135305019 >Mass Effect 3 had a 1.5 year development cycle >Mass Effect 1-2 had a 3-4 year development cycle (As most normal games do) >EA was the reason for this shortened cycle, thus leading to rushing the game instead of careful planning and execution The are the exact reason. Less time = Cutting corners. Cutting corners = a shittier game.
Anonymous
Anonymous
>>135304981 >>135304981 >>135304981 >>135304981 >>135304981 What I wanna know is the exact details, and in your post right there you're dropping hints so its obvious you know the details of what is shown and what happens in the Extended Cut. Just tell us!
The one thing folks at Bioware do NOT get, is that it fucking pisses people off that you guys do this wall of silence and secrets shit even in the face of extreme anger and outrage. The DLC is free, leaking its details doesnt hurt shit, so tell all!
By telling all you give people closure sooner, which helps stave off anger that could possibly push them to write you off period if you were to wait until it releases to have people find out. Plus, you can get a real proper audience reaction and feedback, you can find out right here and now if he extended cut is just not gonna do the job you guys want it to do, or if it actually will please people.
Really see no reason for you to be so vague about it, tell us as far as you actually know, what happens in it, give the actual details! I'm sure you can whip up a detailed summary of it in one post, just do it!
Anonymous
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ive been a fan of the fallout series for a while, fallout 3 actually being the one i played first although i have played 1,2, and tactics and i have to say i agree that dumbing things down isnt the way to get gamers respect. ie killing children.
Anonymous
>>135305425 >But realize that there is no precedent for mods affecting DLC. There is precedent, but it's not what you think. Bioware themselves said they had research that mods increased the lifespan of a title so that people would want to buy later modules.
It's why Neverwinter Nights lived as long as it did. It's how they were able to eventually sell Premium Modules. Without mod ability, the game wouldn't have survived past XP1.
Anonymous
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>>135305716 shit dude, as much as I hate the current ending, I'd rather him cause bioware to flip shit and rewrite the endings. in fact the extending cut will probably piss you off more lol
Anonymous
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>>135305668 Maybe i'm wrong but Mass Effect must be a pretty big series for EA, i'm sure if bioware pleaded hard enough they could have pushed back release dates.
Anonymous
Quoted By:
>>135305056 >Roleplay. This was scaled back. No, it wasn't? ME2 was the best about this. 30-50% of the dialogue options in ME1 were just sockpuppet choices and had Shepard saying the same thing and ME3 barely allowed you to make choices. ME2 is the only that did good on this.
Anonymous
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Do you really need to fucking ask? You morons know what is wrong. You rush your fucking games out and try to make a quick buck doing the smallest amount of effort needed. You can only do this WHEN YOU HAVE A SOLID CORE FAN BASE. You are not COD, you are not Blizzard, you cannot afford to do things half ass and expect the name of your company to carry you. You thought you can half ass SWTOR because you thought "lol it is star wars they will eat it up anyway" It doesn't fucking work you aren't big enough to try this shit. Sad part is there is nothing you can do now because you partnered with EA. All your games are on huge restraints. Bioware is over, Ea will live on but you will be just another great company that died to EA's buyout. WHY THE FUCK DID YOU THINK COPYING WOW ON EVERYTHING WAS A FUCKING GOOD IDEA? PEOPLE WANT A NEW EXPERIENCE YOU RETARDED FUCKS Also nice timestamps....
Anonymous
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>>135305716 "Snape kills Dumbledore" would have ruined the 6th Harry Potter novel if it had been leaked a month and a half before the book came out. There are reasons for a company to keep secrecy.
Seeing as they're apparently not changing the story aspect of the endings at all, though, I can't imagine why they'd want to keep anything secret.
Anonymous
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>>135305815 Ah, cool to know.
I can definitely see it expanding the lifespan of a game. Look at CS, shit's still popular largely due in part to mods.
I think it's a very stupid decision to not allow modding for ME3. They have nothing to lose except a bit of time spent making the SDK (which in all honesty, isn't very hard depending on which route they take).
Anonymous
>>135304981 Is there new gameplay in the extended cut? y/n
Anonymous
>>135305309 Did you honestly expect ME3 to NOT be a grimdark war story? Fucking Reapers are invading the galaxy, 'let's skip around like faggots having space adventures' isn't how you deal with that situation.
Anonymous
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>>135306043 No, the ending is just a little longer.
Anonymous
Kotor 3 Real Kotor 3 Call up Obsidian if you get stuck, I'm sure they'd love to tell you how to make your own games properly.
Bioware Employee !COa6GtxH5I
>>135305003 I think the concept was good, we had to make the most important choice of the game the final one. It felt like choosing a button, yes, but it's a plot device to force the player to make the biggest decision of them all, to affect the future of the galaxy and, hell, Life as we know it. I for one had to stop and think about my choice for a few minutes.
>>135305182 I explained it in my other post, the whole final approach on the citadel is being redone.
>>135305149 They're paranoid to the idea of players changing game files and hacking and shit. It's one thing we have to obey, as a company owned by EA, unfortunately. We had great ideas regarding implementing tools so players could make their own quests, even record their own voices for races, haha! I don't think it'll see the light of day anytime soon, though.
>>135305276 DA III is the main focus of Bioware right now, we really heard the fan response to DA II and we really want to make it right with them. We really felt DA II was our worst game.
>>135304669 The "starchild" will be there, but you'll understand why, this time.
Anonymous
Quoted By:
>>135304445 >I liked the ending, but I think the Extended one you're going to see is MUCH better indeed if you liked the original ending then why should believe you about the new ending being good? You obviously cant tell shit from gold
Anonymous
Quoted By:
Were you pissed off when you didnt get to eat all those cupcakes fans sent you?
Anonymous
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>>135305469 Does that dlc explain the starchild's contradictions to the ME lore?
Anonymous
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>>135305716 >The DLC is free, leaking its details doesnt hurt shit Here's the actual honest truth. The one Bioware will not tell anyone.
Bioware won't tell you the details because Bioware doesn't know them. They're still panicking and rushing to just put the script together. There's no plan yet.
Bioware's other focus right now is damage control. And I mean control for shareholders. They can't admit to any failure because it could lose shareholder confidence, since they're not planning on changing the pipeline to prevent future mistakes.
So the only thing they have to offer is spin.
Anonymous
Quoted By:
>>135306227 >I think the concept was good then you are retarded
Anonymous
>>135306227 >>135298728 "You've" decided to take a new approach, have you?
The relevant departments are happy with this then, or you're running it "unofficially" ?
You'd like to know how to win respect back?
What is your job.
Anonymous
Quoted By:
>>135306135 >mass effect 3 is now about PREVENTING the reapers from reaching the Milky Way through some dumb convient plot device. problem solved. You can have galaxy-trotting space adventures and delve into the lore like ME2 did and satsify retarded 14 year old fanboys who think reapers are sooo ocooollll!!!!
Alternatively, the Reapers should have died in the first game.
Bioware Employee !COa6GtxH5I
We though I can not reveal anything a this time, I can confirm a new Mass Effect game is in the works.
Anonymous
>>135306227 >The "starchild" will be there, but you'll understand why We always understood why. It was just a dumb reason.
Explaining it to us is just going to make it look even dumber.
Anonymous
Quoted By:
>>135303926 This.
Although I somehow enjoy the "cinematic experience", I don't deem "lol video game writing" in high regard because most often than not it seems just like a "poor direct translation" from a certain style (book, screenplay/script) to a different medium so to speak.
It doesn't work as good that way since through gameplay you can have access to a new element: audience interactivity, which I believe it's being ignored it completely.
It'd be like making a movie taking pictures of the actors performing, then filming the actual movie with some guy talking on a slideshow and commenting on what's going on in the story.
And I would dare to say that's why the idea of the Indoctrination Theory is so popular, it's actually factoring the player into the storytelling through mild gameplay.
Anonymous
Quoted By:
>>135306227 >They're paranoid to the idea of players changing game files and hacking and shit. It's one thing we have to obey, as a company owned by EA, unfortunately. We had great ideas regarding implementing tools so players could make their own quests, even record their own voices for races, haha! I don't think it'll see the light of day anytime soon, though. Fuck man, that sucks. If there is a single thing you can do to gain my trust/respect back, just ask your team to re-visit talks with EA. I'm a software engineer by trade. There ARE ways of releasing mod tools without compromising the integrity of your game. Your writers may not be the best, but your engineers are certainly intelligent. If BW releases modtools, I can put the ending stuff behind me very quickly.
Anonymous
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>>135306462 lol not using secure trips
Anonymous
Anonymous
Quoted By:
>>135306135 Please answer the question about gameplay. I want to see you make a definitive comment about something.
Is there new gameplay in the extended cut?
Anonymous
Quoted By:
Are the endings gonna be like in Fallout NW for instance? Will it reflect the most choices in the game? And what you and the company was thinking about the ranchi queen? I mean seriously, she is back, no matter you killed her or not, the fact the reapers remade her and he will betray you (aka losing some asset) is just a little excuse. And the fact that shepard have bad dreams and everything about a little kid, but how comes that he didn't even mention the other squadmates dead? It wasn't an option to place let's say Mordin instead of that kid? And what happened to the middle dialog choices? You know, those middlegrounds, between paragon and renegade? It was because of the many Voice Actor? And I don't know how much you know about Dragon Age 3, but will it be more like Dragon age 2 or origins? Returning to origins would be a very good idea, almost everybody liked it lot more than DA2. That's all for now, hope I get a response.
Bioware Employee !COa6GtxH5I
>>135306043 There'll be new fights, lets just say Marauder Shields is not the villain anymore (and no, it's not TIM as well).
Hint: Did you like fighting the Reaper on the Quarian Planet? How about if you didn't have Orbital Strikes? Fuck, I said too much, haha! Oh well...
It'll have about 30 added minutes of gameplay, I believe.
Anonymous
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>>135306501 Let me guess, will it be a first person shooter with iron sights and bloodyscreensoreal?
Anonymous
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>>135306462 nice troll bro.
Anonymous
>>135306227 >DA III is the main focus of Bioware right now, we really heard the fan response to DA II and we really want to make it right with them. We really felt DA II was our worst game. Yeah fucking right. "We're aiming for the Skyrim audience" doesn't support your argument. You've burned too many bridges, I used to be a day-one buyer of Bioware products until you started laying repeated travesties upon those who once were your fans.
Also, "Bioware Employee"? You think that matters?
I'm a fucking Nintendo employee Biobitch, step it up some Anonymous
Anonymous
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>>135306624 >Did you like fighting the Reaper on the Quarian Planet? Every single boss fight in Mass Effect 3 was fucking awful. Including that one.
Anonymous
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>>135306501 You gotta let Bioware dig their own hole in this, they either need genuine humilty or their ego is going to kill them as they keep sacrificing their brand for EA mandates and think they are good enough to write around it in half the time.
And part of it is gonna be the fun of watching them circle the drain trying to explain how 'deep' their ending was.
Quoted By:
I would respect you faggots if you all killed yourselves, and thank Hamburger Helper with you while you're at it.
Anonymous
Quoted By:
Leave EA Replace all writers Replace all destroyed IPs Make good games for a few years
Anonymous
Quoted By:
>>135306624 >Hint: Did you like fighting the Reaper on the Quarian Planet? No
Anonymous
Quoted By:
Dude, I don't think the DLC extended cut thingamajig is going to play out like you guys think. I don't doubt it'll be cool and clarify the ending better and the cutscenes will probably look amazing. But you're kinda missing the point, the premise of the ending sucked. It was poorly written and executed. This furore kinda proves that doesn't it? And it'll devolve into a PR nightmare of people saying this isn't enough and your marketing reps responding arrogantly "we have responded to your complaints and now, respectfully, piss off!" You're walking into a minefield. You need to defuse it beforehand. Explain what happened, get together like 30-50 of your most vocal and constructive critics you can find in a room with a camera and answer their complaints and questions. Post the video unedited online. Then apologize officially and admit fault, even though you guys naturally don't feel at fault. The response is just too damn big. This isn't the right time to create a media blackhole, cutting the phonelines and hoping that people will go away after you say "no comment" often enough. You need goodwill if your future products are to succeed and you need to pay for it by being humble as shit right now.
OP
Quoted By:
So what month is the extended cut coming out? All they said was "summer"
Anonymous
Anonymous
Quoted By:
>so what do we need to do to become friends with you once again? - Less "romance" - Less "forced gay stuff" - Less "we want the CoD audience" - No "story mode", "action mode", etc - No forced MP - More role playing (more than 2 dialogue options) - More character tweaking (stats and skills tweaking, inventory tweaking) - Better animations - Better textures And most important: Deliver what you promised
Anonymous
Quoted By:
>We really felt DA II was our worst game. I seriously hope this is true. It was a blunder of the year for me, total dissapointment compared to DAO
Anonymous
>>135306227 >we really heard the fan response to DA II and we really want to make it right with them. >Still using voice protagonist >Still using dialogue wheel >Still excluding racial choices in character creation >Still going for "iconic" looks over customization And that's just the stuff that's been "confirmed," who knows what else you'll destroy. No, you're not listening.
Anonymous
Quoted By:
I've never liked Bioware's games. I hated your shit even before ME1.
Anonymous
>>135300326 >She has a synthetic spy body that was made to look like a human to infiltrate human bases. I don't see how that's a bad thing... sounds like terminator.
now i dont have any blind hate towards bioware. ive played and enjoyed the elder scrolls and fallout series and kotor 1 was one of my first xbox games. but it does seem like youre (bioware/EA not you personally) afraid to overreach from that moderate gamer niche. i find myself pointing out things you could have added that would have made the game better. (killing kids in fallout 3/new vegas for a start)
Anonymous
If you guys are on full damage control, why havent you released that day one dlc free? I know the biodrones who actually bought it will be upset but fuck 'em, serves them right for being biodrones
Anonymous
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>>135306624 Your work here is done Kai, come back to Cerberus, i have a new assignment for you.
Anonymous
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>>135306884 This. This this this this this.
>>135306657 And this. You've become a monster.
Anonymous
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>>135306983 dumbass, he's not using trips. its not op.
Anonymous
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>>135306462 What? Like mass shift? Where the catalyst is now the main character?
Anonymous
Kai Leng, worst villain ever. What the fuck he is doing in the fucking game? HURR IM A FUCKING CHINESE NINJA, No seriously fuck you
Anonymous
Quoted By:
>>135307003 oh also, the ability to roam the map after you complete the game was good for oblivian and fallout 3. what happened with new vegas irked me its not a "free roam" rpg without the free roam
Bioware Employee !COa6GtxH5I
>>135306420 Like I said, it's not official, I'm just here in my hotel killing time while talking to /v/, a board I lurk sometimes.
I'm an Infrastructure Engineer.
Anonymous
Quoted By:
bioware and robots>T3M4 >NO NOT HUMAN ENOUGH >LOOK EVERYONE LIKED HK47 >LOOK HOW MUCH EVERYONE HATED G0T0 >PEOPLE WANT ANDROGYNY >produce new EDI
Anonymous
>>135300326 >what the community likes The problem with the Bioware forums is that it is full of underage children who cannot discuss things in a serious matter. Just open a random thread and you will see:
1, the OP is clearly written
2, 100 posts that are bullshit
3, only a couple of actual on topic posts
Now don't get me wrong, /v/ is exactly the same, but you would expect more from a real forum. Take the Paradox forums for example. Moderation is almost not needed. Everyone is helping everyone. The Bioware forums are just crap.
Anonymous
Anonymous
Quoted By:
>>135298728 1) Apologize for ME3, Dragon Age 2, TOR. Admit your faults.
2) Declare ME3, in its current state, non-canon.
3) Completely remake ME3. Don't fuck it up this time.
4) Shut down TOR.
5) Make KotOR 3. Don't fuck it up.
tl;dr: Bioware will probably never be respected again since none of these will be seen as viable business decisions by EA or Bioware heads
Anonymous
Hire better writers, provide characters with more depth than "I am a bad guy" and "I am a good guy" and the current flavor "I am a good guy who does bad things". Next, stop this parade of meaningless DLC. Focus more development hours on BETTER WRITING and SCRIPTING, and less on debating what can get added on after the game is done. Make the game FIRST, RELEASE IT, and THEN figure out what you can sell next. Otherwise your finished product is just marketing for the next product, and not an actual fucking game, with it's own plot and characters and hopes and dreams. Finally, HIRE BETTER WRITERS. You can do much better than token female employees who trash good writing because it's not "modern" enough, and then defends herself by telling all the dissidents that "you're just sexist".
Anonymous
Quoted By:
>>135306214 this, i was waiting for kotor3, instead i got an mmo that i cant play on my shitty computer
Anonymous
Quoted By:
By focusing on story, you deliver an overall worse game.
Anonymous
i know this might be a stupid question but ive been wanting to know ever since i heard it. What did do to get that awesome reaper's horn? and how did you manage to get that awesome banshee yell effect? did you like record a chick yelling on an area with echo and then modified it?
Anonymous
>>135307318 Cool, another engineer!
You of all people should know that it's possible to mod stuff without fucking up the experience for everyone else. Quit storing important stats like credits and shit on the client machines! :P
Anonymous
Is a "take back Omega" DLC in the works? Will it add the incredibly unnecessary addition of a romance Aria?h
Anonymous
Suggestion: Be realistic about homosexual shit. Your priority with homosex seems to be "give homosexual players as many options as possible." This is 100% horse shit. Being gay should add something more than gay sex. There should be a social stigma in game against homosexuality, there should be characters that are gay and characters that are not gay, and the gay characters should be varied. Some characters might be effeminate males closer to a gay stereotype, some characters may be outwardly normal but secretly gay. I don't want romance of any kind in my games, and thus I'd prefer to have no homosexuality in my games. If it is used, though, it should be used tastefully and intelligently, not as a way to make your game a husbando simulator. That means female characters should have the option to attempt to romance a character, only to find out that the character is gay. Male characters might try to romance a female character only to find out that she's a lesbian. Having a bunch of characters that are automatically bisexual interferes with the integrity of their character and undermines believability and immersion. Of course, that's probably not in bioware's best interests anyway. They make way too much money off of fangirls and fanboys who have a waifu/hasbando in their game. If every character is bisexual, they keep those people happy and gain fans for life. Who cares about overall game quality when you could be earning diehard customers who will buy whatever shit you squeeze out of your collective rectums?
Anonymous
Quoted By:
OP, what was wrong with DA1, why did you have to change that? Can't you just ask Obsidian to make a proper sequel if you can't do it yourself?
Bioware Employee !COa6GtxH5I
>>135306657 That was also taken out of context, what he probably meant was that we took lessons regarding exploring the world, which is something we didn't do with DA II. We want people to discover new stuff some people have never seen. We want them to talk about DA's world and not only the story aspect. The map is going to be huge and unique. Trust me.
>>135307007 Probably because people who bought it would feel cheated in a way that could be irrepairable.
Anonymous
Quoted By:
>>135307659 It's been stated in ME2 that you don't fuck with aria
Anonymous
Quoted By:
Ask your writers to play/watch/read Fire Emblem: Radiant Dawn's plot. If any of them think it was good, shoot them in the face. That will weed out the bad writers
Anonymous
Quoted By:
Don't try to force in multiplayer on a singleplayer game. No one asked for it in ME3. Hell, the only reason anyone plays it now is because it ties in to your performance at the end of the story. Which sucks, because like other forced multiplayer modes in other games, it's going to be dead in a year, which screws over anyone who's still playing it.
Anonymous
>>135307693 >There should be a social stigma in game against homosexuality Yeah, and no mixed races! Blacks and whites together, eww!
Or maybe fuck off, jackass. Just because there's a social stigma now doesn't mean it's in perpetuity.
Anonymous
Anonymous
Quoted By:
>.135307693 >There should be a social stigma in game against homosexuality Why? this is stupid. We find out in ME1 through Ashley that religion is by and large treated as silly superstition. Asari are basically a race of Space lesbians. Having characters make a big deal about homosexuality would be weird and out of place in the way that universe is characterized.
Anonymous
Quoted By:
you guys should make a reaper mode where you can use reaper forces to fight against the alliance or cerberus
Anonymous
>>135307782 >The map is going to be huge and unique. Trust me. But you don't even work on the project, let alone are you a project manager who can actually ensure anything.
Anonymous
Quoted By:
Here's a few things indirectly related to the games themselves. Compared to buying a game such as KOTOR in 2003: I didn't have to be permanently connected to the Internet (I don't care what you say, this is still not feasable for the majority of people, especially when on the move, at University etc.) I didn't have to download horrific Spyware that monitors what I do and serves only to waste my time and clog up my machine (dat fucking Origin) There wasn't overpriced day one DLC that makes me feel as if i'm being squeezed out of even more cash Games felt native to the pc and not as if they should only be played on console (the controls in Mass Effect 3 were pretty dire, using pretty much one button for everything) I could use and install the games I bought wherever and whenever I want, and sell them if I so choosed. These are some of the reasons I rarely buy pc games anymore. A further note relating to Mass Effect 3, the gameplay and combat itself seems shallow and outdated, and is merely glossed over by dialogue and flashy special effects. Very much a case of style over substance. Oh and why don't you attempt to create some new IPs. Sick of seeing 2s and 3s over all new games.
Anonymous
>>135307693 >Being gay should add something more than gay sex. There should be a social stigma in game against homosexuality Why should 21st century problems exist in the 22nd century? Especially after humanity has made contact with alien species, one of which is monogendered.
Anonymous
>>135307782 >The map is going to be huge and unique. Trust me. We've all seen what happens when we trust you. Your company has a long way to go before anyone trusts you again.
Anonymous
Quoted By:
>Ok guys, decided to try a new approach. I've been a Bioware Employee since I started taking pulsating, sweaty dicks up my ass. I say OP! That was a little risqué and uncalled for! I'm afraid I'm going to have to say you aren't a gentlemanly fellow, and that I'm obliged to sage this thread. Good day to you Sir.
Anonymous
Stop paying for reviews. Eventually they will be completely meaningless. A 94% for Dragon Age 2 is just pathetic, by your own admission "your worst game"
Anonymous
Quoted By:
Get a new publisher, EA is poisoning your games.
Anonymous
>>135307902 If there was no social stigma, there would be no need for a "coming out". Instead of having any sort of event about it, people would just accept that they're gay or straight and not make a big deal about it. The only reason we need big events now for gay people to announce themselves is entirely because being gay is still seen as a negative thing.
Anonymous
>>135307693 There are only 2 gay options for Maleshep.
Why do /v/irgins get so bent out of shape over this????
Anonymous
Quoted By:
>>135307394 This. A thousand times this..
Anonymous
>>135307902 Point taken, and now that you point it out I realize how bad the phrasing there was. I explicitly stated that there should be a social stigma against homosexuality, when what I meant was to provide an example of how homosexuality could be integrated into the game world. I think that social stigma is a serious option for Bioware and other developers, and I think it should probably be represented at least through the prejudice of some characters or cultures within the game, but I do think that it shouldn't be universal, because you're right. Homosexuality has been normal in numerous cultures in the history of the world, and has been revered in numerous others. Assuming that there should always be a stigma involving it is very short sighted.
Anonymous
Quoted By:
nothing. i don't really hate bioware and i loved me 1 2 and me3 wasn't that bad but it's a single palyer game so i have no choice but to pirate it. if you want to reach out for the pirate audience you should give all of your games a multiplayer focus eg. mass effect mmorpg
Anonymous
Quoted By:
>>135307782 We'll see. I'm not about to trust a random stranger on the internets, but I'll be looking on sceptically to see how the sequel to the "most innovative RPG of all time" turns out.
>>135306884 should be responded to, by the way. You need more transparency on what you're doing with DA3 if you want anyone to be interested in it. You impressed a lot of people with DA1, only to abhor them with DA2.
Anonymous
Quoted By:
>>135308338 I don't even know why they care
>hurr let me bitch about gay shep even though my shepard is not gay Anonymous
>>135308304 >there would be no need for a "coming out". There is no "coming out" in Mass Effect 3.
Anonymous
Quoted By:
>>135298728 You joined Bioware long after their games had already become stale and bad.
No .gif available-
http://www.youtube.com/watch?v=RsUscVoZcMQ >president = Bioware/EA >scientist = ME3/BF3 >alien = /v/ Anonymous
Quoted By:
>>135307693 Even the "straight" romances are cliche and pointless waifu simulators. There's no realism, there's nothing to be sought after, it's just "say all the things you think your ideal mate wants to hear and then 30 seconds of PG-13 fucking". No one ever gets fucking mad if you sleep with one person or another, everything can be resolved, you can't sleep around with a bunch of women and fuck everything up, you never have romantic rivals of any kind, and romance is always treated as a "keep it in the workplace" affair. There's never any mention of it outside of your tiny ship's cabin, there's never any repercussions to ANYTHING.
If you're not even going to do romance that well, just fucking remove it altogether, or better yet, make it strictly DLC and have one (small) team dedicated to it. It doesn't even affect the overall story of the game, it's just a glorified skinner box anyways.
Anonymous
Quoted By:
>>135300326 >having on disc locked content doesn't mean the DLC was made during, before, or after the game Just having it on the disc means you finished it, placed the data there, and shipped it. Meaning you locked away data for no reason whatsoever other than to take an additional $10.
Did no one at your company ever buy or play a video game in their life? Did they themselves LOVE paying $70 for a game? Hell, once you start charging for other DLC, the game starts to amount to >$150, which is over half the cost of Xbox 360.
AND THIS IS ONLY ONE GAME!
Anonymous
Quoted By:
You guys plan to write a decent homosexual romance? Or its like the same OH I'M GAY I NEED TO SHOVE MY COCK IN THE MAIN CHARACTER FACE FOR NO REASON. GAY PRIDE RAINBOWS YAAAAAAAAAY
Anonymous
Here's Bioware's main problem: MAC WALTERS CAN'T WRITE JENNIFER HEPLER CAN'T WRITE DAVID GAIDER CAN'T WRITE HIRE REAL WRITERS. PEOPLE WHO HAVE WRITTEN REAL FANTASY BOOKS. TELL GOOD STORIES NOT SHITTY ONES FILLED WITH LACKLUSTER PAPER-CUTOUT ROMANCES AND DADDY PROBLEMS FOR DRAMA Also MORE GAMEPLAY LIKE DRAGON AGE: ORIGINS, EXCEPT A BIT MORE FOCUSED AND POLISHED. God damn.
Bioware Employee !COa6GtxH5I
>>135307334 Fan response sent by e-mail, twitter, facebook, BSN forums, even 4chan (believe it or not), all of these were considered (trolling was ignored of course).
>>135307508 I don't know the entire process, but we have some people who worked with Sound Effects for the Star Wars prequel movies, they're very professional and know what they're doing. I was very excited with every new sound they showed us.
>>135307591 Man... unfortunately, even though we have a lot of creative control, some stuff that aren't related directly to the game (stuff that relates to other EA products, like Origin) are out of control...
>>135307659 We had 3 DLC ideas so far, retake Omega wasn't one of them. One of them has you going to Palaven though and that, my friends, is awesome. Here's a Palaven concept art that was shown in the interactive documentary Mass Effect 3: the Final Hours.
Anonymous
>>135308538 Oh. Then my point is retarded.
I was sure that I'd seen people saying there was one. It may have been part of the leaked script hate, though.
Anonymous
>>135308685 Hire Obsidian staff to do the writing.
Bet my penis that something will really good will come out of it.
Anonymous
Quoted By:
What was the reaction to the Colin Moriarty IGN rant? Did it annoy you? Did any of you send an email saying "Hey, you're kind of making everyone look like twats"
Anonymous
Quoted By:
You seem to treat your customers like the right side of this comic. Stop that.
Anonymous
Lock all your writers in one room then fill the room with poisonous gas. There, I solved more than half of your problems
Anonymous
>>135308685 >HIRE REAL WRITERS. PEOPLE WHO HAVE WRITTEN REAL FANTASY BOOKS. You do realize that will make the problem worse, right? "REAL WRITERS" don't know or understand player choice.
Anonymous
>>135303446 You say you weren't rushed and had the money, but Patrick Weekes confirmed in an interview with someone at PAX that the lack of resources and time was the huge issue involving ME2 and 3.
http://social.bioware.com/forum/1/topic/355/index/11154234 Seriously, how did this thread get humored to over 300 posts? If hacking and ruining the life of an EA employee from last night was true, why not go nuts on this dude?
Anonymous
>>135308838 Writers don't exist in a bubble, they live in the real world with you and me. Some of them even play video games.
Anonymous
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>>135308749 >dat concept art *sigh* That is what I wanted to see from ME games after ME2. Exploring different alien cultures rather than fucking around with dumb reapers.
Anonymous
>>135308749 >(trolling was ignored of course). from what we've seen of your pr you consider everyone that disagrees with you a troll so this means nothing
Anonymous
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>>135308435 Samefagging.
I think that your "racism" example is a good one, too. Developers and writers in general have always taken the idea of racism and integrated it into their setting, whether it's between different alien races or between elves and humans/dwarves. They don't want to encourage people to be racist in real life, yet they still recognize that the concept increases believability and generally improves the story.
Why can't dwarves be generally homophobic, elves be generally less discerning, and humans be split on the issue? It's just an example, but I think it's very important that homosexuality, if it's to be included, be a part of the world, not just an option for the player.
Anonymous
>>135308754 That was a fake Jennifer Hepler post.
Anonymous
>>135308749 >sound >showed 0/10, Bioware confirmed for hiring retards.
Anonymous
>>135308749 So is there a chancewe would see a female turian? or garrus's dad or sister?
Anonymous
>>135306624 That fight was one of the lowest points of the game. The 'super advanced' Reapers couldn't hit a single man stood in the wide open who was completely unprotected.
After the opening this was the thing that made me stop seeing the Reapers as anything other than a moderate threat.
Anonymous
>>135308904 >Some of them even play video games. Yes, and some video game writers read books. This does not magically make them understand how to create them.
The focus and background of an RPG writer should be built around player choice and expectations. One of Bioware's greatest problems lately has been losing that understanding. Trying to build their games too much likes movies and books where there's only the single thread of possible events.
Bioware Employee !COa6GtxH5I
>>135308042 We can look at the other team's projects... And I did do some work with them. They lend people from ME team to DA team and vice versa all the time. Depends on how much work needs to be done.
>>135308186 I'm not asking you to trust the company. I've shared my opinions, though, you can trust me based on that.
>>135308225 I don't know about any payed reviews... though I agree with you the scores DA II received were ridiculous. Maybe some game reviews websites thinks they'll be on our good side (???) if they give us good reviews?
CahiersDuVidya !!qyy0j1G4Y4Q
>>135299337 >Her brother also works for us and he did most of the planets description in Mass Effect games. Give her brother her job. Those things were great.
Honestly, I just don't think Bioware is that great of a dev for rpg's. And I say this as someone who was on Bioware's forums before there were Bioware forums (Interplay's BG forums). The BG's were great, and after all these years are still my favorite games. Hell, I still play the whole series once every 12-18 months. I remember what Gaider did with Ascension and all the general baddassery of Bioware back then (I even remember Lanfear gettting pissed at her cameo).
But to be honest, after seeing Bioware's post-BG work, I have come to believe that the only reason the BG's were what they were was because Black Isle was holding Bioware's hand throughout the games' development.
I liked Kotor 1 when I first played it, but that was when I was 18...and 18 year olds know jack shit about video games. In the past nine years, it's really become apparent that Bioware has led the charge towards the casualization of rpgs. Now this isn't a bad thing, there's a market for rpg-lites (as Skyrim proved)...but for some reason, people tend to think Bioware was at one time a great rpg maker and they have somehow fallen. There's the origin of the hate and it is kinda undeserved. You guys make CoD, other companies make HL and FEAR. People just need to accept that and stop expecting you to make Arcanum, Torment, VTMB, or Ultima 7.
Anonymous
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>>135308943 dude the game was headed to war after me2, you seriously expected tons of exploration when there's a war and everyone is getting attacked?
i wanted that too but the way me's story was headed since the very beginning it was obvious this wasn't going to happen.
Anonymous
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>>135308972 (not the guy you're responding to)
Yeah, /v/irgins often take the opportunity to make fake Helper posts, because what she says is often so ridiculous to us that we'll believe that just about anything attributed to her is reasonably likely to be something she said.
It's not like we need to attribute fake things to her, though, so I'd like it if people would stop doing that. We've got enough to be butthurt over without having to make shit up.
Anonymous
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>>135308972 Thanks for clearing that up for me.
The Mass Effect gay relations now seem a bit more and a bit less retarded now. I did at least hear correctly that Garrus is one of the options, right?
Anonymous
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>>135309135 This annoyed me as well, you clearly see those lasers ripping massive spaceships in half, yet they cant kill one guy?
Anonymous
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what to say? OP probably isn't a BW employee but for funzies. Everything that you guys have made from 2007 and onwards is overly focused on commercial success. When you do hit the jackpot with stuff like DA1 and ME1 it's exploited in a corporate way that doesn't get you brand loyalty and limits the lifecycle of the IP in question. You need a stable brand loyalty group and the shoddy work on titles like DA2 and ME3 just destroys that. Loyalty costs extra work. Which the CEO's just think means extra money and want to minimize. And in effect they limit the studios life in the process. BioWare is done. They won't recover and they'll be snuffed out like a half-burned candle by EA before long. Because the brand will be associated with half-cocked and low quality mass production titles aimed at a casual throwaway audience. An audience that's so fickle and will abandon anything when something new comes along. I suppose some BW execs see and understand this but are hamstrung by EA. And they should speak up about it. High quality expensive games have a valuable niche as well as those numbered console factory productions. tl;dr Bioware needs to be less like a factory cranking out games and more like a development studio.
Anonymous
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>>135308774 This.
>>135308838 REAL WRITERS know how to write good stories at least. And some of theme are aware that vidya and player choice exist.
Also, if Bioware wants to seriously get in on Gay romances, stop making them so fucking fanfic-quality.
Anonymous
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Don't fuck up Generals 2. Make it like the originals, don't fuck with the formula. Don't fuck this up.
Bioware Employee !COa6GtxH5I
>>135308849 I doubt he meant that. We had time constraints because we wanted to release the game for the fans, but money was not a problem. We delayed the release for a few months before, why wouldn't we do it again if we didn't feel satisfied with it?
>>135309053 Not sure if females will show up, but we have concept arts of them. Garrus' family I'm not sure either, though it would be cool to find out Garrus' father is a badass as well!
>>135309135 It's not like they can affect you in any other way, other than trying to stomp, laser, indoctrinate you or throw enemies at you.
>>135309015 They had to show us their work so we know what we were dealing with... ;__;
CahiersDuVidya !!qyy0j1G4Y4Q
>>135309238 As far as gaining our respect. Make good games and care about your customer's enjoyment of your game. I know you guys do care about your customer and your game...but it just doesn't feel the same hearing you guys talk about your awesome buttons than it does to hear CDPR talk about their games or Gaben talk about his stuff. I think this happens because you don't have a solid vision of where you want to go with your games. The evolution of DA shows that you are just chasing down profits (or attempting to) whereas companies like CDPR have a clear vision of what they want to accomplish. The old BG's felt like a labor of love - like you knew what you wanted. ME/DA just felt like lukewarm water. It had some BG goodness in it, but it was too diluted by pandering. This exists in both the narrative and the mechanics. Play games, love games - and then decide on what kind of product you want to deliver. Hone that product. It's what Obsidian has been doing and we love them to death.
As far as some advice on making your games suck less - line up all of your narrative arcs. When the main arc, side quests, and companion arcs progress at different speeds, the game's flow becomes unbalanced and the whole illusion that your actions matter within the game falls apart.
Anonymous
Here's my answer: Honestly, I still love your games. I loved ME3. I love TOR. I still haven't played DA2, and might not like that based on what I've heard of it, but every BW game I've played, I've loved. But here's the problem: Mac Walters is an excellent dialogue writer. He wrote the dialogue for Wrex in ME1, and it was great. His dialogue for 2 and 3 was also fantastic. But he is very, VERY mediocre at writing whole-game arcs. Jennifer Hepler writes good questlines. She can, in fact, write for games and do it well. I cannot honestly say otherwise. But every time she opens her mouth online she makes herself -- and BioWare -- look positively awful. Drew Karpyshyn writes excellent whole-game arcs, and is generally a very VERY good writer when it comes to video games. But his novels are terrible. You guys probably can't get Karpyshyn back now that he's gone, but what you need to do is stop misallocating perfectly good writers. Make them write what they're GOOD at writing. Don't have them write stuff they don't know how to write well. If you don't have someone who can fill the post, hire someone new rather than forcing someone else to half-ass it. Don't let Jennifer Hepler be your public face, put Mac Walters back on dialogue duty, etc. And Stanley Woo should just be fired, because he's not doing anything other than moderate the forums with a tyrannical iron grip. Also, tone down your in-game romances. It's okay to have them, just bump them back to the level of ME1 or KOTOR. Romance does not need to be an emphasis, and you should only do it if you can do it well, not because you have a bunch of fans whining for it. Fan feedback should be regarded as suggestions, not rigid demands, because otherwise you compromise your own creative vision for someone who may or may not know what they actually want.
Anonymous
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>>135309191 The franchises I actually gave a shit about have already been damaged beyond repair. I'll never forgive Bioware, much less respect them. I don't care about "feedback for upcoming titles", what I care about is why no thought was given to the ramifications of the current project, and why anyone at Bioware ever thought designing a game by committee was a GOOD idea. Take the CoD crowd with my blessing; I hope it was worth it.
Anonymous
How about an "I'm sorry" and admit to the broken promises plot holes retcons Content cut from game to make DLC Bugs Bad writing in the parts of the game that are bad writing (like the deus ex machina part) But as fans, do you know what we get instead? * The review sites we thought we could trust, give horribad games like Dragon Age 2 & SW:The Old Republic near perfect scores & do the same with ME3 despite everything wrong with the game. When too many people voice complaint at the endings, almost in unison all reviewing websites call them "entitled" * The senior staff seem to be 100% arrogant and full of themselves, and believe they can do no wrong while they pat themselves on the back for a job well done.
CahiersDuVidya !!qyy0j1G4Y4Q
>>135309957 >How about an "I'm sorry" Gariott pretty much did this with the release of Ultima 8.
Man I tell ya, times were different back then.
Anonymous
Anonymous
I was going to read all this guys posts in this thread, but then...>Having them on the disc or not shouldn't mean it was or wasn't made before the release. THIS GUY BELIEVES THAT CONTENT MADE AFTER RELEASE CAN SOMEHOW BE ON THE DISC AT RELEASE. Stopped reading there.
Anonymous
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Why is it a flash porn game like corruption of champions can do player-choice-based roleplaying better than bioware?
Anonymous
>>135308169 >>135308338 I was actually more referring to Dragon Age, especially the second one, and as I explained in
>>135308435 I phrased that wrong and only meant to provide the "social stigma" suggestion as an example of how homosexuality could be used as an element of the world rather than just a romance option. In Mass Effect social stigma would be a bad choice because of the futuristic setting, although that doesn't mean there can't be certain characters or races that look down upon it.
Dragon Age, I felt, really cheapened their characters with the romance options. Wasn't every character who was able to be romanced able to be romanced by either sex? It just felt contrived, and I think that the fact that no one seemed to have any opinion at all on homosexuality was a missed opportunity on the part of the devs and, for me, it really made the characters feel that much less real.
Anonymous
>>135309171 True, it doesn't. Still, as you've said yourself: in spite being RPG RITERS Bioware's writing team hasn't exactly soared in that area either.
I simply meant having A real writer on board might help the writing team make a story with more depth than WE GOOD THEY BAD GO SMASH.
I'm just throwing ideas here though. Don't mind me.
Bioware Employee !COa6GtxH5I
>>135310071 I meant that most developers create DLC before the release of the game but instead of putting them on the disc, they release it later and say how that is much better than the on disc DLC. We just felt that being transparent regarding that wouldn't be a problem...
Anonymous
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>>135310071 I'm reading it because it hilariously bad. Maybe he does work or bioware, he backpedals and contradicts himself enough
Anonymous
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>>135310134 If you ask me, the worlds of Dragon Age and Mass Effect certainly seemed like there was a stigma.
Notice how homosexuals are virtually absent in regular society in both DA and DA2? And how no homosexuals (bar Discount Lesbians: the Asari) appeared in ME1 or ME2?
CahiersDuVidya !!qyy0j1G4Y4Q
>>135310180 http://diogenes-lamp.info/GDC12_Do_Say_The_Right_Thing.pdf I cannot wait for that lecture to be posted.
Sawyer knows his shit. I want to just sit in on a dev process involving Tim Cain, JE Sawyer, and Chris Avellone. Hell, throw in Michael Kirkbride (wrote Vivec and a lot of TES lore) and Brian Mitsoda and you'd have something awe-inspiring on your hands.
Bioware Employee !COa6GtxH5I
>>135310180 It's not as simple as that, look at Kingdoms of Amalur: Reckoning. They hired a professional and well-liked writer and I personally don't think the game has a good story at all.
Anonymous
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The only problem that I have with EA now is that they take over a company, and take one of their popular games, and dumb it down to extend to a broader audience. Good for them, bad for the original fans. The worst part of seeing these new releases is that it feels like they're still trying to target the original fans. People don't like change, especially when it's change that they're not familiar with to a game that they hold so near and dear to their hearts. I loved Baldur's Gate was great, Neverwinter Nights was great, Icewind Dale was great. Knights of the Old Republic was okay, but it could do for a little more improvement. Then Mass Effect, and, well, it doesn't really feel like a Bioware game anymore, you know? Where's my dice rolls? Where's my saving throws? Plus, it's not necessary to get voice actors for EVERYTHING. I think you hit it right on the money with Neverwinter Nights, where really important things that plot members said, but side quest stuff was just read.
Anonymous
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>>135310356 I understand where your coming from but the fact is in the eyes of consumers that is a dick move
CahiersDuVidya !!qyy0j1G4Y4Q
>>135310507 Prove your authenticity. What bars in Edmonton to you frequent?
Anonymous
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>>135310507 >KoA had a better ending then ME3. What now?
Anonymous
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>>135308818 This is really what I wanted at first after seeing the endings for ME3 and realizing the opportunity for greatness squandered.
>>135309740 This is honestly a good outline on what to do
Anonymous
>>135309730 >wanted to release for fans Interviews and articles of the past suggest otherwise, especially every article that mentioned "appealing to CoD audience." CoD players aren't your fans, Bioware fans are your fans. Unfortunately, the game felt like one big middle finger to said fans. This really sounds like the kind of PR tactic mentioned by the PRfag on the Bioware forums.
Honestly, if you really wanted to please the fans, then you should've pushed it back and worked on everything better.
1. Should not have such a widespread issue with importing faces. Oh, and the various glitches, such as getting stuck in Joker's cockpit or the weird 180 degree head turns.
2. Actually adhere to the fan voted Femshep design. She looked so well in the concept art but looks so old and haggy in the game.
3. Here's a biggie: RPG elements. There was some, but it was incredibly minimal. Talk about casualizing/streamlining an RPG when the fans never asked for that.
4. And the mother of them all: making our choices matter. You'd think that having all of those side quests and trying to unite the races would amount to something. But lord did nothing matter.
a. Never got to see krogans riding dinosaurs
b. Never got to see the rachni aid you in battle. Whatever happened to them being a significant decision?
c. Collector base being destroyed or saved did not affect the game at all
d. Geez, I can go on
So if money wasn't an issue and you clearly wanted to release this game for the fans, then why did the game turn out so poorly overall?
Anonymous
>>135310451 Where does Michael Kirkbride work now anyway?
Bioware Employee !COa6GtxH5I
>>135310651 You know not every Bioware employee works at the same building, right?
STANRERY ROO
Quoted By:
I AM STANRERY ROO THIS MAN IS HORRIBURR TRORRU NO ONE IS AROWWED TO MOCK GRORIOUS BIOWALE DONG DING BANNU
STANRERY ROO
FORGOT TO END RINE -------- <-THAT RINE'S END
Anonymous
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Make the game for existing fans FIRST AND FOREMOST, then ADD to appeal to mainstream. THAT is how you become a call of duty. Give the PC users the tools to make their own content and change the game to suit their needs, let them fix the game, because no matter who you are, you cannot make it perfect. AND TREAT THE COMMUNITY WITH SOME FUCKING RESPECT AND ABOLISH THE "ENTITLED" BUZZWORD, DEMONIZE THOSE THAT HAVE AND ADMIT YOUR MISTAKES. That is the key.
Anonymous
>>135310940 Ok the Golden question gentlemen.
Will you guys try to put effort on DA3 in the nature of being a real game or you are going to try to appeal X public(Like ass effect and DA2 oh hurr COWADUTY PUBRIC AND SKYRIMJOB PUBLIC DERP DERP)?
CahiersDuVidya !!qyy0j1G4Y4Q
>>135310940 >You know not every Bioware employee works at the same building, right? Not my question.
I live off of Jasper Ave. I sometimes go to on the rocks and the black sheep. You working in different buildings doesn't mean you won't be able to handily name an Edmonton bar.
How do you feel about the balls on the side of the highway?
Anonymous
>>135310071 I actually understand what he's trying to say here. What he's saying is that a lot of DLC that is released after the release of the game was actually completed before the game was released and wasn't on the disc in order to hide when it was made. Assuming that is true, he thinks that whether DLC is on the disc or not shouldn't be the determining factor on whether it was made pre-release or not.
The reason this is ridiculous is because he is essentially saying "Some people do bad things but hide the evidence and so they don't get caught. Because of that, we decided to not hide the evidence and did get caught." The fact is, we hate ALL DLC that was made before the release, but on disc DLC is the only DLC we can know for a fact was made pre-release. If some people hide the evidence and don't get caught, oh well. That doesn't mean there shouldn't be a shitstorm whenever someone fucks up and DOES get caught.
Anonymous
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Cut the budget, cut the graphics, cut the "intense" Cowadooty gameplay. Stop worrying about making AAA games and worry about making good role-playing games. Real fans you can count on to buy your games won't give half a shit if the graphics aren't top-tier and the gameplay isn't nut-grippingly intense. As long as the game has a good story, real fans will but it. Of course, this'll never happen since your EA Overlords wouldn't accept it.
Anonymous
>>135311174 Give him a minute to Google Maps Edmonton
Anonymous
>>135309758 >Tone down romances This is good. The inclusion of new romances in ME3 just seemed ridiculous given how late in the story this was.
Alternatively, have romances have a meaningful impact on the main plot. I felt like once companions were romanced they lost all personality. They should involve themselves more in the Quest, now that they have more at stake.
Anonymous
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>>135311032 >2183 >not holding the line CahiersDuVidya !!qyy0j1G4Y4Q
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>>135310919 >Where does Michael Kirkbride work now anyway? No idea, but jesus that guy came up with some of the best lore/characters in all of gaming.
http://www.linkedin.com/pub/michael-kirkbride/7/626/26a I'm not recognizing anything.
Bioware Employee !COa6GtxH5I
>>135310850 The game had its shortcomings but I think it was a pretty good game overall.
Most of your questions have already been answered before.
PS: I'd love to put the kakliosaurs in the game, as well as the Elcor planet mission, but I'm not the one who makes the calls.
There are no games out there without bugs, there's a point in development you have to release the game or it'll be forever stuck in Beta, one fix creates 3 bugs and etc. We felt we had dealt with most of them, but as you can see we're still releasing patches to fix the big ones that are still active.
Anonymous
I just want a real RPG with sandboxy stats and worlds to explore, a good story and that's it. You know, an RPG. Do you remember them? the pen and paper ones?
Anonymous
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>>135311251 yeah what he is saying is "we jewed you but didnt hide it." we still got jewed thats the problem.
Anonymous
>>135299337 >Jennifer Hepler is a good person You obviously are unaware of the existence of her "book".
>discontinue all your current IP, leave EA and kill yourself Anonymous
Quoted By:
>>135311372 Rolling dice and all that shit. hellz yeah nigguh
Anonymous
>>135311306 Dragon Age origins actually nailed it.
Morrigan and Leliana are both lovely characters.
In DA2 , jesus I wanted to avoid everyone in that game, the only good written character was Varric .
CahiersDuVidya !!qyy0j1G4Y4Q
Quoted By:
>>135311301 >Give him a minute to Google Maps Edmonton If he doesn't have an opinion on the highway ball then he's an imposter...
Anonymous
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>>135311372 >shepard_being_dominated_by_kasumi-goto.jpg Anonymous
I'm replaying DA2 again, this time the mage path and finished mass effect 3 last month. - As software developer I can understand the presence of the DLC, however there are better means to do that and as said before, stick to equipment. And if its not profitable well try things like a mini expansion like Legend of Dead Kel or Undead Nightmare. - Please try to widen your games rather than shortening them, DA2 is very limited, and ME3 in a time where games like Skyrim and Amalur are present, are almost a joke in terms of content. - Your speciality are RPG whatever you add them is your call but keep in mind you are not the Medal of Honor team ou COD team , so do what you are good at and do it better. -Keep the dialog reel if you think you must but i must say that Hawke's personalities choice and voice acting are quite good so would love to see them on next DA. - Stop making suspense over quarians theres nothing awesome about it, people will be pleased/disappoint one way or another. - And please rework the animations and the expressions for ME games they feel like robots. Thanks for your time. Have a nice day
CahiersDuVidya !!qyy0j1G4Y4Q
>>135311473 >Dragon Age origins actually nailed it. >Morrigan and Leliana are both lovely characters. You were born in the 90's, weren't you?
Anonymous
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>>135310356 >transparent Wow, those old codgers up in EA and Bioware must have a HUGE disconnect from reality, don't they?
1. They assume everyone is stupid and can't put two and two together and make the natural inference that it's a money making scheme
2. They assume that no one will know about it, which is odd in this day and age on the internet where information spreads incredibly fast
3. They assume people have incredible amounts of money to keep tossing around in this economy (I would rather choose to feed myself rather than buy disc locked content)
People at EA/Bioware must not have been shat on in their lives before, have they? Either that or they have more expendable income than the average consumer, hence why the whole "you fans are being entitled!" argument spouted by the companies.
Anonymous
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>>135311174 I knew he was fake when he referred to Chris Hepler as Jennifer's brother instead of her husband.
Anonymous
>>135301401 >I think KOTOR II was an insult to KOTOR I personally. Aside from the gameplay changes (which had Bioware's input, as far as people tell me), the story was bad, the characters were poorly done, the worlds were boring... but I respect your opinion. Yeah, no.
The story is a reinterpretation of Planescape: Torment's story. A character with a dark past, unknowingly the epicenter of something that will threaten reality itself, in a gritty dangerous world. If KOTOR 2's story is bad, Planescape: Torment's story is bad.
The characters: you have Kreia, who is a dark Obi-Wan Kenobi mixed with Ravel Puzzlewell. You have Atton Rand, who is Han Solo blended with Morte. You have Bao-Dur, who is a reflection of Atton (ALSO a war vet dealing with the atrocities he committed, but Bao-Dur is trying to atone for his sins while Atton is trying to run from them). You have the Disciple, who is Nordom mixed with Luke Skywalker. You have Mira, who is a more mature Annah of the Shadows. You have Hanharr, who is a crazed Vhailor. I could go on with everyone, but the most important person you have is the Exile: a Jedi who has come back after years of wandering to meet those who exiled her, either to be reconciled or take revenge.
Not to mention that HK-47 actually has a personality beyond "I want to kill everything!" and T3-M4 has a personality at all.
Anonymous
>>135311459 >Hamburger helper's book Christ, that was a fucking disgrace. The woman basically revealed herself as a yaoi fangirl with zero actual concern for homosexuals.
Anonymous
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>>135310018 Nope.
Garriott could admit he made a mistake, not because the industry was different back then, but because he had
integrity of character.
Bioware comes off arrogant enough to me that they do not seem capable of even listening to critisism.
Somebody who claimed to have been a tester for ME3 was on 4chan a week before launch and I got into an argument with him about how not being able to holster the weapons was a sign of laziness. He absolutely could not accept it, no matter how many examples of games with smaller budgets were able to do the same thing. It was just either "there were bugs so it got cut" or "the physics engine did not allow the programming for it".
.....
.............
.........................
http://www.youtube.com/watch?v=Ye0Rl16elKo I tried to point out that if there are bugs, just iron them out. But it seems like laziness when smaller games are doing this no problem and yet this game took away this feature that was in the previous two iterations of the series because the game engine is "2DEEP4U you don't know how hard it is"
meanwhile the reviewers gave it near perfect scores..
Anonymous
>>135311536 Hey its just my opinion man, 89 here.
Care to give some "real" examples then?
Anonymous
CahiersDuVidya !!qyy0j1G4Y4Q
Quoted By:
This guy is not from Edmonton and doesn't work for Bioware. Thread over.
Anonymous
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>>135311563 But that book had nothing to do with gays?
Anonymous
>>135311372 Felt compelled.
Also bored with all this bioware stuff. Old oats.
Anonymous
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Here's what you do, Bioware employee: Play Baldur's Gate. Realize what made that game great, realize that you completely betrayed all those old fans of yours by casualizing everything and going for the console market and losing your proud image. The gaming industry is rapidly moving towards esports/competitiveness. Tactics are an incredibly important aspect of gaming now, but most "tactics" games that come out these days are extremely dumbed down and cater to children/retards. Look at games like Close Combat (series), X-COM, Laser Squad: Nemesis, Frozen Synapse, and figure out a way to modernize it and bring it to a bigger audience without sacrificing the genius behind those kinds of games.
Bioware Employee !COa6GtxH5I
>>135311174 Bioware has more than 6 branches across the globe, I work in a canadian one, but like I said, I won't give you info. Believe what you will.
>>135311170 Any company that says they don't want to have more fans than they currently have is lying. We want to but I believe the DA team really wants to set the record straight. They're the ugly kid in the class room right now, all of us were very disappointed with the game.
Anonymous
Anonymous
>>135311561 And fuck basically half of this thread: Peragus II is one of the most atmospherically lonely and terrifying openings I've ever seen in an RPG that wasn't explicitly meant for the horror genre. It's absolutely beautiful, and illustrates one of the best things about KOTOR 2: KOTOR 2 withholds information from the player to encourage questions. You can compare KOTOR 1 and KOTOR 2's tutorials to see this. KOTOR 1 opens with Trask Ulgo saying "There are Sith attacking, our kickass Jedi's trying to escape, Carth is waiting for us, you're a (soldier/scout/scoundrel), here's how to play the game, let's get going!" It doesn't invite questions, it's just "let's shoot our way off the ship".
KOTOR 2's tutorial? Trask Ulgo explicitly referencing video game concepts was jarring and was broke immersion rather than enhancing it. KOTOR 2 has the disembodied voice of the GM, indicating that immersion isn't trying to be maintained, so there's nothing to break, but apart from that the GM is the only voice you hear. Ever. It immediately sets the tone for everything while allowing you to imagine all sorts of things. The Ebon Hawk is adrift after a battle. A battle with what? I don't know, but it ripped the side open. Everyone is dead or dying. What killed them? I don't know, but it did a damn good job. There's a banging coming from the storage compartment? Who -- or what -- is in there? Each of these questions gets answered, but the game leaves you with time to wonder before the answer comes, because the mind can always conjure up something scarier than the senses can perceive. KOTOR 2 uses psychology and the human fear of the unknown to incredible effect, and even when it answers questions is leaves at least one more question dangling for you to follow.
Anonymous
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More dinosaurs.
Anonymous
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>>135301401 >I think KOTOR II was an insult to KOTOR I personally. Aside from the gameplay changes (which had Bioware's input, as far as people tell me), the story was bad, the characters were poorly done, the worlds were boring... but I respect your opinion. Yeah. No. If anything, I think SWTOR was a grevious insult to KOTOR II. You lot took all the deep story and characterisation introduced by it and threw it out the fucking window.
Seriously? That shit you pulled with Revan? All his complex motives replaced by HURR DURR DEH EMPRAH TOLD ME TO DO SO
CahiersDuVidya !!qyy0j1G4Y4Q
>>135311635 Of well written characters?
Jon Irenicus.
Morte.
Kreia.
Vivec.
The Joker (Arkham Games).
Alyx (an interesting choice, I know).
Roche.
Anonymous
Anonymous
Anonymous
>>135311696 10+ renegade
name of whatever this is from?
CahiersDuVidya !!qyy0j1G4Y4Q
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>>135311720 >Bioware has more than 6 branches across the globe, I work in a canadian one, but like I said, I won't give you info. Believe what you will. As I said, you aren't from Edmonton and don't work at Bioware.
Anonymous
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>>135311720 you know...I have to say that this "Bioware Employee" reminds me about something, once upon a time in 4chan...
Anonymous
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Stop creating linear adventures with fixed encounters. Give your games a more open-world sense, allow the player to explore more. And, the DLC. Just stop, please.
CahiersDuVidya !!qyy0j1G4Y4Q
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>>135311780 >Peragus II is one of the most atmospherically lonely and terrifying openings I've ever seen in an RPG that wasn't explicitly meant for the horror genre. It's absolutely beautiful, and illustrates one of the best things about KOTOR 2: I could not agree more. I never understand why people say they don't like Peragus - it's the most solid part of a truly amazing game.
Anonymous
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>>135311372 If you want a real RPG, why are you playing video games?
Anonymous
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>>135311720 theres only 2 in canada so you did give us info. of course you dont actually work for them and didnt know that
Anonymous
Anonymous
>I think KOTOR II was an insult to KOTOR I personally. Aside from the gameplay changes (which had Bioware's input, as far as people tell me), the story was bad, the characters were poorly done, the worlds were boring... but I respect your opinion. This is the exact reason the stories of recent Bioware games are so lackluster, non-sensical and littered with plot holes. Looking for sense in ME3, TOR or DA2 is nothing but a waste of time. You guys fail to recognize a good, well written and well thought out story if it hit you in the goddamn face. What Obsidian managed to do with KOTOR 2 is to give the shallow LIGHT=GOOD, DARK=VERY BAD duality of the Star Wars universe the much needed grey area. The characters actually had depth and were humane. They were not just likeable but real. Take Vrook for instance, whose every single line perfectly mirrored the hollowness of his preaching by behaving exactly like those he condemned without realizing it. What TOR has done with the precious base Obsidian created with KOTOR 2 was nothing short of rape. This ignorance will be the very downfall of Bioware, which I can't help but welcome. I once loved and trusted Bioware beyond all reason, but what the company has done in the past years after Mass effect 1 and Dragon Age: Origins has made me realize that the company I trusted and loved no longer exists. And I haven't even mentioned the goddamn DLC scamming. So with all due respect, fuck you man.
Anonymous
>>135311898 Its someone on deviant art that makes them. Forgot the name after I saved all the ones that were there.
Here's another for your preazure.
Anonymous
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>>135311720 Getting more fans is all well and good, but you should do it by refining your own style, not by co-opting the style of other games. CoD's audience is going to play CoD. Skyrim's audience is going to play Skyrim. They play Skyrim because it offers something they don't think they can get from other games, and you will have to be VERY Skyrim-ish to make that work, which means being extremely not-Bioware-ish.
As for CoD, that's a lost cause; people play CoD for the multiplayer.
Anonymous
>>135311854 Oh I agree with all the list
Just missing
Jon Irenicus and Morte , which games they are from?
Anonymous
>>135311353 You haven't answered any of my questions in this thread. Instead, you opt to say things like "we had the money and the ability to push back the release date" and "we released this for fans" yet nothing you've said suggested this. In fact, you've been outright contradicting yourself and backpedaling quite a lot.
If you truly had the resources, then a 5 second cutscene showing the culmination of your choices would not have been that difficult. Think of the Normandy upgrades in ME2: depending what you upgraded and didn't upgrade, you've received a slightly different cinematic battle. This was not present in ME3. So if money and time was not an issue, then a small nuance like this should not have been difficult, especially if you guys had the time to write mundane planet descriptions.
And you can't fix every mistake? Or else the game would be stuck in beta? That's the whole point of beta: to find those mistakes and fix them. It does not appear that anyone did ANY testing seeing how prevalent these bugs are for everyone. Again, if you truly had the money and the time, then fixing these glitches should not have been an issue. What you're implying is that your programming staff is very incompetent at their jobs and consists of amateurs. There are tons of games out there that have glitches in them, but most of the time you have to go out of your way to even get the small fraction of a chance of activating it. In ME3, I had characters outright disappear during conversations. That's pretty glaring.
Anonymous
Anonymous
>>135312247 oh its from DA? then it should be easy to narrow it down, thanks
Anonymous
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>>135311353 >What do we need to do to win your respect? >We say what. >I disagree, but you're welcome to think so. Bioware 2012.
Anonymous
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>>135311780 This. Peragus merged the game's tutorial with storytelling, all without breaking the fourth wall. Plot points that pops up later on, like the Jedi Bounty, is introduced here. And it's a decent mystery to boot.
And personally, I felt Peragus subtly established the running theme of the Exile being an unconcious shit-stirrer. Exile turns up, Peragus goes to hell.
Anonymous
Anonymous
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>>135312308 >that face I believe i have found my femshep r34
CahiersDuVidya !!qyy0j1G4Y4Q
>>135312296 >Jon Irenicus and Morte , which games they are from? Jon Irenicus was the antagonist of BG2 - a truly, truly amazing character. Perhaps one of the best written.
Morte is from Torment, a game which can honestly be described as powerful and beautiful. If you like rpgs and have not made yourself play Torment (it can be daunting if you aren't familiar with the old IE rpg's), you are doing yourself a grave disservice.
Anonymous
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Take notes from CDPR. Make free dlc. Change your vision of business.
Anonymous
...and hey? Do you remember that one time, for weeks we had those TORtanic threads but there would always be somebody defending the game no matter what?
Anonymous
>>135312296 jon irenicus is baldurs gate
morte is planescape torment
Anonymous
Anonymous
>>135312201 >Take Vrook for instance, whose every single line perfectly mirrored the hollowness of his preaching by behaving exactly like those he condemned without realizing it. I love KOTOR 2, but that's not even true. Vrook is a stubborn, curmudgeonly old man, but his tongue is the only cruel part of him. He's on Dantooine fighting to protect Khoonda and its settlers from a pack of mercenaries. There's nothing hollow about his adherence to the Jedi Code. He's just extremely prickly about it.
Assuming Kreia, the LORD OF BETRAYAL AND LIES, is telling the truth when she talks about the "hypocrisy of the Jedi Council" when the only Jedi you get to see actually being hypocritical and vile is Atris is fucking retarded. Kreia is extremely interesting as a character, and her philosophy is fascinating. She is not right.
CahiersDuVidya !!qyy0j1G4Y4Q
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>>135312591 >jon irenicus is baldurs gate >morte is planescape torment Not to be too rough on the kid, but you pretty much know that anyone who thinks ME or DA has good characters, writing, rpg elements, narrative arcs, etc. has never, ever played a Black Isle or Troika rpg.
Anonymous
>>135312497 Played Fallout 1 and 2 , NoX, Nwn if that counts, I will look for Planescape.
Just need to finish my last nostalgia run with Fallout 2
Bioware Employee !COa6GtxH5I
>>135312298 Every game you play has thousands and thousands of bugs you may or may not have experienced. There a lot of bug fixes going on everytime that don't affect 80% of the forums community.
I already said that the decisions regarding the ending were not under our control, Casey and Mac were the ones who decided the ending stuff, which divided the whole team. The extended cut, as I explained in previous posts, is coming to "fix" that. A much longer cinematic that shows your decisions throughout the game (who you sided with, who you saved, big decisions), as well as 30 minutes of added gameplay with enemies to fight, a boss and etc and other stuff.
What other questions didn't I answer? Post them again and I will.
Anonymous
Okay, real talk. Mass Effect 3's BIGGEST problem ISN'T the ending (though it certainly is up there). The real issue with the game is how little choice ultimately mattered in the end. Bioware spent the entirety of the trilogy hyping up the importance of decisions carrying over. And to what end? Inevitably, everything we've been fighting for turned into a number. Those numbers turned into a three way choose your adventure ending. Those endings were 90% reused assets of one another. That does not fucking fly. Remember the suicide mission? That remains one of the best conceived things Mass Effect and Bioware has ever done. Every small action, from loyalty missions and ship upgrades, mattering in a single decisive moment. Making those keen calls that will ultimately see the mission through. That is what makes a game a game. I think the oversimplification and streamlining that Mass Effect 3 has ultimately fallen prey to is symptomatic of Bioware's overall downslide--see Dragon Age 2. You say that you want to bring more gamers into the fold? Give them more credit, even people that don't like RPGs can tell when they're being strung by the nose. Accessibility doesn't mean eliminating depth. I think the combat game is fine for players looking for that "casual" entry point into the series, but don't destroy the RPG.
Anonymous
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So is that shill doing some major googling about the Edmonton area? 'Cause he hasn't replied in awhile or at the very least is trying to think of a way to answer everything vaguely and as PR as possible.
Anonymous
War Assets and MP. A bug or working as intended? Bioware continues to maintain that an EMS of 4000+ is possible without it. This has been proven false, yet every thread on BSN about it is ignored and then locked without explanation. Bioware need to provide evidence that it can (and how it can) be done, or fix it. Was this a bullshit attempt to force MP on people in the hopes for my moolah?
CahiersDuVidya !!qyy0j1G4Y4Q
>>135312639 >but his tongue is the only cruel part of him. That and his preferred way of treating the Exile when he returned.
>when the only Jedi you get to see actually being hypocritical and vile is Atris is fucking retarded. All jedi who fell back on 'falling to the darkside' accusation against those who questioned their will were hypocritical.
Anonymous
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>>135312764 >Casey and Mac were the ones who decided the ending stuff, which divided the whole team this gives me a little bit of comfort, knowing that it was casey and mac's fault and not the rest of bio.
Anonymous
>>135312639 >Vrook is a stubborn, curmudgeonly old man, but his tongue is the only cruel part of him. That's the point. He goes on and on abotu how Jedi should be those emotionless buddhist monks, completeley detached from everything. Yet he is angry, stubborn and disapproves of everything you do. Not to mentino that he and the rest of the council try to kill you out of fear of what you could become. He is as lost, angry and confused as everyone else. The only difference being that he stubbornly refuses to admit it, unlike the Sith. He is a hypocrite.
Anonymous
>>135312523 and damn...most recent of all, do you remember when
EA won worst company of the year at 12pm?
And then mysterioulsy at 12:15pm Kotaku posted EA's response? Almost as if it was prepared?
Strangely, the very same day we had tons of weird threads starting up for no reason just trying to grab our attention.
Several threads started about why do people hate poor innocent EA for putting homosexuals in games? WHY?
And is Gabe Newell a brony?
Who is the new king of /v/?
And then of all
CahiersDuVidya !!qyy0j1G4Y4Q
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>>135312745 >Played Fallout 1 and 2 , NoX, Nwn if that counts The Fallouts are great games. They 'get' the art of an rpg in a way most games don't. That having been said, they kinda suck at characters/narrative. I've heard good things about HotU but have never played it.
Anonymous
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>>135312764 >You haven't answered any of my questions in this thread. Instead, you opt to say things like "we had the money and the ability to push back the release date" and "we released this for fans" yet nothing you've said suggested this. In fact, you've been outright contradicting yourself and backpedaling quite a lot. Its his first paragraph, stop avoiding it faggot
Anonymous
Anonymous
Anonymous
>>135312639 >There's nothing hollow about his adherence to the Jedi Code. He's just extremely prickly about it. Not quite. Vrook wasn't exactly running around murdering people, but he did have a tendency to go "You're an arrogant cunt!" in the most arrogant, self-rigtheous cunt manner possible. That's still being hypocritical, especially given the whole emphasis on Jedi serenity.
>Assuming Kreia, the LORD OF BETRAYAL AND LIES, is telling the truth when she talks about the "hypocrisy of the Jedi Council" when the only Jedi you get to see actually being hypocritical and vile is Atris is fucking retarded. Kreia is extremely interesting as a character, and her philosophy is fascinating. She is not right. Kreia's not so much talking about individual council members as she talking about the Council and the Jedi as a whole. The examples of Jedi hypocrisy is highlighted often throughout the game:
"At least the Sith are honest about what they're killing for. The Jedi are pacifists... except in times of war. They're teachers... except when it comes to telling their students the truth." -Atton
Bioware Employee !COa6GtxH5I
>>135312868 You can do it without MP, but MP makes it much easier. We're gonna have a few changes with the Extended Cut patch, though, because Readiness will affect the Cinematic that plays as well as the choices (seriously, lots of cinematics are being added as well, MUCH more fleshed out cinematics). That, on top of the other things I said will make the extended cut very satisfying to everyone.
Anonymous
>>135312989 holy shit, i didnt know the response was up that fast, doesnt that prove there is a problem?
Anonymous
Anonymous
>>135313201 No, you cannot do it without MP, its been proven. If you can pray tell as nobody on earth can figure it out
Anonymous
>>135312886 Except their "falling to the dark side" accusation was ALMOST UNIVERSALLY RIGHT. Every Jedi who followed Revan turned or died, with the lone exception of the Exile. The Council's warnings were CORRECT.
>>135312935 But the Council DOESN'T try to kill you. They try to sever you from the Force. That doesn't kill you. Ulic Qel-Droma was recaptured and cut off from the Force after his fall to the dark side, and he lived for over a decade in self-imposed exile on Rhen Var. Throughout KOTOR 2, the Exile suspects that the Council cut her off from the Force. They didn't, of course; the Exile cut herself off. At the end, if you didn't kill any of the masters, they attempt to cut you off from the Force properly, which would do to you exactly what you thought had already been done.
And it wasn't out of fear of your power. It was because they were afraid someone (like Kreia) would use a wound in the Force (like you) to open a larger rip and kill the Force (which was in fact her plan). They weren't afraid you would get too strong or anything, they were afraid you would be a weapon used to destroy the Force, and Kreia was using as you as exactly that FROM THE BEGINNING OF THE GAME.
The Jedi Council's hypocrisy is not something that can be demonstrated when they are CONSISTENTLY RIGHT ABOUT DAMN NEAR EVERYTHING.
Anonymous
>>135312764 How do you & and other devs on the team feel about the merciless scamming through DLC? Day one DLC? On disc DLC? The accusations of unsubscribe buttons disappearing the day the deadline for refusing a resub is over and other shady business tactics?
And don't say retarded shit like "The DLC production teams starts when the game goes... bla bla bla"
Other companies like CD Project have proven that it is very much possible to have a highly profitable AAA game without pickpocketing their customers.
On the contrary, they actually listen to fans and treat us like fellow fans of videogames, instead of goddamn ATMs like you do.
Anonymous
>>135313201 Have you ever met Stanley Woo?
What is he like?
Anonymous
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>>135313201 i sure hope so...
Anonymous
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>>135313195 A bit off topic, but a damn shame that lucas art rushed Kotor 2 production.
If they didn't rush it, bet my penis that would be a goty.
Obsidian have a bad luck with publisher it seens.
Anonymous
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>>135313201 >cinematics you keep talking about it like it fucking matters it does not matter how pretty the shit is if its still fucking shit
yes i fucking mad
Anonymous
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Is the warden going to appear in Dragon Age 3? Any details on the game that you can tell us?
Anonymous
where is "independent thought" alarm button? Anonymous Sun 08 Apr 2012 22:58:00 No. 135313609 Report Quoted By:
>>135313242 >holy shit, i didnt know the response was up that fast, doesnt that prove there is a problem? If I worked for Kotaku then I would say that it sounds like somebody is either an Entitled Gamer or believes the Indoctrinated Theory.
Anonymous
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Hate what they did with Revan on TORtanic. FFS that is not even funny to metion. Hope they forget about this fiasco and make a KOTOR 3 telling a decent ending for Revan.
Anonymous
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>>135313369 I reached over 7600 with 100% galaxy map and every sidequest and every planet scanned and the requirements for the breathing scene is 5000...so i think you can do get it without playing MP, because you only get like 1000 or 1200 from MP...i think...
Bioware Employee !COa6GtxH5I
>>135313369 The problem some people are having with that, as far as I know, is that the choices you had in ME1 and ME2 directly affect that as well.
For instance, saving the collector ship or not, killing the council or not, choosing a human council or not, saving the genophage cure, TRACKING ALL OF THE KEEPERS IN THE CITADEL and that counts the DLC as well. Some choices you made in ME1 give you MUCH more Galactic Readiness than others and you can't change that in ME3 if you import or with a default ME3 Shepard.
Anonymous
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>>135313753 WHAT IS STANLEY WOO LIKE
Anonymous
Anonymous
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OP is Ayrton Senna posting with his secret identity in Brazil. It was just a clone in that race, Ayrton would have handled that corner.
Anonymous
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>>135313195 >"At least the Sith are honest about what they're killing for. The Jedi are pacifists... except in times of war. They're teachers... except when it comes to telling their students the truth." -Atton Except you aren't considering points of view, you're just taking it as gospel fact. KOTOR 2 -- hell fucking STAR WARS AS A WHOLE -- is all about points of view, and everyone has a different one. Atton isn't a Jedi OR a Sith. His Force-sensitivity is unawakened. He is no expert on how the Jedi operate, and sees only from the outside.
You, on the other hand, have seen from the inside, and seen that the Jedi ARE pacifists: they tried the best they could to STAY OUT of the Mandalorian War and prevent the Jedi Civil War. They genuinely ARE pacifists, fighting only when necessary. Jedi teachers only withhold the truth to protect their students, and they rarely if ever keep the secret forever, as we saw with Obi-Wan, as we saw with the KOTOR 1 Council who confessed that you were Revan when you were ready, as we saw with the KOTOR 2 Council who are the FIRST people to tell you that you're a wound in the Force (even if they waited a long time to do it).
And if you really think Jedi play it fast and loose with the truth, WHY ARE YOU TRUSTING KREIA?
Anonymous
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>>135312764 You assume people like me have only played 1-3 games in our lifetimes. Games have bugs and glitches, but so many of them are either very well hidden and 80% of populace doesn't even get it or require rather specific parameters to activate them
Skyward Sword had a glitch that made it impossible to continue in the game. This affected an incredibly small populace and actually did require some specific sequence of events to pull off (and I do mean SPECIFIC).
Pokemon R/B had a glitch to get Mew without a gameshark/Nintendo, but that was also a very specific way of doing it.
ME3 had GLARING glitches that affected 80% of the players, not a mere 20% as you seem to suggest. People complained about getting stuck in Joker's cockpit, which can happen too often and too easily.
Many people have reported characters outright disappearing during conversations. Not once, not twice, not even thrice. It happened multiple times for people throughout a single playthrough. Personally, on my successive playthroughs of ME3, people disappearing occurred at the same exact spots in the game for me every single time. Like clockwork.
Then there's the head turning. Happened to nearly every player and it happened often.
You can go on to say that every game has bugs and glitches. No one denies that. What you ARE denying is the amount of work Bioware was willing to put in to fix these problems. It makes the company look incredibly lazy when compared to other games that didn't have such glaring bugs staring you in the face when no one even went out of their way to get them.
Anonymous
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>>135313753 >TRACKING ALL OF THE KEEPERS IN THE CITADEL oh wow that counts?
man i never thought that would actually mean anything in the future, good thing i did it.
Anonymous
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listen OP, let me give you a bottom line: -you claim you want to know what we want you to do to get you back on our good side yet all you do is justify most of the wrong things bioware is doing wrong. -you are an infrastructure engineer and therefore have no power whatsoever implementing what we want in the first place. -this implies of course that casey and co. is listening to us (which is what they are NOT doing) here's a piece of advice: just say noted to everything we say.
Anonymous
>>135313419 >Except their "falling to the dark side" accusation was ALMOST UNIVERSALLY RIGHT. Every Jedi who followed Revan turned or died, with the lone exception of the Exile. The Council's warnings were CORRECT. Technically yes. But consider: the Exile was the only one who dared to return and she got... well, exiled. "Falling to the dark side" may have been a bit of a self-fulfilling prophesy when Jedi Veterans are told that "the Light Side" doesn't want them back.
Anonymous
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Hmm...you know, the way the Original Poster seems to actually have stuck with the thread, makes me think there just might be a chance he is legit.
...should we tell him to follow in the footsteps of the many of the senior Bioware staff, read the writing on the wall?
ME1 lead writer Drew Karpyshn
http://drewkarpyshyn.com/c/?p=369 Or those other guys in SW:TOR?
http://massively.joystiq.com/2012/02/20/swtor-devs-leaving-bioware-to-make-indie-game/ Because if you're actually one of the guys who works in Bioware and actually does give a damn, then I'm starting to care about you & worry
Anonymous
Bioware Employee !COa6GtxH5I
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>>135313428 Well, everyone of us has a different opinion regarding DLC. I think the majority of DLCs are overpriced (I would have made Javik, the Prothean squadmate, a free DLC if you bought the game), but people overreact the existence of the DLC system.
I started working in the game industry in 2002 (I joined Bioware in 2008) and since then, never have I seen an expansion that wasn't planned by the developers before the game was released, except for the times the developers packed user created stuff in a box.
I think CDPR is a great company and while their DLC method looks like something great for gamers, it's just a method to win fan approval and loyalty, which is nice, but very likely to change in the near future, specially with the X360 release of the Witcher 2 (a great game by the way).
That thing about the subscription wasn't planned... We're not that Evil of a company, you know? =/
>>135313467 Never met Stanley Woo.
Anonymous
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>>135314320 Point remains: the Jedi Order is far more often right than wrong, though they have extreme difficult surviving being right, and right or wrong, they always mean well. The Sith may be honest about what they want, but that's not much of a virtue when what you want is to kill your way to supreme dictatorship.