>>99179189>more mapsSure
>more gunsDon't care about the time period, just add every weapon ever, then crucially, make sure they are all worth using. ARs should be good at medium range and excellent at short, but as they lack a scope they may fail against midrifles. Currently they fail at all ranges. Godpistols need not apply, I'd like sidearms that remember they are but that (see: UT's Enforcers). Plasma weapons also need a massive power boost.
>new vehiclesLocust would be interesting, including its shield and overcharge function. Wraith with new targeting method for mortaring. The Warthogs being dealt with properly is a must (no heat bar as that goes against the point of a rotary cannon, and gauss should show up more. In addition, spawn a vehicle in, then go into it menu and choose its patter; choose which machinegun the Scoprion gets, or what role the Warthog serves.
>removed or reworked armor lockI'd prefer the base Spartan re-worked to include things like sprinting and evading, so slightly stronger shields and plating at the cost of no AL module is fine.
>slightly less powerful frag grenadesAbove idea solves that imo. Should also save you slightly from the improved rifles, but not too much.
>MOAR LASEROnly if it is applicable to the overall battle. Valhalla didn't need a Laser when the Wraiths were disabled, yet it remained. Likewise, default Sandtrap has 2 Lasers, but hardly anything worth blasting. Reach's Laser deployment has been fine, save its inability to kills infantry reliably.