>>136992046wait you're actually onto something here believe it or not... If you were to be successful with something like a, i think the lowest is 30,000, get all that money from people, release game, use THAT money onto another kick started for say 50,000, you get 20,000 from that, and you continuously do this until you reach the millions.
The kickstarter loophole, all that matters is continuously coming up with bullshit game ideas.