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Welcome to Oldfriend Archive, the official 4chan archive of the NSA. Hosting ~170M text-only 2003-2014 4chan posts (mostly 2006-2008).

Threads by latest replies - Page 9

[1390453185] Brain Improvement Game

No.79145 View ViewReplyOriginalReport
Scientifically designed brain games have been created, tested and proven to work to improve memory, creativity, IQ, thinking skills and all other key mental areas and its a great gift for Christmas that is thoughtful, useful and will give you and your family hours of fun : http://www.peakgenius.com/targetmindbraingames.html

This is great for yourself or for someone you love - games like Logic Brain, Picture Memory Training and Super Math Power are great tools to help adults and kids alike improve their brain power and get more results from their mind!

[1390673122] 900,000 Xbox Ones Went Unsold

No.79154 View ViewReplyOriginalReport
Xbone bombs!!!

They sold 3 million to customers, outdoing Wii U for bad numbers.
2 posts omitted

[1387774018] Candy Crush

No.78881 View ViewReplyOriginalReport
Sweet addiction

Candy Crush a $1m-a-day saga

LONDON

EVOLUTIONARY: Candy Crush is more a fine-tuning of existing concepts than a new type of game

UNEXPECTED SUCCESS: Mr Knutsson, chief creative officer and co-founder of King, said that no one in his team foresaw Candy Crush's success when developing the game. He has said that the company will keep adding levels to the game.

STAND in a crowded commuter train and you will see a multitude of people. Goldfish-mounted, eyes glazed, deeply breathing, fixated on only one thing.

   Getting rows of red jelly beans or orange lozenges to disappear.

   Worldwide, Candy Crush Saga is estimated to make US$1 million per day from its users, according to Appdata.

    It is one of a growing number of games that are free to download but generate extraordinary revenues by nudging addicted players into paying to get gizmos that help them progress.

   Players buy add-ons, extra lives and access to higher levels. These microtransactions have been criticised, but its British-based developer, King, is quick to point out that more than half of players who reach the last level in Candy Crush Saga have done so without any financial outlay.

   The hefty revenues have led to speculation that King, which has its headquarters at London's Kings Cross, is preparing for an initial public offering (IPO) of shares in the United States.

   King has taken advantage of a change in the way people play video games. There was a time when a particular demographic was over-represented among gamers - young men at home, using consoles.

   The advent of smartphones and tablets has changed gaming - so much so that the typical Candy Crush Saga player is a woman aged 25-45.

   Some people's devotion to the game leads to them changing their smartphone's internal clock so that they get more lives.

   One gamer, Ms Laura Wilson, travelling on a Friday-afternoon train from Kings Cross to Newcastle, played for only a few minutes before her lives ran out.

   With a small sigh she closed the app on her iPad and opened an e-book. For her the e-book was scant consolation.

   "You get addicted," she explained matter-of-factly.

   Candy Crush is not so much a new type of game as an incredibly well-researched and careful fine-tuning of existing concepts.

   It displaced Bejeweled, a similar matching game originally developed 12 years ago, from the Facebook gaming charts earlier this year. Now other games aim to replicate Candy Crush's success with minor tweaks.

   Mr Sebastian Knutsson, chief creative officer and co-founder of King, said that no one in his team foresaw Candy Crush Saga's success when developing the game, initially for the company's website.

   Though he said that "we don't want to be a Candy Crush company", the game is far and away King's largest property.

   It accounts for the lion's share of the company's 225 million unique monthly users. Appdata, an analyst of iOS and Facebook applications, estimated that Candy Crush Saga has 137 million active monthly users alone, topping charts.

   Mr Knutsson said that King will keep adding levels to the regular Candy Crush. The addiction will continue.

   Nervously, Ms Amy Bolton, a 21-year-old student at Newcastle University, admitted that before she goes to sleep, she'll often fit in a game.

   "And when I close my eyes to go to sleep, I can see all the shapes still, like a virtual Candy Crush in my head."

BBC NEWS
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[1146264217] My letter to Nintendo regarding Wii

No.9414 View ViewReplyLast 50OriginalReport
I'm writing this letter as a long time fan of Nintendo games and products. I've owned just about every console you have put out from Nintendo Entertainment System to Gameboy to Virtual Boy to Gamecube. When the Revolution was first announced I was at first curious and questionable about the direction of the Revolution controller and have wanted to see what you actually do with this controller and if you really can entice both your current gamers and non-gamers to your new console.

After the announcement of the official name of your new console though, Wii, i'm going with no. The name of your console should roll off your tongue and feel genuine. Have physical meaning and be easily used in conversation with friends and discussing with others. This name has none of those qualities. It signifies nothing on its own and you literally have to read your page long mission statement specifically made to explain the name to understand it. How is this good marketing? A consumer should be able to quickly establish a connection between a name and a product, it should make sense and be concise with meaning. Not to mention in a lot of regions its easily misinterpreted slang for some rather personal functions and anatomy that a name of a console just shouldn't be associated with.

As a gamer who has bought and enjoyed your products in the past I plead with you to change your name of this console before it launches. Your idea for "disrupting" the industry can be taken only so far before you start distrupting your own plans and console. I know i'm not nearly alone in my thinking on this matter and i'm sure you have probably gotten hundreds or thousands of letters already on this matter and i'm adding my voice to this opposition till it's heard and heeded. I should be proud to want to pick up your console at launch day. I should be proud to walk into a store and ask for a copy of a game on your system, not ashamed or embarrassed to mention the name. Please, do not let this happen.

Thank You
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[1184214957] Romance of the Three Kingdoms

ID:h1OWhDI7 No.26237 View ViewReplyOriginalReport
So i just bought Romance of the Three Kingdoms 10 for PS2 for 17.99 used. Im enjoying it so far, but as a newb to the ROTK games I want to hear as many opions as possible as to which game in the series is the best, Im thinking of getting another one if I can find it used.

[1390778421] Who is this SFBE faggot

No.79162 View ViewReplyOriginalReport
And what his beef with mighty 4ct....

[1225662023] Resident Evil

No.36081 View ViewReplyOriginalReport
Original PS1 Resident Evil thread.

favorite bits, surprises, puzzles, enemies or areas
6 posts omitted

[1390684718] ME3 Ending

No.79155 View ViewReplyOriginalReport
The Ending in ME3 - Considering Indoctrination Theory, Destruction of Reapers choice, Maximum War Assets

    When Shepard gets hit with a laser, it is speculated that he/she is knocked out, and that the ending is another dream sequence.
    If this is true, is Hackett's narration at the end also a part of the dream?
    Can it be assumed that when Shepard wakes up he goes into the beam and destroys the Reapers?
    OR
    Does he wake up after the Reapers explode
    OR
    Does he think that he wakes up (Wakes up from a dream, only to wake up in another dream)