>>137830614I'm not the other guy. But I'll gladly argue you points.
>The battle system was greatThe battle system had pretty big flaws. For one, it required you to buy a stock of moves to assign to your characters. Buying attacks is pretty dumb on it's own. But say you get a new character and you want to test him/her out? Now you have to either swap attacks to this person from another person. Or you have to buy a new stock of moves.
Two, the game forces you to grind in order to get anything decent. You have to grind for materials in order to make armors and weapons form the blacksmith. Then you have to go on hunts to trap special attacks from specific enemies.
Then in order to perform these special attacks, you have to do the near impossible task of creating a whole-color battle field.
3. MOST of the characters weren't balanced, making most of them either undesirable, or completely useless.
>the plot was decentThe plot would have been decent if it were comprehensible. If it didn't string you along for 90% of the game, then stick all the important revelations at the very end.
And the idea that the Guru was behind everything. And he predicted all the events from the beginning. That's just about as bad as "it was all a dream", in terms of revelations.
Can't argue with everything else.
But when the battle system and the plot fails you, I don't count that as an entertaining game. It's incredibly underwhelming on it's own merits.[[