>>137368281>due to its futuristic mechanics and gameplay tempo.haha oh wow
WW's combat mechanics were entirely a QTE. Not QTEs or a series of QTEs but rather a single press of the A button describes the entire depth of WW combat, not a single monster was immune to parry, and it's not like TP where you have options. See in WW you can kill any monster without parrying at all, and many of the monsters can block parry. In contrast parry kills every single WW monster and what's more is it's the only sword attack that can hit a number about half of them, when I say about half I mean like about 2-3 because that's half of the unique combatants you can encounter when bosses are excluded.
>Too bad you're a knuckle-dragging hipsterBeing called a hipster by a fan of the game whose fanbase was too hipster to even latch onto MM and instead had to pick up on the worst game in the series. You can just cut the irony with a knife.
>it was released to critically acclaim after you bought a PS2 Actually I got my PS2 for free, but it didn't magically make TWW a better game.
>thread that has nothing to do with ZeldaIt became about Zelda when people started throwing the phrase "Zelda clone" around
>Warm some milk up, it sounds like you need it after bringing up that game about babiesActually I prefer to drink tea when bringing up The Wind Waker