>>144972657>Aerial combat not more exciting and deep than lolwavedashing infinite combo FoxSo your argument for Brawl having better aerial combat is that tourney level play in Melee, which almost few people will ever experience, is not fun in your opinion?
Also
>infinite comboBrawl has a handful of these, Melee has very few.
>How? In low level play, a Pichu can beat Fox. In low level play, Ganondorf can still beat the shit out of Meta Knight.I made no argument to the contrary. Sorry if you mistook me for someone else.
>Flat Zone 2 on the same level as Flat Zone 1It is.
>Implying the only good Melee stages ported over to Brawl weren't Corneria and OnetI am.
>FaggotWelp, I am sure am convinced now.
>It's fun as fuck to play on and try and beat eachother's asses.>It'a not a good stage to play a serious match on, but it's one of the best things everLike I already said, I enjoy pretty much every stage. I get that.
But it doesn't make much sense to say that Pokefloats and Flat Zone are bad, but Wario Ware and Mario Bros. are good.
>Temple>New Pork City>Thinks affecting balance = adding good amounts of depthYou were saying it both:
1. Adds no depth
2. Hugely impacts balance
It is literally impossible for both of those things to be true.
You can say wavedashing is shit, and I will not disagree with you, but your arguments thus far have been garbage.
>Wow, how deluded can you be?I'm not saying Melee had good event matches, you clown. I'm only saying that Brawl somehow made them worse. The events got much more generic in Brawl.
>Brawl still had better Classic than Melee.In what way? Brawl took out the individual target tests, race to the finish, and all other unique content like that, and other than that it's pretty much exactly like Melee's classic mode.