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>survival horror FPS
>open world but set only inside of a huge building like a giant apartment complex or hospital
Pic related
>1-3 different creatures will be lurking around the complex
>you never know the number of creatures that you will face during your game, you have to personally take notes in your handbook of what they look like, sound like and where they're most likely to hold up
>permanent death
>each playtrough is different with items, creatures and rooms being in different places each time you play
>there is no real ending to the game, just try to survive for as many days as possible
>extremely graphic deaths to enhance the feeling of failure
>sound is a big part of the gameplay
>creatures will react to sound
>throwing objects is a way to distract them and make a safe getaway
>walking on mats is almost inaudible
>walking on harder material like stone or marble tiles will be louder
>the player can choose whether to run barefoot or with shoes depending on the situation
>walking on something sharp like a glass shard will make the MC let out a loud yelp which the creatures can hear
These two pictures are kind of what i would want it to look like. What do you think, /v/?
Help me name it.
>open world but set only inside of a huge building like a giant apartment complex or hospital
Pic related
>1-3 different creatures will be lurking around the complex
>you never know the number of creatures that you will face during your game, you have to personally take notes in your handbook of what they look like, sound like and where they're most likely to hold up
>permanent death
>each playtrough is different with items, creatures and rooms being in different places each time you play
>there is no real ending to the game, just try to survive for as many days as possible
>extremely graphic deaths to enhance the feeling of failure
>sound is a big part of the gameplay
>creatures will react to sound
>throwing objects is a way to distract them and make a safe getaway
>walking on mats is almost inaudible
>walking on harder material like stone or marble tiles will be louder
>the player can choose whether to run barefoot or with shoes depending on the situation
>walking on something sharp like a glass shard will make the MC let out a loud yelp which the creatures can hear
These two pictures are kind of what i would want it to look like. What do you think, /v/?
Help me name it.