>>135678517It definitely lacked character deserving of Zelda titles.
The overworld acted more like linear stages than connected overworlds to explore, nothing is connected to each other and little significance is to be found about these places.
The land below the clouds is supposed to have been ravaged by Demise, but it looks pretty clean.
There was also a large lack of genuine motivation, most of the time the evil remains sealed in the ground, and before he really wrecks shit for you to sort out, on top of kidnapping Zelda, you beat his ass and kill him.
The biggest fault was the motion controls though. Sadly a lot of the combat and puzzles devolved into a game of simon says, where all you need to figure out is which way you need to swing your sword whilst enemies give you huge openings to prepare said swings.
Immersive gameplay? Most likely, but in seeking to make it closer to actual gameplay whilst avoiding mere button presses, actually doing this has taken away from actual skill needed to execute such maneuvers.