>>136744071>4Stopped reading there.
Most bosses in that game can be killed in 11 seconds. That's pitiful, even for beginner bosses.
>>136744217>sakamoto was being super metroid and kid icarus. if /v/ doesn't love those games, it's time for me to leaveI like Super Metroid, but Sakamoto doesn't make those kind of games anymore. Now it's about story and retarded love plots.
Kid Icarus was garbage from the start.
>no, i was more of the opinion that repeating the same gameplay over and over until you succeed doesn't take skill, it just takes time and practice. Which is a form of skill. The game doesn't need to be ball-bustingly hard, but you should be punished SOMEWHAT if you're being an idiot.
>if you think completing games in which you die as often as possible but have limitless continues are difficult, you are bad at video games. Better alternative than a game which removes the option of dying completely and ferries you to the finish line with no effort.
>the only time video games actually get hard is when there are difficult puzzles which don't have obvious solutionsAgain generalizing. Sometimes puzzles can be incorporated into fights, meaning you can't just attack all willynilly.
>linear games offer more of a puzzle and obstacle-ridden experience than exploratory games that make you wander around aimlessly without no real challenge, until you stumble upon the place you're supposed to beFunny because Metroid: Other M offered NONE of that.
Stop pretending your little waifu simulator is any good, you Sakamoto apologist.