>>179641292I just did. Not a bad article, really.
>Furthermore, defaulting to the word is too easy. What about not being able to put a game down is good, exactly? The clincher isn't that you weren't able to put the game down. That's merely the effect of a worthwhile design choice.This is in particular is a good point. Knowing that games exist which are addictive without being good, people should stop using "addictive" as a first choice when describing a game. Instead explain what about the game made you enjoy it enough to keep playing.