>>135511424I did, and that is the only one there i would disagree with.
Infamous had its own share of flaws (relatively repetitive missions, most enemies being utterly cookiecutter (they shoot at you or use their faction's only conduit power against you) and the RPG elements are "Be good for x bonuses or be evil for y bonuses"
But it got away with that because it did some novel things with offering a diverse powerset that still limited your options but made each power easily accessible on the controller without pausing the action and specializing them all so that each had its unique situational context.
Then they ruined it with infamous 2, where a lot of the shots are simply walls of ice/fire/electricity, you have to pause the actions to assign powers to the controller, the balance of the city travel dynamic is ruined by powers that render air travel trivially easy, etc.
Also, my point with the zelda/mario/halo thing is that to create a titan, you have to be a leader, not a follower. You have to set the mechanics standards instead of copying established titles. Games like Killzone, Resistance, Uncharted, etc., all try to do bullshit with settings to stand out but it doesn't work so well, and then in terms of gameplay they play well enough but too much like other titles.